Latest Comments by Philadelphus
Exit Fate, a 50-hour 2D RPG now on Linux
14 Jul 2016 at 1:09 am UTC
14 Jul 2016 at 1:09 am UTC
Apparently the help isn't completely finished—trying to read entries on Elements, Battles, and Wars got me a little pop-up about missing text or image files and an instant crash. It's also flat-out wrong in places—the cancel key is not B, it's X.
The game itself isn't exactly my cup of tea from the half hour I've played, but that video review made it sound so compelling I'm willing to give it a go.
The game itself isn't exactly my cup of tea from the half hour I've played, but that video review made it sound so compelling I'm willing to give it a go.
Quadrilateral Cowboy, a cyberpunk heist adventure is coming to Linux in September
14 Jul 2016 at 1:06 am UTC
While I very much agree it'd be nice to see more development done in such a way that there are simultaneous cross-platform releases (definitely support the developers who do!), from a financial standpoint it'd be absolutely insane not to release a finished game on as many platforms as possible as soon as possible. What, exactly, would they be gaining by waiting?
14 Jul 2016 at 1:06 am UTC
Quoting: liamdaweYeah I know. It's just the usual for us, but it would still be nice if porters were able to get in early enough so that we don't see delays.It doesn't matter how long the delay is, you're still losing money you could be earning by putting out a finished product. That's two more months of rent, bills, food costs, etc. that you'd need to be paying while sitting on a finished product that you could put on sale right now. For a small studio that doesn't have millions in the bank, that's a very significant consideration.
It's not exactly a long delay, which is more my point.
While I very much agree it'd be nice to see more development done in such a way that there are simultaneous cross-platform releases (definitely support the developers who do!), from a financial standpoint it'd be absolutely insane not to release a finished game on as many platforms as possible as soon as possible. What, exactly, would they be gaining by waiting?
Shen’s Last Gift DLC for XCOM 2 released for Linux
13 Jul 2016 at 8:05 pm UTC
Every time I'd gene mod someone my brain would start concocting these stories about how on earth, after the war had been won, these veteran soldiers would integrate back into civilian life: the man who could leap three stories in a single bound. The woman who could sense other creature's electromagnetic fields. The person with two hearts, or the one able to make rage-inducing pheromones. Would these genetic modifications be passed on to their kids, or would it require additional Meld to do so? So much rich food for thought…
13 Jul 2016 at 8:05 pm UTC
Quoting: GuestSo this DLC adds part of what XCOM:Enemy Within added, minus the genetically enhanced soldiers and other stuff that EW had. I wonder if next we'll get the enhanced soldiers, too.I sure hope so, that was my favorite part of Enemy Within!
Every time I'd gene mod someone my brain would start concocting these stories about how on earth, after the war had been won, these veteran soldiers would integrate back into civilian life: the man who could leap three stories in a single bound. The woman who could sense other creature's electromagnetic fields. The person with two hearts, or the one able to make rage-inducing pheromones. Would these genetic modifications be passed on to their kids, or would it require additional Meld to do so? So much rich food for thought…
Team Fortress 2 'Meet Your Match' major update released, patch notes up
8 Jul 2016 at 9:02 pm UTC
8 Jul 2016 at 9:02 pm UTC
I'm a bit disappointed my favorite medi gun (the Quick-Fix) got a bit of a nerf, but it's not too bad (and giving its ability to keep up with faster heal targets to all medi guns is really a net gain), and I'm incredibly excited by the fact that teleporters absolutely plummeted in cost from 125 metal to 50. That's going to change so much about the Engineer set up phase on RED.
Parkitect updated with new rides, new sounds and more
7 Jul 2016 at 9:21 pm UTC Likes: 1
7 Jul 2016 at 9:21 pm UTC Likes: 1
I just have to mention the main menu music; it is ludicrously, ridiculously happy. Like, I can't even explain. Or stop listening. I can't wait until the soundtrack is available.
Possible Paradox grand strategy livestream in the works, community input wanted
5 Jul 2016 at 7:43 pm UTC
5 Jul 2016 at 7:43 pm UTC
Oh, are we allowed to participate? That'd be cool. I've got EU IV and CK II, though I have about six times as much experience with the former. One possibility, like you mentioned, would be for everyone to play in the same general area of the map, and have some sort of themed challenge, like everyone play in the HRE, or everyone play in central Africa, or India, or something like that (I'm thinking of EU IV here, I don't know what something similar in CK II would be like).
I also wouldn't mind seeing a stream of Stellaris or HoI IV.
Also also, if you're thinking of going with the once-a-week-over-many-weeks thing, you might consider looking in the Paradox Multiplayer sub-forums for the game you choose. People there have a lot of little rules for dealing with situations like when one person can't make it one week (are you allowed to attack his or her computer-controlled country, or not?) that you might want to adapt as some ground rules. Just a thought.
I also wouldn't mind seeing a stream of Stellaris or HoI IV.
Also also, if you're thinking of going with the once-a-week-over-many-weeks thing, you might consider looking in the Paradox Multiplayer sub-forums for the game you choose. People there have a lot of little rules for dealing with situations like when one person can't make it one week (are you allowed to attack his or her computer-controlled country, or not?) that you might want to adapt as some ground rules. Just a thought.
GamingOnLinux turns 7 years old on July 5th! We are going to celebrate in style!
3 Jul 2016 at 1:31 am UTC
3 Jul 2016 at 1:31 am UTC
Is there some secret to getting Livestreamer working? I tried it today with a random Twitch.tv stream just to see if it would work and it just gives me an error, even while I'm watching that exact stream in Opera at the same time:
$ livestreamer twitch.tv/catilena1890
[cli][info] Found matching plugin twitch for URL twitch.tv/catilena1890
error: No streams found on this URL: twitch.tv/catilena1890
I tried with all the permutations of "www" and "http://" I could think of at the beggining of the URL as well, same result, and closed the stream window in case it was messing with Livestreamer. Tried it with a few different streams, still no luck. I'm just confused why it couldn't pick up the stream when the browser could just fine.
$ livestreamer twitch.tv/catilena1890
[cli][info] Found matching plugin twitch for URL twitch.tv/catilena1890
error: No streams found on this URL: twitch.tv/catilena1890
I tried with all the permutations of "www" and "http://" I could think of at the beggining of the URL as well, same result, and closed the stream window in case it was messing with Livestreamer. Tried it with a few different streams, still no luck. I'm just confused why it couldn't pick up the stream when the browser could just fine.
Some essential mods to try in XCOM 2 that don't break the balance or change gameplay
30 Jun 2016 at 8:39 pm UTC
30 Jun 2016 at 8:39 pm UTC
Wow, I am currently subscribed to 41 mods, after going through the list a while back, and I still hadn't heard of Quick Soldier Info or Show More Buff Details, both of which sound good.
In the interest of mods that don't really change game balance, here are a few more I'm using:
1. Show Enemies on Mission Planning [External Link]
This just replicates the information from the Shadow Chamber from the screen where you select a mission to the screen where you select and outfit your soldiers. If you're like me, you used the information to select a mission and then immediately forgot it when outfitting your soldiers. This mod will help your prepare for the enemies you'll be facing without a whole bunch of tedious screen switching.
2. More Maps Pack [External Link]
3. World Expansion Project: ADVENT [External Link]
4. Maps by Vozati [External Link]
Several mods that add additional map plots and parcels to the map generation pool, just to spice up your locations a bit.
Mods that technically change balance a little bit:
5. Stabilize Me! [External Link]
This mod lets soldiers stabilize a downed soldier who is carrying a medikit with his own medikit; i.e., no more bleeding-out deaths for your single medic while his comrades stand around looking helpless. I feel like this should be in the base game.
6. Haywire Protocol bug fix for turret control [External Link]
According the ability description, Haywire Protocol is supposed to make hacked turrets remain yours forever, however, by default they only remained hacked for a few turns, just like mech units. This mod fixes that. Note that having a hacked turret remain yours indefinitely isn't as big of a game-changer as you might think: since turrets are stationary it's likely only get two or three (mostly ineffectual) shots off before your front moves past it and it can't help you any more. It does save you having to kill the thing when the hack wears off, though.
In the interest of mods that don't really change game balance, here are a few more I'm using:
1. Show Enemies on Mission Planning [External Link]
This just replicates the information from the Shadow Chamber from the screen where you select a mission to the screen where you select and outfit your soldiers. If you're like me, you used the information to select a mission and then immediately forgot it when outfitting your soldiers. This mod will help your prepare for the enemies you'll be facing without a whole bunch of tedious screen switching.
2. More Maps Pack [External Link]
3. World Expansion Project: ADVENT [External Link]
4. Maps by Vozati [External Link]
Several mods that add additional map plots and parcels to the map generation pool, just to spice up your locations a bit.
Mods that technically change balance a little bit:
5. Stabilize Me! [External Link]
This mod lets soldiers stabilize a downed soldier who is carrying a medikit with his own medikit; i.e., no more bleeding-out deaths for your single medic while his comrades stand around looking helpless. I feel like this should be in the base game.
6. Haywire Protocol bug fix for turret control [External Link]
According the ability description, Haywire Protocol is supposed to make hacked turrets remain yours forever, however, by default they only remained hacked for a few turns, just like mech units. This mod fixes that. Note that having a hacked turret remain yours indefinitely isn't as big of a game-changer as you might think: since turrets are stationary it's likely only get two or three (mostly ineffectual) shots off before your front moves past it and it can't help you any more. It does save you having to kill the thing when the hack wears off, though.
A new Civilization VI video shows off England, they aren't talking about the Linux release for now
29 Jun 2016 at 5:58 pm UTC
29 Jun 2016 at 5:58 pm UTC
Quoting: Mountain ManXCOM 2 was a Day 1 release. Why wouldn't Firaxis do the same with Civ VI? I suppose it doesn't really matter to me because I see no reason at all to prefer Civ VI over Civ V with its expansions, and I really don't like VI's cartoon aesthetic. Besides, the Civilization series just feels a bit shallow after getting hooked on Paradox's ridiculously deep and complex grand strategy games.I feel pretty similar, although the art style doesn't particularly bother me. While this looks like a quite decent game I already have Civ V and all its expansions, and don't really feel the need for a new version yet (though I like that VI is keeping the archaeology, that was a fun addition in V). Discovering Paradox's grand strategy games two years ago hasn't helped me either. Though having been a fan of the Civ series since Civ III, I might pick it up after release when it goes on sale, or when a major expansion comes out.
Go on a fishing adventure in Marinatide, on Steam Greenlight and coming to Linux
28 Jun 2016 at 7:14 pm UTC
28 Jun 2016 at 7:14 pm UTC
Cute-looking game, I voted for it on Greenlight. :)
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