Latest Comments by Philadelphus
Portal 2: Community Edition Beta is out now as a playground for modding
20 Apr 2026 at 6:56 pm UTC Likes: 1
20 Apr 2026 at 6:56 pm UTC Likes: 1
Added to my library and downloaded! I'll have to find some time to give this a try. Maybe find someone to play through the co-op campaign again. 🙂
No Man's Sky channels a little Pokemon with the Xeno Arena update
14 Apr 2026 at 6:45 pm UTC Likes: 2
14 Apr 2026 at 6:45 pm UTC Likes: 2
Interesting. I haven't played No Man's Sky, but wasn't it the case that it was procedurally generating creatures throughout the galaxy? I wonder if these battleable ones are procedurally generated as well, or how that works.
I'm old enough that I was pretty much Pokémon Red and Blue's target demographic when they released, and I loved the idea of being a sort of fantasy biologist, going through the world and discovering various species (not that the battling wasn't fun too, of course!). I've always wanted a sort of Pokémon-like game where each time you start a new run it randomly generates new creatures for you to find, so every experience can recover that sort of first-time wonder when everything is new and you're just learning how things work.
I'm old enough that I was pretty much Pokémon Red and Blue's target demographic when they released, and I loved the idea of being a sort of fantasy biologist, going through the world and discovering various species (not that the battling wasn't fun too, of course!). I've always wanted a sort of Pokémon-like game where each time you start a new run it randomly generates new creatures for you to find, so every experience can recover that sort of first-time wonder when everything is new and you're just learning how things work.
The Secrets update for Necesse includes collabs with Palworld, Rimworld, Core Keeper and Valheim
14 Apr 2026 at 6:39 pm UTC Likes: 4
14 Apr 2026 at 6:39 pm UTC Likes: 4
Oh, that guy aggro'd a thrumbo 4 seconds into the trailer (while inside what's clearly an Ancient Danger from RimWorld). That's not gonna end well. 😆
Portal 2: Community Edition arrives in Beta on April 17
13 Apr 2026 at 6:41 pm UTC
13 Apr 2026 at 6:41 pm UTC
Sounds like it might be time for a replay of the first game I bought on Steam. 🙂 (The second video on the store page has a lot of cool shots showing off the new visual effects.)
Valve makes huge changes to the Steam Workshop - now more Mobile and Steam Deck friendly
11 Apr 2026 at 8:19 pm UTC
11 Apr 2026 at 8:19 pm UTC
Cities: Skylines, RimWorld, and Portal 2 as the example workshops shown in the Valve announcement. They knew what they were doing. 😆
Steam store home page gets a refresh in Beta, plus another Linux SteamRT3 Beta fix
3 Apr 2026 at 8:32 pm UTC Likes: 2
3 Apr 2026 at 8:32 pm UTC Likes: 2
Yeah, the research I saw also suggests there's a "too short" length as well, with lines shorter than ~40 characters causing too much disruption due to having to frequently jump back to the beginning of a new line. But what the optimal length for any given person is will probably be different. Hence more customization options would be great. 🙂
Ascenders: Beyond the Peak has my attention with vertical turn-based roguelite survival
3 Apr 2026 at 6:58 pm UTC Likes: 1
*rereads title* Oh wait, this is Beyond the Peak, my bad.
It weirdly reminds me of the board game Leviathan Wilds, a game that's sort of like Shadows of the Colossus if you and your friends were climbing giant leviathans to shatter the corrupting crystals growing on their bodies to free them instead of killing them. Same kind of 2D vertical climbing mechanics (although you're not roped together in Leviathan Wilds).
3 Apr 2026 at 6:58 pm UTC Likes: 1
Lose a climber? Their resources go with them, morale drops and it will only get more challenging.Isn't that just Peak? 😛
*rereads title* Oh wait, this is Beyond the Peak, my bad.
It weirdly reminds me of the board game Leviathan Wilds, a game that's sort of like Shadows of the Colossus if you and your friends were climbing giant leviathans to shatter the corrupting crystals growing on their bodies to free them instead of killing them. Same kind of 2D vertical climbing mechanics (although you're not roped together in Leviathan Wilds).
Wall run and slice up massive machines in the upcoming MotorSlice arrives in May
3 Apr 2026 at 6:54 pm UTC Likes: 6
3 Apr 2026 at 6:54 pm UTC Likes: 6
Getting some Shadow of the Colossus vibes from that giant robot in the trailer, interesting!
Oh, I see it has a demo? Might give that a try.
Actually…if a game has a demo, that might be something worth mentioning in the article in case people want to check it out.
Oh, I see it has a demo? Might give that a try.
Actually…if a game has a demo, that might be something worth mentioning in the article in case people want to check it out.
Steam Beta adds Remote Downloads Management
3 Apr 2026 at 6:41 pm UTC
3 Apr 2026 at 6:41 pm UTC
Interesting, sounds useful!
I suspect most people are not bothered by the lack of a Download All button. Like, I get it; I get that itch in my brain too when I go to the Downloads page and see a bunch of things queued up. But if I'm not looking at the Downloads page, I don't really think about it. As I checked just now, I have twelve games in the queue (from a library of over two hundred). At most I might want to play "a few" of those today, but it's not like I'm going to be playing all of them today, so whether they download right now or over the course of the day doesn't really make a meaningful difference to me. Any single game I want to update I can do so, but otherwise, the ability to update twelve games at once – while it might scratch that mental itch – doesn't actually do anything for me, practically.
That's not to say there aren't situations where the ability to queue up everything wouldn't be handy, like if I'm updating my Steam Deck library right before a trip where I won't have connectivity. But I suspect most users wouldn't particularly care if a Download All button existed. (Given Steam's huge userbase, there has to be a long tail of users with just a small number of games, most of which won't all have updates available at the same time – so even if they're prioritizing downloads, they might see two or three rather than 10+, at which point they can just click a few update buttons.)
I suspect most people are not bothered by the lack of a Download All button. Like, I get it; I get that itch in my brain too when I go to the Downloads page and see a bunch of things queued up. But if I'm not looking at the Downloads page, I don't really think about it. As I checked just now, I have twelve games in the queue (from a library of over two hundred). At most I might want to play "a few" of those today, but it's not like I'm going to be playing all of them today, so whether they download right now or over the course of the day doesn't really make a meaningful difference to me. Any single game I want to update I can do so, but otherwise, the ability to update twelve games at once – while it might scratch that mental itch – doesn't actually do anything for me, practically.
That's not to say there aren't situations where the ability to queue up everything wouldn't be handy, like if I'm updating my Steam Deck library right before a trip where I won't have connectivity. But I suspect most users wouldn't particularly care if a Download All button existed. (Given Steam's huge userbase, there has to be a long tail of users with just a small number of games, most of which won't all have updates available at the same time – so even if they're prioritizing downloads, they might see two or three rather than 10+, at which point they can just click a few update buttons.)
NVIDIA announce a preview of "DRM Per-Plane Color Pipeline API" support on Linux (good for HDR)
2 Apr 2026 at 6:56 pm UTC
2 Apr 2026 at 6:56 pm UTC
Thanks for the links everyone. 😆 I appreciate that the Wikipedia article starts off with "Not to be confused with digital rights management.", so it's not just me.
- We're inching closer to the Steam Frame release with a SteamOS Manager update
- Developers of Party Animals announce an AI video contest - game gets a review bomb
- Proton is getting some "horrible" workarounds for Forza Horizon 6 on Linux
- You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
- Steam Beta brings Big Picture Mode tweaks, Linux improvements and Steam Controller fixes
- > See more over 30 days here
- Are Mac computers good and stable?
- reaply - Anti-Cheat page updates
- Liam Squires-Hand - PC info / profiles update
- Liam Squires-Hand - Google announced the Googlebook line of computers
- LoudTechie - WBC3Linux: Native x86_64 Linux port of Warlords Battlecry III…
- parsiad - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck