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Latest Comments by Mar2ck
Half-Life: Alyx fully playable without VR even on Steam Deck thanks to a mod
11 Apr 2023 at 8:52 pm UTC Likes: 13

I love Half Life Alyx and I'm glad more people will get to experience it but I'm expecting people to play it like any old flatscreen game and then dismiss it as a mediocre shooter.

The best part about Alyx is it's tactility. The fact you can rest your hand on a wall and it doesn't just phase through, that you reload by reaching for ammo over your shoulder and shoving it into your gun, hiding behind cover during firefights by physically ducking, the god damn gravity gloves. Just throwing stuff around and flicking your wrist to pull it back to you is so fun, I don't see how that can translate to a traditional gaming setup.

I really wish Valve would port Alyx to PSVR2, then it's be more accessible but in a way that doesn't compromise the experience.

Counter-Strike 2 from Valve releasing Summer 2023, Limited Test starts today
23 Mar 2023 at 10:34 pm UTC Likes: 2

Quoting: CatKillerVulkan-native and first class Linux support would be sensible for Valve, but reusing their DirectX stuff and just plumbing it through DXVK would also be well within Valve's historical norms.
Looking at Valve's track record with Source 2 games up to now, I don't think we need to worry about native Vulkan support. Every game they've released with that engine has native Vulkan support on Linux (with The Lab is the sole exception).

They've only ever used DXVK-native in Source 1 games, presumably because that engine is too old and spaghetti coded to support modern graphics APIs. Remember that no Source 1 games support DirectX 11 or 12 either.

Ship of Harkinian, a PC port of Ocarina of Time has a feature-filled upgrade
9 Mar 2023 at 2:10 am UTC Likes: 2

Quoting: GuestUgh, can someone please re-post the Discord-walled download link for the latest version?
You can download it through their Github actions page. [External Link] Click on the latest build (that has a checkmark) then scroll down and download the artifact you want.

A new Civilization game is in development and XCOM designer leaves Firaxis
19 Feb 2023 at 4:24 am UTC Likes: 1

Quoting: Purple Library GuyHuh. But aren't Steam Deck controls pretty customizable? Couldn't you, like, rejig the controls to suit you?
Steam input on it's own can only emulate a mouse and keyboard which is better then nothing but it's nowhere near proper controller support. For example to pan the camera on steam deck i have to bind a stick or trackpad to keyboard keys but keys aren't analogue so you get a janky, 8-way-only, no control over speed, input. If Civ 6 had Steam Input API support this might not be an issue since you could have more analogue inputs then just the mouse. Plus the console versions of Civ had button bindings that let you quickly jump to parts of menus easily which can't be done on PC cause you're expected to just use a mouse. But controlling a mouse focused interface on steam deck is a horrible experience.

It just comes down to ergonomics, I'm playing on a handheld because i care about comfort, it would be great if the controls reflected that too.

A new Civilization game is in development and XCOM designer leaves Firaxis
18 Feb 2023 at 10:54 pm UTC

I really hope they make it so the PC version has controller support. With Civ 6 I'm stuck between Steam Deck which runs well but controls awfully and the Switch version which controls nicely but drops to 20 fps when there's even a slightly developed city on screen.

touchHLE is a new emulator for iPhone OS apps
6 Feb 2023 at 5:52 pm UTC Likes: 2

Mobile gaming is a time-sink, micro-transaction disaster nowadays but the early days of iOS actually had a lot of high quality games. Like the smartphone-only Dead Space spin-off or the ports of Devil May Cry 4 and Resident Evil 4 that had exclusive mobile-only content. I'm really looking forward to those old games being accessible again since even if you have an iPhone you can't play them anymore because Apple killed 32-bit support.

Vulkan Video 1.0 released with the Vulkan 1.3.238 spec update
20 Dec 2022 at 10:12 pm UTC

Would this be able to solve the VDPAU vs VA-API vs NVDEC problem?

Steam Beta update tweaks the new Big Picture Mode from Steam Deck for desktop
1 Nov 2022 at 4:40 pm UTC

It's weird that they'd only force-enable GPU acceleration on Linux since lots of Windows users were also having that problem. But it looks like if you're on Linux + Nvidia then it'll just fallback to slow software rendering anyway so I hope they fix those driver woes before this reaches stable.

Steam Deck Beta gets scaling for external displays, new "Preview" testing branch
8 Jul 2022 at 2:13 pm UTC Likes: 1

Finally! No more tiny UI on TVs. Now they just need to add system resolution options so I can run gaming mode in 1080p60 instead of it forcing itself to 4k30.

Quoting: brokkrAlso does this have any bearing on the issue where I can't pick a greater-than-deck resolution in games even when using a large external display?
You may have missed it but an option was already added to address this. Game -> Properties -> General -> Game Resolution, Default is 1280x800 but if you set it to native the game should be able to use your monitor/TV's actual screen resolution

XIVLauncher now on Linux, gets FINAL FANTASY XIV Online running on Steam Deck
11 May 2022 at 4:44 pm UTC Likes: 4

Quoting: LeopardSquare Enix or any other company whom are pushing Windows builds do not have any obligations for SteamOS/Proton users.
They don't have any obligation but neither did all of the other devs who made adjustments to their windows-only games to get them running better on Deck.