Latest Comments by s_d
Asylum a new horror game
9 Feb 2013 at 1:29 am UTC
9 Feb 2013 at 1:29 am UTC
Biggest news here (and under-reported) is that the team is open-sourcing the engine it is based on, called "Dagon". It looks really cool!
Spectraball and Anomaly Warzone earth on Steam
7 Feb 2013 at 5:42 pm UTC
7 Feb 2013 at 5:42 pm UTC
I got Anomaly from a Humble Android Bundle (though I ended up playing it more on the desktop than on my mobile). I pledged Spectraball on Kickstarter, and although the campaign failed to fund, the team found external funding some other way. It's a pretty fun looking "Marble Madness" style of game... I'll have to take a closer look.
Thanks, Liam!
Thanks, Liam!
Wadjet Eye Games Running A Closed Linux Beta
7 Feb 2013 at 5:40 pm UTC
7 Feb 2013 at 5:40 pm UTC
Great! I can think of no better way to show them that we're a market worth serving than to swamp them with super high-quality beta testers. Thanks friends, for coming through there!
Linux is going to need all sorts to games, and multiple distribution methods, to continue to succeed the way it is. I love what these guys at Wadjet Eye are doing, and how they respect their customers (DRM-free, cross-platform, and utilizing an open-source game engine). They even invest engineering time and money back into the engine itself!
Linux is going to need all sorts to games, and multiple distribution methods, to continue to succeed the way it is. I love what these guys at Wadjet Eye are doing, and how they respect their customers (DRM-free, cross-platform, and utilizing an open-source game engine). They even invest engineering time and money back into the engine itself!
Wadjet Eye Games Running A Closed Linux Beta
6 Feb 2013 at 9:26 pm UTC
6 Feb 2013 at 9:26 pm UTC
New tweet about the Linux beta... [External Link]
Dave Gilbert @WadjetEyeGames:Go Linux! :D
Wow. Linux beta testers are the most detailed report-givers ever.
Wadjet Eye Games Running A Closed Linux Beta
6 Feb 2013 at 6:02 pm UTC
6 Feb 2013 at 6:02 pm UTC
Yeah, this is actually a really important beta. If it's successful, it would greatly ease the way for publishing their entire catalog, including The Shivah, Resonance, Primordia, the Blackwell series, and several others. I hope they have a strong response for testers!
Desura and what annoys me
6 Feb 2013 at 6:51 am UTC
6 Feb 2013 at 6:51 am UTC
Quoting: AnonymousI could care less about 32/64. What annoyed me was the constant announcing to me via tweats an emails of new Windows games.I don't receive any tweets or e-mails from Desura.
Desura and what annoys me
5 Feb 2013 at 10:47 pm UTC
5 Feb 2013 at 10:47 pm UTC
I thought that the Desurium client RC1 already solved this by exposing 32-bit games to 32-bit client builds, and exposing 32-bit & 64-bit games to 64-bit builds. Better ask Cheese, Liam! He's all up in that :)
Help Star Citizen come to Linux, vote against directx11 only!
5 Feb 2013 at 9:12 pm UTC
5 Feb 2013 at 9:12 pm UTC
And yes, I certainly did vote! + OGL3, + 64-bit only, + 8GB RAM, - new computer (in case anyone cares).
Help Star Citizen come to Linux, vote against directx11 only!
5 Feb 2013 at 9:11 pm UTC
5 Feb 2013 at 9:11 pm UTC
Hm. Big surprise, the poll is coming up to around 20% "no" and 80% "yes" (currently 17/83%), which coincidentally is approximately the split on the stretch goal poll, where we requested Linux & Mac support.
In fact, it appears to have degraded some from the 20-21% during the campaign, as Mac & Linux fans' attention has wandered elsewhere. Why would anyone expect that to change? First, it's a poll of those who (for the most part) have already pledged for Windows, and the lion's share of them wouldn't notice whether it's DX11 or OGL3.
My prediction is that Roberts will point to these numbers to show that there "wasn't enough community interest" if they're ever asked to justify why he chose the path he did (which will obviously not be portability).
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In fact, it appears to have degraded some from the 20-21% during the campaign, as Mac & Linux fans' attention has wandered elsewhere. Why would anyone expect that to change? First, it's a poll of those who (for the most part) have already pledged for Windows, and the lion's share of them wouldn't notice whether it's DX11 or OGL3.
My prediction is that Roberts will point to these numbers to show that there "wasn't enough community interest" if they're ever asked to justify why he chose the path he did (which will obviously not be portability).
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Noctemis the pretty much funded indie platformer
3 Feb 2013 at 8:50 pm UTC
3 Feb 2013 at 8:50 pm UTC
Funded, and beyond with 23 hours to go! Folks can pile on if they want to help make it better :D
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