Latest Comments by buenaventura
Faeria, the rather good free to play turn-based card battler has a final release and now official Linux support
10 Mar 2017 at 7:16 pm UTC
Edit: YAY! It seems to work without Steam, let's hope it needs no weird ports (trying from home now, next week I'll try at work). Awesome, looks nice! Is there a competetive scene to speak of?
10 Mar 2017 at 7:16 pm UTC
Quoting: abelthorne<helpful stuff>Thanks, that sounds good! I like playing good decks, so I might invest some money in the future, but I will of course try it out first.
Edit: YAY! It seems to work without Steam, let's hope it needs no weird ports (trying from home now, next week I'll try at work). Awesome, looks nice! Is there a competetive scene to speak of?
Faeria, the rather good free to play turn-based card battler has a final release and now official Linux support
10 Mar 2017 at 9:27 am UTC
10 Mar 2017 at 9:27 am UTC
Quoting: abelthorneyou'll have to check.Awesome, then I might be able to play it! Great, HS is expensive. Any tips on how to gain a good collection, any noob mistakes to avoid when building it?
Faeria, the rather good free to play turn-based card battler has a final release and now official Linux support
9 Mar 2017 at 12:23 pm UTC
9 Mar 2017 at 12:23 pm UTC
Quoting: abelthorneMy particular problem is that I cannot get online with steam at work (where I play card games for a living... I WISH), thus for me it would be nice playing the android version on my PC, because that presumable does not go through forbidden steam-ports that are blocked here.Quoting: buenaventuraAh, I wish they had a browser version!I'm not really following: are you talking about Faeria? Because Genymotion is made for playing Android games on PC and it's already a PC game, not Android. Or maybe you're looking for an "inverted" Genymotion, i.e. a way to play the (PC) game on your Android device? If so, there is no such thing and, as you pointed out, there's no browser version like Duelyst provides.
Edit: Perhaps one can run it in an emulated Android device later, like with genymotion?
(As a sidenote, Duelyst has a browser version because it's a "web" game, made with HTML+JS; the desktop version is only the game packaged within a standalone browser. Faeria is made with Unity AFAIK, so not easily portable to a web version.)
Faeria only has a desktop version right now (Linux + MacOS + Windows, through Steam only). There are plans for a mobile version, but tablets only I think. The iPad port is currently in open beta in some specific countries (Belgium at least). When it's released, Abrakam will focus on the Android port.
Faeria, the rather good free to play turn-based card battler has a final release and now official Linux support
9 Mar 2017 at 7:37 am UTC
Edit: Perhaps one can run it in an emulated Android device later, like with genymotion?
9 Mar 2017 at 7:37 am UTC
Quoting: abelthorneWow, I think I might reconsider, the mana thing is what I miss the most from MtG in HS, its so silly that it just goes up, and that you cant mix colours. Ah, I wish they had a browser version!Quoting: TuxCanadianusHow does this game compare with Duelyst? Has anyone here tried both and could give some feedback?The main difference with Duelyst, IMO, lies in the deckbuilding. Duelyst is similar to HearthStone, where you choose a specific faction and have to make your deck with its cards. In Faeria, there are not factions but colors and you can mix up them as much as you want. It's closer to Magic: The Gathering on this point. Of course, the more colors in your deck, the more it will be difficult to manage your resources in game to play your cards, but it's perfectly viable to play decks made with one, two, three or even the four colors. It's a bit as if you could mix the factions in Duelyst to build a deck (BTW, I think Counterplay plans to experiment with this).
I've been playing the browser version of Duelyst for a while now, and have also invested a few dollars, but I'd be interested in checking out Faeria too if it has a similar depth to it.
Faeria is also pretty generous with rewards and gold to get packs, more than Duelyst (which itself is more than HearthStone) and it's quite easy to build a decent collection without putting money in the game.
On the tactical side, I haven't played Duelyst enough to really compare both games. It always seemed to me that games in Duelyst were more oriented towards a gameplay that favors power creep. Faeria is easier to apprehend IMO.
Edit: Perhaps one can run it in an emulated Android device later, like with genymotion?
Faeria, the rather good free to play turn-based card battler has a final release and now official Linux support
8 Mar 2017 at 6:23 pm UTC Likes: 1
8 Mar 2017 at 6:23 pm UTC Likes: 1
Awesome, I've invested alot in Hearthstone, and the meta there kinda sucks at the moment. I will try this now!
Edit: a bummer it's on steam only, I cannot get online in Steam at work because ports are blocked ^____^' Guess it's HS for me then!
Edit: a bummer it's on steam only, I cannot get online in Steam at work because ports are blocked ^____^' Guess it's HS for me then!
Wednesday Madness, a quick look at some good Linux gaming deals
8 Mar 2017 at 3:21 pm UTC
8 Mar 2017 at 3:21 pm UTC
I've gotten BG1 recently, awesome and immersive. Also, Chronogg had Omnibus -80%, got that and it is hilarious :D
The Mesa GLSL shader cache is now enabled by default
8 Mar 2017 at 1:01 pm UTC
8 Mar 2017 at 1:01 pm UTC
Quoting: KuJoI see! Thanks, I will look at the article and decide if it might be worth it. Thank you for your time!Quoting: buenaventuraI am using kernel 4.9-generic, do I need 4.10 to try out AMDGPU?For using AMDGPU the kernel version 4.9 is sufficient. I have 4.10 installed, because I have re-set up my Linux installation recently and then immediately patched from 4.4. (Standard Kernel of Linux Mint 18.1) to the latest kernel version. There are only minor improvements for AMD graphics cards compared to version 4.9.:
Also, have you noticed improvements compared to using radeon?
-> http://www.phoronix.com/scan.php?page=news_item&px=Linux-4.10-Ten-Features [External Link]
I use Linux only since the beginning of January as my standard OS (coming from Windows 7, rejecting the upgrade to Win 10) and ever since then directly switched to AMDGPU, because AMDGPU is the prerequisite for RadeonSI from the MESA package I wanted to use. Therefore, I have unfortunately no personal comparison values between the RADEON driver and the AMDGPU driver.
But you can find some information about this in this article from Phoronix. There is an early comparison between the kernel version 4.8 with the RADEON driver and the kernel version 4.9 with the AMDGPU driver:
-> http://www.phoronix.com/scan.php?page=article&item=amdgpu-49-first [External Link]
The Mesa GLSL shader cache is now enabled by default
8 Mar 2017 at 9:26 am UTC
I am using kernel 4.9-generic, do I need 4.10 to try out AMDGPU?
Also, have you noticed improvements compared to using radeon?
8 Mar 2017 at 9:26 am UTC
Quoting: KuJo<SNIP>Thank you very much for your answer!
Using AMDGPU instead of RADEON:
I´ve blacklisted the RADEON-driver, so that the AMDGPU will be used. You have to edit the grub-config /etc/default/grub, where you have to put in "modprobe.blacklist=radeon" next to "GRUB_CMDLINE_DEFAULT". After updating the grub-installation (sudo update-grub2) and a reboot you will be using the AMDGPU-driver. Do this only if you have previously ensured that besides the RADEON driver the AMDGPU driver is installed.
A simple guide to this can be found on this page under the chapter "Blacklisting radeon module":
-> https://varunpriolkar.com/2016/12/how-to-use-amdgpu-driver-for-southern-islands-and-sea-islands-card-on-ubuntu-linux/ [External Link]
I am using kernel 4.9-generic, do I need 4.10 to try out AMDGPU?
Also, have you noticed improvements compared to using radeon?
The Mesa GLSL shader cache is now enabled by default
7 Mar 2017 at 7:54 am UTC
§: glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.0-devel - padoka PPA
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.0.0-devel - padoka PPA
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.0.0-devel - padoka PPA
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
I also have a GCN 1.1 (or is it 1.0 ?) card:
lspci gives:
00:01.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Mullins [Radeon R4/R5 Graphics] [1002:9851] (rev 05) (prog-if 00 [VGA controller])
Edit: perhaps my kernel is too old? I use the radeon driver. How did you go about using the AMDGPU?
Edit 2: Ah! I just had to do sudo apt-get dist-upgrade, now I got it. So lets try some PoE etc. see if anything changed.
7 Mar 2017 at 7:54 am UTC
Quoting: KuJoWow! I have just updated my padoka-ppa ( https://launchpad.net/~paulo-miguel-dias/+archive/ubuntu/mesa [External Link] ) with which I have Mesa 17.1 dev support. The patch mentioned here was added there about 6 hours ago. I have an AMD R9 280 (GCN 1.1) on AMDGPU with RadeonSI, and with this ppa the OpenGL Version is up to 4.5 :).Hum, why do I only have 17.0.0 ? I also use padoka:
~$ glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.1.0-devel - padoka PPA
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.1.0-devel - padoka PPA
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.1.0-devel - padoka PPA
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
A before-and-after comparison makes me happy: The loading time of Deus EX: MD has shrunk from almost 5 minutes to under 1 minute! Really, wow!
I'm really curious how this affects the ingame performance.
§: glxinfo | grep version
server glx version string: 1.4
client glx version string: 1.4
GLX version: 1.4
Max core profile version: 4.5
Max compat profile version: 3.0
Max GLES1 profile version: 1.1
Max GLES[23] profile version: 3.1
OpenGL core profile version string: 4.5 (Core Profile) Mesa 17.0.0-devel - padoka PPA
OpenGL core profile shading language version string: 4.50
OpenGL version string: 3.0 Mesa 17.0.0-devel - padoka PPA
OpenGL shading language version string: 1.30
OpenGL ES profile version string: OpenGL ES 3.1 Mesa 17.0.0-devel - padoka PPA
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.10
I also have a GCN 1.1 (or is it 1.0 ?) card:
lspci gives:
00:01.0 VGA compatible controller [0300]: Advanced Micro Devices, Inc. [AMD/ATI] Mullins [Radeon R4/R5 Graphics] [1002:9851] (rev 05) (prog-if 00 [VGA controller])
Edit: perhaps my kernel is too old? I use the radeon driver. How did you go about using the AMDGPU?
Edit 2: Ah! I just had to do sudo apt-get dist-upgrade, now I got it. So lets try some PoE etc. see if anything changed.
The Mesa GLSL shader cache is now enabled by default
6 Mar 2017 at 10:36 am UTC
6 Mar 2017 at 10:36 am UTC
I wonder if I will have shorter loading times with xcom2 and Pillars of Eternity. Will try! Great.
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