Latest Comments by s_d
The Funding Crowd 23.1 (Nov 13th - Nov 17th)
18 Nov 2013 at 4:49 am UTC
18 Nov 2013 at 4:49 am UTC
Good job, Speedster & Liam! Sorry to have forgotten the Relaunches section... last issue was an odd situation :)
Shadowrun Returns RPG To Go DRM Free
13 Nov 2013 at 9:03 pm UTC
An interesting new option is called itch.io [External Link], which emerged sometime in August. Their FAQ [External Link] and blog [External Link]. Apparently their fees are a bit higher than the widget, 10% instead of 5%, but fees are not active yet, so indies on it are currently just using it for free. They produce an embeddable widget, clearly inspired heavily by the Humble Widget (scroll down on this game to see the widget in action, below the Humble one [External Link], and a couple of examples [External Link] of full pages for games hosted on the store [External Link]).
Methinks that this "itch.io" might be one to add to the sales page.
13 Nov 2013 at 9:03 pm UTC
Quoting: Quote from HamishJust get a Humble Widget on your main page.Yes, clean and simple. Very useful, especially for indies.
An interesting new option is called itch.io [External Link], which emerged sometime in August. Their FAQ [External Link] and blog [External Link]. Apparently their fees are a bit higher than the widget, 10% instead of 5%, but fees are not active yet, so indies on it are currently just using it for free. They produce an embeddable widget, clearly inspired heavily by the Humble Widget (scroll down on this game to see the widget in action, below the Humble one [External Link], and a couple of examples [External Link] of full pages for games hosted on the store [External Link]).
Methinks that this "itch.io" might be one to add to the sales page.
Shadowrun Returns RPG To Go DRM Free
13 Nov 2013 at 6:26 pm UTC
13 Nov 2013 at 6:26 pm UTC
It's great to know that the game will have a life of broad distribution. I'm pretty happy to have this news! The game isn't perfect by any means, but it delivers an experience pretty close to what I was expecting, and goes a bit beyond by bringing Linux folks the mod tools (which we pushed really hard for, but they never promised... just told us they'd try, and see how it works out). I'm personally quite happy with the game, and am really enjoying the combat system.
My only complaints (since I didn't really get bitten by the checkpointed saves) were that Physical Adepts were severely under-powered. Now, they're pretty much the badasses I remember they should be. In fact, they're OP according to a few forum commentors, but I'm certainly not going to complain that the (essentially) monk/ninja class is finally a strong class in an RPG. I'm used to them being pretty miserable to play until you've leveled a LOT, so the PhsAd path on SR:R is a welcome change.
The future of this game is going to live or die on community content, so I hope this move toward inclusiveness has the consequence of growing the player community and leads to more high-quality mods. There are several huge and elaborate ones already in the works, and I'd like to see that trend continue :-)
My only complaints (since I didn't really get bitten by the checkpointed saves) were that Physical Adepts were severely under-powered. Now, they're pretty much the badasses I remember they should be. In fact, they're OP according to a few forum commentors, but I'm certainly not going to complain that the (essentially) monk/ninja class is finally a strong class in an RPG. I'm used to them being pretty miserable to play until you've leveled a LOT, so the PhsAd path on SR:R is a welcome change.
The future of this game is going to live or die on community content, so I hope this move toward inclusiveness has the consequence of growing the player community and leads to more high-quality mods. There are several huge and elaborate ones already in the works, and I'd like to see that trend continue :-)
Quoting: Quote from zikzakUnfortunately GOG.com doesn't supply GNU/Linux binaries.Or really, anywhere. Direct on their own page, Desura, Gameolith, Shinyloot, etc. would be better than not offering us something to buy without DRM.
Let's hope they'll consider the humblestore too.
Trilobyte Games Announces The 7th Guest: 3 On Kickstarter
12 Nov 2013 at 6:07 am UTC
12 Nov 2013 at 6:07 am UTC
Agreed, and they fixed the FAQ reply, likely due to Liam's prodding:
The 7th Guest 3 will be developed and eventually be available on all viable platforms including, but not limited to, iOS, Android, PC, Mac, Linux, Steam and a dedicated game console to be named later.So, that bodes well. I wonder how hard it would be to get them to sell the DOS version of The 11th Hour (there was one, right?) directly off of their website, on Desura, or via Humble widget. That would at least give us easy DOSBox play.
Faster Than Light Game Announces Free Expansion
11 Nov 2013 at 9:47 pm UTC
11 Nov 2013 at 9:47 pm UTC
Damn, I thought I escaped this game... I guess it'll suck me back in again! Must be the undocumented "black hole" mechanic!
Trilobyte Games Announces The 7th Guest: 3 On Kickstarter
11 Nov 2013 at 6:00 am UTC
11 Nov 2013 at 6:00 am UTC
Aside from Rob's caution, the tier descriptions stated Linux as a reward from day 1. He basically must have made a mistake in that FAQ reply, despite having the tiers arranged correctly, and should probably go fix that answer.
Survivor Squad 2D Top-Down Survival Game Released On Steam For Linux
11 Nov 2013 at 1:46 am UTC
11 Nov 2013 at 1:46 am UTC
Quoting: Quote from bobwhen will the next funding crowd article become available?Probably Tuesday :D
Total War: Rome II Is Coming To SteamOS Linux
9 Nov 2013 at 6:40 am UTC
9 Nov 2013 at 6:40 am UTC
Quoting: Quote from MaximBGood news, but this game cost a fortune ($60), although now for a limited time you can get it for "only" $45).Yeah, we're definitely spoiled by the stream of cool $15 indie games we've enjoyed for a few years now :)
Shame the AAA titles cost THAT much.
Leadwerks Creation Tool Continues The Push Onto Linux
9 Nov 2013 at 6:34 am UTC
9 Nov 2013 at 6:34 am UTC
C++ for engine work, Lua for scripting, if I recall correctly.
Bloom: Memories A New Kind Of Action Adventure RPG On Kickstarter
6 Nov 2013 at 10:27 pm UTC
6 Nov 2013 at 10:27 pm UTC
Still looks really pretty!
Their budget has diminished on each campaign; I can't help but think that the team has had to make some pretty tough sacrifices to get it to a point that will succeed on Kickstarter. Though, I do agree with adolson and Xodetaetl that it appears this attempt will succeed, though it is difficult to know by how much.
Their budget has diminished on each campaign; I can't help but think that the team has had to make some pretty tough sacrifices to get it to a point that will succeed on Kickstarter. Though, I do agree with adolson and Xodetaetl that it appears this attempt will succeed, though it is difficult to know by how much.
- The "video game preservation service" Myrient is shutting down in March
- Discord delay global rollout of age verification to improve transparency and add more options
- Firefox 148.0 arrives with AI controls
- FINAL FANTASY VII arrives on GOG with a new edition live on Steam too
- SpaghettiKart the Mario Kart 64 fan-made PC port gets a big upgrade
- > See more over 30 days here
- steam overlay performance monitor - issues
- Xpander - Nacon under financial troubles... no new WRC game (?)
- Xpander - Establishing root of ownership for Steam account
- Nonjuffo - Total Noob general questions about gaming and squeezing every oun…
- GustyGhost - Looking for Linux MMORPG sandbox players (Open Source–friendly …
- Jarmer - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck