Latest Comments by Marc Di Luzio
Nintendo Switch emulator yuzu gets a nice Steam Deck upgrade
23 May 2023 at 3:56 pm UTC Likes: 4
There's even a mod that changes all the button prompts to SD ones [External Link] and one that sets the game to 16:10 [External Link].
23 May 2023 at 3:56 pm UTC Likes: 4
Quoting: Liam DaweI've been playing TOTK on my SD and am about 40 hours in. It's been a blast, especially without the hand pain I get from playing on switch. It's not a stable 30 by all means but it's absolutely playable and patches like these keep coming to get closer to that.Quoting: damarrinI am sort of curious if I can get the new Zelda running well on the SD. I've been playing it these past few days and I was vividly reminded how uncomfortable the Switch is. It's fine with the controllers detached on the TV, but handheld... eugh.Yeah that's my biggest problem with my Switch, how flat it is - absolutely terrible ergonomics. Gives me serious hand cramp if I try it. My Switch is an original model too, so I should technically have no problem using it for the needed bits in yuzu emulation if I wanted to. Which I will admit has been tempting me more recently.
There's even a mod that changes all the button prompts to SD ones [External Link] and one that sets the game to 16:10 [External Link].
Unity 2019.3 is now out - adds Google Stadia support and IL2CPP on Linux
28 Jan 2020 at 3:54 pm UTC
28 Jan 2020 at 3:54 pm UTC
Quoting: ShmerlDid new Unity finally start using Vulkan on Linux by default? For some reason VtM: Coteries of New York is using OpenGL, but adding -force-vulkan starts it with Vulkan renderer.It's still OpenGL by default unless the game developer specifies.
Going where no Steam Play has gone before with Elite Dangerous
5 Sep 2019 at 7:40 pm UTC Likes: 2
5 Sep 2019 at 7:40 pm UTC Likes: 2
Quoting: slaapliedjeI'll be setting up a squadron, just looking for a name! And assuming a carrier is somewhere in the 500m to 1b range I'll be able to buy one as soon as they're out and we can dock!Quoting: FaalagornEdit: someone (some of you probably?) was writing about a Linux squadron on forums – if anyone makes one, I'm all for joining it!We should work something out so we can get a fleet carrier! I need to get it working reliably in the Index.
Going where no Steam Play has gone before with Elite Dangerous
23 Aug 2019 at 12:11 pm UTC Likes: 1
23 Aug 2019 at 12:11 pm UTC Likes: 1
Quoting: slaapliedjeNeeds moar buttons!! If you can afford it, go for the Logitech (or Saitek, but avoid Mad Catz brand) x52 (or thr Pro version). It is the model for the controller in game. The thrust portion for some reason looks like the Thrustmaster, but the flight stick is almost exactly like the x52. Plus Linux has tools for it if you feel like messing with the MFD. But it otherwise works out of the box.https://github.com/nirenjan/x52pro-linux [External Link] for the x52 Pro MFD user space driver!
Going where no Steam Play has gone before with Elite Dangerous
20 Aug 2019 at 2:54 pm UTC Likes: 6
20 Aug 2019 at 2:54 pm UTC Likes: 6
Thanks folks, really appreciate the positive feedback!
I'm CMDR Mork Dallolio in-game, if anyone wants to add me.
o7
I'm CMDR Mork Dallolio in-game, if anyone wants to add me.
o7
The developer of Smith and Winston made an interesting blog post about supporting multiple platforms
10 Jan 2019 at 11:25 am UTC Likes: 10
1. Different compilers have different sets of warnings, one may silently do something unexpected, another may say "Uh, look here mate, a bad" (MSVC is known for being very lenient, clang is very strict, so clang may find the source of bugs for you).
2. "Undefined Behaviour" is common in C/C++ and compilers may behave differently. One compiler may cause an immediate crash (easy to debug) but another may overwrite a random bit of RAM somewhere (very hard to debug).
3. Two compilers may share the same compiler bugs or odd behaviours (in the old days PS3 used GCC), so compiling for one platform may be doing a chunk of the work resolving issues you would have found on another platform in the future (Linux GCC bug may also have been found on PS3 GCC).
There's more than just those, but hopefully, that's a taste.
10 Jan 2019 at 11:25 am UTC Likes: 10
Quoting: BeamboomI don't understand how different compilers can expose different bugs in the same(?) code. I mean, a bug is a bug isn't it? Or is it because the use of different libraries expose bugs caused by those particular libraries/APIs? If so, how will the code run smoother on a different set of libraries if the bug is related to that other library?In general, this is a bunch of things:
I don't get this?
1. Different compilers have different sets of warnings, one may silently do something unexpected, another may say "Uh, look here mate, a bad" (MSVC is known for being very lenient, clang is very strict, so clang may find the source of bugs for you).
2. "Undefined Behaviour" is common in C/C++ and compilers may behave differently. One compiler may cause an immediate crash (easy to debug) but another may overwrite a random bit of RAM somewhere (very hard to debug).
3. Two compilers may share the same compiler bugs or odd behaviours (in the old days PS3 used GCC), so compiling for one platform may be doing a chunk of the work resolving issues you would have found on another platform in the future (Linux GCC bug may also have been found on PS3 GCC).
There's more than just those, but hopefully, that's a taste.
Have graphical distortions in Unity games with NVIDIA? Here's a workaround
20 Dec 2018 at 2:13 pm UTC
20 Dec 2018 at 2:13 pm UTC
Dropping in again :)
Another workaround for this is to use the command line arguments "-force-glcore42 -force-clamped". It's probably better for games where Vulkan is unstable, or when a game doesn't require modern graphical features (things in GL 4.3 and newer).
Another workaround for this is to use the command line arguments "-force-glcore42 -force-clamped". It's probably better for games where Vulkan is unstable, or when a game doesn't require modern graphical features (things in GL 4.3 and newer).
Have graphical distortions in Unity games with NVIDIA? Here's a workaround
12 Dec 2018 at 4:34 pm UTC Likes: 1
12 Dec 2018 at 4:34 pm UTC Likes: 1
As a heads up, we're tracking this internally. As with other bugs that show up in multiple Unity games, what would especially help is to report these issues to the game developer and ask them to get in touch with Unity directly with details.
You can also get in touch with Unity, but please try and provide details of the Unity version of the game in question (found in ~/.config/unity3d/[PUBLISHER]/[GAME]/Player.log).
https://issuetracker.unity3d.com/issues/linux-nvidia-graphical-corruption-in-many-games-possible-regression [External Link]
You can also get in touch with Unity, but please try and provide details of the Unity version of the game in question (found in ~/.config/unity3d/[PUBLISHER]/[GAME]/Player.log).
https://issuetracker.unity3d.com/issues/linux-nvidia-graphical-corruption-in-many-games-possible-regression [External Link]
Feral Interactive are teasing a new Linux port, time to start guessing
16 Nov 2018 at 11:17 am UTC Likes: 3
16 Nov 2018 at 11:17 am UTC Likes: 3
Y'all need to be better sleuths...
Reverse tineye search: https://tineye.com/search/453e5f9b31f3631fc5c6dc77b6bac629035a3dd7/ [External Link]
Gives this 404 flickr page: "photos/20823146@N04/"
Googling that string however gives us "Lemurian Grove"'s since deleted flickr account.
A google image search for that "grove", however, gives us multiple matching images: https://www.google.co.uk/search?q=Lemurian+Grove&client=ubuntu&hs=Kqe&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiey7y44djeAhWmJMAKHRk_AAwQ_AUIDigB&biw=1280&bih=1300#imgrc=_ [External Link]. I suspect this user took photos at the place in question.
Not much info is available about this "grove", but based on this soundcloud account [External Link] we can make a guess they're in San Jose.
Finding anything related to Lemurian in San Jose points to This "herbals" shop. [External Link]
Lemuria [External Link] is also a lost land in the Indian or Pacific ocean, like Atlantis.
Based on all of this, I reckon the game in question is none other than the most cryptically obscure Weed Shop 2 [External Link]. With the Atlantis DLC.
I hope this helps.
For reals though that sleuthing (based on which articles the image search popped up) pointed to it being a photo of the Pusharo Petroglyphs [External Link] in the Manu National Park, Peru.
Reverse tineye search: https://tineye.com/search/453e5f9b31f3631fc5c6dc77b6bac629035a3dd7/ [External Link]
Gives this 404 flickr page: "photos/20823146@N04/"
Googling that string however gives us "Lemurian Grove"'s since deleted flickr account.
A google image search for that "grove", however, gives us multiple matching images: https://www.google.co.uk/search?q=Lemurian+Grove&client=ubuntu&hs=Kqe&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiey7y44djeAhWmJMAKHRk_AAwQ_AUIDigB&biw=1280&bih=1300#imgrc=_ [External Link]. I suspect this user took photos at the place in question.
Not much info is available about this "grove", but based on this soundcloud account [External Link] we can make a guess they're in San Jose.
Finding anything related to Lemurian in San Jose points to This "herbals" shop. [External Link]
Lemuria [External Link] is also a lost land in the Indian or Pacific ocean, like Atlantis.
Based on all of this, I reckon the game in question is none other than the most cryptically obscure Weed Shop 2 [External Link]. With the Atlantis DLC.
I hope this helps.
For reals though that sleuthing (based on which articles the image search popped up) pointed to it being a photo of the Pusharo Petroglyphs [External Link] in the Manu National Park, Peru.
What even more developers think of Valve's Steam Play
24 Sep 2018 at 1:47 pm UTC Likes: 15
To be more clear - I think we could grow organically, with no major sacrifices, but to really start competing with Windows then something like Proton needed to happen - and make some sacrifices for us.
I think as we go forward, those sacrifices can go away. I see no reason we will always have to give something up permanently, but to kick off some real growth we needed to compromise a bit.
24 Sep 2018 at 1:47 pm UTC Likes: 15
Quoting: scaineSo it's interesting that Marc thinks that a sacrifice was necessary to game on Linux.So I get where you're coming from, maybe I wasn't specific enough!
To be more clear - I think we could grow organically, with no major sacrifices, but to really start competing with Windows then something like Proton needed to happen - and make some sacrifices for us.
I think as we go forward, those sacrifices can go away. I see no reason we will always have to give something up permanently, but to kick off some real growth we needed to compromise a bit.
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