Latest Comments by CFWhitman
Metro Exodus from 4A and Deep Silver has officially released for Linux
16 Apr 2021 at 11:10 pm UTC
I mentioned the apparent memory leak related to RADV. It seems that using AMDVLK functions as a workaround to this issue for the time being.
I'm well aware that Exodus uses Vulkan while the older games use OpenGL. I'm not sure how that's important. As I said, I hadn't played the earlier games, and I figure by the time I have played through them, the initial hiccups of the new release will be mostly ironed out. By then, I'd expect the RADV problem to most likely be fixed, but even if I did have to play with AMDVLK, it wouldn't be the end of the world.
16 Apr 2021 at 11:10 pm UTC
Quoting: ripper81358The reports I've heard of instant crashes on startup seem to be related to running Wayland rather than actually anything to do with AMD GPUs. It's just that most Wayland users have AMD GPUs. I don't currently use Wayland, so that's not likely to be an issue for me.Quoting: CFWhitmanThe problems reported for AMD GPU's are ranging from instant crashes on startup to memory leaks that consume all the RAM available on the system. Metro Exodus uses Vulkan as the graphics API. The older Metro games are using OpenGL. So two different MESA drivers are used for the games.Quoting: x_wingI've heard reports of running out of memory and crashing with RADV after you had played for a while. I haven't tried it yet. I just started 2033. I figure by the time I make it through that and Last Light, the issues will have been figured out for the most part.Quoting: ripper81358AMD GPU owners should avoid this game for now. It seems to have massive problems with the MESA drivers.I didn't notice a big difference between AMDVLK and Radv, maybe a few less frames here and there (I'm using vsync though).
The only way to get it working without trouble is to use AMDVLK right now. The performance is not good with this driver though.
I mentioned the apparent memory leak related to RADV. It seems that using AMDVLK functions as a workaround to this issue for the time being.
I'm well aware that Exodus uses Vulkan while the older games use OpenGL. I'm not sure how that's important. As I said, I hadn't played the earlier games, and I figure by the time I have played through them, the initial hiccups of the new release will be mostly ironed out. By then, I'd expect the RADV problem to most likely be fixed, but even if I did have to play with AMDVLK, it wouldn't be the end of the world.
Metro Exodus from 4A and Deep Silver has officially released for Linux
16 Apr 2021 at 2:41 pm UTC
16 Apr 2021 at 2:41 pm UTC
Quoting: x_wingI've heard reports of running out of memory and crashing with RADV after you had played for a while. I haven't tried it yet. I just started 2033. I figure by the time I make it through that and Last Light, the issues will have been figured out for the most part.Quoting: ripper81358AMD GPU owners should avoid this game for now. It seems to have massive problems with the MESA drivers.I didn't notice a big difference between AMDVLK and Radv, maybe a few less frames here and there (I'm using vsync though).
The only way to get it working without trouble is to use AMDVLK right now. The performance is not good with this driver though.
Metro Exodus from 4A and Deep Silver has officially released for Linux
15 Apr 2021 at 7:07 pm UTC Likes: 1
Edit: In case there is a question, I don't wish to be entered in the giveaway. I already have a copy of the game from the Fanatical sale. I picked up 2033 as well, and am starting with that one (I had Last Light from somewhere already, but haven't played it).
15 Apr 2021 at 7:07 pm UTC Likes: 1
Quoting: FeistGreat to see this game arrive (finally)! I'd like the chanse to enter the giveaway as well.There is a sale at Fanatical, but today is the last day.
Currently, I'm playing through "Deus Ex: Revision" (also finally):wink:, so I'm in no immediate rush to start playing and since there is apperantly no sale going on currently, I'll wait and keep my fingers crossed.
Edit: In case there is a question, I don't wish to be entered in the giveaway. I already have a copy of the game from the Fanatical sale. I picked up 2033 as well, and am starting with that one (I had Last Light from somewhere already, but haven't played it).
Them's Fightin' Herds for Linux to release on March 25 with the 2.0 update
11 Mar 2021 at 11:40 pm UTC
11 Mar 2021 at 11:40 pm UTC
Quoting: legluondunetRaised very young in fighting games like Street Fighter, Mortal Kombat, Soulcalibur, Tekken, I find it hard to get interested in this one.To me, it seems like it's just hard to go to a new fighting game and start at square one at this point after playing so many when I was younger. I feel like I should give some of the new ones a chance, but I haven't played any of them enough to be motivated to really learn the ins and outs.
Linux lands on Mars with Perseverance and Ingenuity
23 Feb 2021 at 9:55 pm UTC Likes: 1
any more flights they get out of it are just icing on the cake no more flights will be possible (see below).
Edit: Apparently, by what I've read further (actually, my original comments were my impression after seeing a video interview with a woman on the Ingenuity team), three successful flights will be enough for Ingenuity to be considered a complete success, and the fourth and fifth flights will be icing on the cake. After that Perseverance will leave the area and they will no longer be able to relay flight plans to Ingenuity even if it's still working. So one successful flight is a partial success; three is a full success, and five is the most they will have any opportunity to do.
23 Feb 2021 at 9:55 pm UTC Likes: 1
Quoting: scaineI'd say the Discovery Channel reference got correct information and read a bit too much into it. The first flight is supposed to be very short, but the idea is for it to land safely rather than crash and make four more planned flights to be considered a fully successful mission. After that,Quoting: GuestInteresting! The Wikipedia article [External Link] alludes to multiple flights too - each of which may last up to 90 seconds. Huh. I got my info from a Discovery Channel thing that was running a couple of nights ago. Fingers crossed it lands safely enough to recharge and take off again. God, it'll only take one high-wind landing to potentially scupper it!Quoting: scaineI was reading about Ingenuity's flight time recently. It's a trial flight only and expected to last only 90 seconds before crashing back to the planet surface.That's a little different to what they said on the livestream (5 flights planned in total). Starved for interesting news like this, must find more!
From the solar panels, I kind of naively assumed that it was intended to stay airborne... forever! Perhaps docking back with Perseverance in the event of a storm, before buzzing back into the skies to provide aerial support for Perseverance's next foray around the crater.
Nope. 90 seconds, a bunch of data collected, crashing far, far away from Perseverance where it has no risk of damaging the main star of the show!!
Still an amazing accomplishment if they get it airborne though, given the atmosphere - the helicopter blades need to spin insanely fast in order to generate any lift! If it gets 10 seconds of airtime, I imagine the engineers will be delighted!
Edit: Apparently, by what I've read further (actually, my original comments were my impression after seeing a video interview with a woman on the Ingenuity team), three successful flights will be enough for Ingenuity to be considered a complete success, and the fourth and fifth flights will be icing on the cake. After that Perseverance will leave the area and they will no longer be able to relay flight plans to Ingenuity even if it's still working. So one successful flight is a partial success; three is a full success, and five is the most they will have any opportunity to do.
KUR is an upcoming retro-styled FPS where you'll be kicking flesh-wearing robots
23 Feb 2021 at 7:35 pm UTC
23 Feb 2021 at 7:35 pm UTC
To be honest, when I clicked on this article, I didn't expect much, but after looking at it a bit and watching part of the video, this actually looks pretty good.
It's officially game over for Rochard with studio Recoil Games shutting
21 Feb 2021 at 1:51 pm UTC
21 Feb 2021 at 1:51 pm UTC
I played this through shortly after I got the bundle. I thought it was a great side scroller. It's too bad it won't be offered for sale. I wonder if the assets will be disposed of in a way that makes it possible for another company to reintroduce it in the future.
Collabora share big progress on the Wine compatibility layer with Wayland
21 Feb 2021 at 1:24 pm UTC Likes: 2
21 Feb 2021 at 1:24 pm UTC Likes: 2
Just one thing about the wording in the article.
Edit: I had suggested 'mostly undeveloped' before, but that could be interpreted as meaning 'mostly unfinished,' which would not be accurate.
... now mostly unmaintained X server on Linux.This is not quite the right wording. Xorg on Linux is only maintained rather than being actively developed. In other words, it's in maintenance mode. So perhaps it could be 'mostly no longer developed' or 'mostly stagnant.'
Edit: I had suggested 'mostly undeveloped' before, but that could be interpreted as meaning 'mostly unfinished,' which would not be accurate.
What have you been playing recently? Come chit-chat with us
15 Feb 2021 at 3:59 pm UTC Likes: 1
15 Feb 2021 at 3:59 pm UTC Likes: 1
The last time I caught one of these threads I had started Children of Morta. I've now finished it. I never expected it to be the time sink it ended up being. By the time I got my hands on all the souvenirs, I had so much experience the last boss was very easy (though the first try I didn't realize exactly what I had to do, so I beat him on the second try). I got every character up to at least level 22. I still tended to kick the most butt with Linda and Lucy (with John not far behind). Just about all the characters have their good points, though, and can be played well once you figure out what their strengths are.
Since then, I played through Superliminal, which is not terribly long, but is interesting and reminiscent of the Portal games, but with a different twist.
I am taking a bit of a break right now, even with my tremendous backlog of games. It's partly just a break, and partly trying to keep up on other responsibilities and hobbies (like playing the ocarina and reading fantasy, science fiction, and mystery novels). I've thought about picking up Valheim, but I'm afraid of it either becoming a huge time sink, or of it becoming just one more game in my backlog. I already have several games in my backlog that I know I like (or would like if I started on them).
Since then, I played through Superliminal, which is not terribly long, but is interesting and reminiscent of the Portal games, but with a different twist.
I am taking a bit of a break right now, even with my tremendous backlog of games. It's partly just a break, and partly trying to keep up on other responsibilities and hobbies (like playing the ocarina and reading fantasy, science fiction, and mystery novels). I've thought about picking up Valheim, but I'm afraid of it either becoming a huge time sink, or of it becoming just one more game in my backlog. I already have several games in my backlog that I know I like (or would like if I started on them).
Stadia to see more than 100 games through 2021
13 Feb 2021 at 7:16 pm UTC
13 Feb 2021 at 7:16 pm UTC
Well, this post started an interesting discussion. Some things I've noticed are not as clear cut as they may appear.
First, we have native Linux support. It's been observed that perhaps the existence of Proton has curbed native Linux support so that fewer games are receiving it. However, I have noticed another trend. It seems to me that I've seen more games recently with day one Linux support*. What seems to have declined are games that have Linux support added later on. What this seems to result in (or perhaps be the effect of) is even more indie games with Linux support but fewer AAA titles with Linux support. Being someone who's not particularly enamored with a number of so-called AAA titles, I'm not certain how much this bothers me. Of course, any decline in Linux support is not a positive, because it means that there might be some title I would like that doesn't get it.
Another thing I've seen mentioned is the reliability of old games continuing to work on newer versions of Linux depending on which service distributes the games. Some have pointed out that they've seen a higher percentage of games continue working on GOG and Itch.io than on Steam. However, I haven't had any of my Steam titles quit working for Linux yet, with the exception of Supraland, which isn't old and which never worked as well natively as through Proton to begin with. On the other hand, I've had old Humble Bundle Linux titles quit working on newer distributions. What I'm wondering is how much this phenomenon is related to the service, and how much it's related to a particular game.
Finally, I see the question of why more Stadia titles doesn't necessarily mean more native Linux titles. It's been suggested that this is a lot a result of Linux "fragmentation"**. However, I don't believe that this is at all true. It is true that such a specific platform as Stadia or a game console is easier to support than a less specific one like Windows or Linux. However, when game companies look at supporting Linux, they don't expect to support every Linux distribution. They usually offer support for Ubuntu LTS, and nothing else. This gives support a similar degree of manageability as Windows support. The real issue is not support at all. The real issue is market share and market share alone. I'm always amazed at the lengths software publishers will go to in order to support a popular platform, and the lame excuses they'll use to justify lack of support for a less popular platform. They should just tell it like it is and say, 'The market's not big enough to justify development for us.'
*(My theory for why this is so is that Linux is becoming more and more a favorite platform for developers to run and that influences indie developers to also develop for it, more because they use it than because they are hoping to make a lot of money targeting it. Though it's also true that Indie developers are more interested in scraping every cent possible out of the market than big publishing houses, who are more interested in 'the fat part of the graph.')
**(I put this in quotes because what's referred to as Linux fragmentation is so different from what was meant by Unix fragmentation that it seems like it is sometimes used on purpose to scare people who remember the issues with Unix away from Linux.)
First, we have native Linux support. It's been observed that perhaps the existence of Proton has curbed native Linux support so that fewer games are receiving it. However, I have noticed another trend. It seems to me that I've seen more games recently with day one Linux support*. What seems to have declined are games that have Linux support added later on. What this seems to result in (or perhaps be the effect of) is even more indie games with Linux support but fewer AAA titles with Linux support. Being someone who's not particularly enamored with a number of so-called AAA titles, I'm not certain how much this bothers me. Of course, any decline in Linux support is not a positive, because it means that there might be some title I would like that doesn't get it.
Another thing I've seen mentioned is the reliability of old games continuing to work on newer versions of Linux depending on which service distributes the games. Some have pointed out that they've seen a higher percentage of games continue working on GOG and Itch.io than on Steam. However, I haven't had any of my Steam titles quit working for Linux yet, with the exception of Supraland, which isn't old and which never worked as well natively as through Proton to begin with. On the other hand, I've had old Humble Bundle Linux titles quit working on newer distributions. What I'm wondering is how much this phenomenon is related to the service, and how much it's related to a particular game.
Finally, I see the question of why more Stadia titles doesn't necessarily mean more native Linux titles. It's been suggested that this is a lot a result of Linux "fragmentation"**. However, I don't believe that this is at all true. It is true that such a specific platform as Stadia or a game console is easier to support than a less specific one like Windows or Linux. However, when game companies look at supporting Linux, they don't expect to support every Linux distribution. They usually offer support for Ubuntu LTS, and nothing else. This gives support a similar degree of manageability as Windows support. The real issue is not support at all. The real issue is market share and market share alone. I'm always amazed at the lengths software publishers will go to in order to support a popular platform, and the lame excuses they'll use to justify lack of support for a less popular platform. They should just tell it like it is and say, 'The market's not big enough to justify development for us.'
*(My theory for why this is so is that Linux is becoming more and more a favorite platform for developers to run and that influences indie developers to also develop for it, more because they use it than because they are hoping to make a lot of money targeting it. Though it's also true that Indie developers are more interested in scraping every cent possible out of the market than big publishing houses, who are more interested in 'the fat part of the graph.')
**(I put this in quotes because what's referred to as Linux fragmentation is so different from what was meant by Unix fragmentation that it seems like it is sometimes used on purpose to scare people who remember the issues with Unix away from Linux.)
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