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Latest Comments by Colombo
CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
7 September 2016 at 8:20 pm UTC Likes: 14

I don't understand it. If they said "There was miscommunication between our office and Valve" and "I am afraid that Witcher 3 will never arrive at Linux, we are using this and this middleware" then mystery is solved. But these kind of responses?

OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
7 September 2016 at 10:54 am UTC Likes: 1

QuoteAlso the unvoiced dialogues put me off alot.
Seriously? All the voiced dialogues in modern games puts me off, because it feels much better to skip the same text, when you have read it 30x, but it is very annoying to skip the same voice line when you have heard it 30x (it would be better if the line wasn't there after that).

Full voice acting is bane of modern RPGs.

Dungeons 2 and all the DLC is now available on GOG with Linux support
4 September 2016 at 9:35 pm UTC Likes: 3

Nice light game. Combination of RTS and Dungeon Keeper style.

Game is divided into Overworld and Dungeon, Overworld is played like classical RTS (or RTT to be precise), you have units, you have direct control over them and you are slowly "claming" areas. You need to defeat all the enemies in overworld to win mission. In MP, you can even invade enemy dungeon (still RTS controls for you).

Dungeon is really classical DK-style. You don't need to feed your monsters, but all of them need place to sleep and place for relaxation. For example, Horde nation, orks, goblins and trolls, relax by drinking beer, which your imps (or snots, whatever) needs to make.

Then classical "library"-like building, where certain class of your units can manufacture you mana (this is great choice from devs as that gives you a strategic choice, will you build more monsters to generate you mana? Or monsters that are more effective fighters? Or will you put these manamonsters into combat?), various research then costs mana and gold. Then there is hospital-style building, where your monster heal and you can build resurrection device so when your monsters die (outside of dungeon, for example), this will bring back into life. Finally, training room, treasury and workshop for traps, those cost manufactured toolboxes and thus can form a good cost-efficient defence.

Did you noticed that those rooms look like copy of Dungeon Keeper? Yeah, thats right! Devs took functional core, instead of trying to develop a wheel, and extended it in different ways. The result is that it is a bit closer to RTS, rather than management. The differences are:

1. Multiple divided races
-- instead of tons of monsters that you can lure into your dungeon, monsters are divided into three faction that play differently: Horde (orcs, goblins, trolls and nagas), Daemons (basically Burning Crusade from Warcraft III) and undead (skeletons, zombies, bats and ghosts).

2. Upgrading monsters to higher type
-- This makes the game much more simpler and easier to understand. Devs created relative simple hierarchical structure fro monster types. Each monster has 3 types: basic, upgrade1-fighter, upgrade2-spellcaster (not always like this, details might vary).

For example, for Horde, all goblins can work in workshop. Goblins have variants:
a) simple goblin -- two swords, decent attack, does not set up traps (if I remember correctly), low HP
b) goblin assassin -- can hide and assassinate and disable traps
c) goblin machine -- that woodcutting goblin machine from WIII, powerful flamethrower attack.

This simple structure is not only easily understandable, but provide you with nice strategic choice. Sometimes you would rather have more healers than DPS, or you need this mage with its strong spell and so on.


Finally, game is full of jokes, you will see units, heroes and monsters from various games, books or TV series (like the Undead campaign which is full of Game of Thrones jokes) and it plays very nicely. Do not expect anything too complicated or smart. Also, game has decent multiplayer, it plays nicely in multiplayer, although the game servers might be a bit dead.



Pro tip at building traps:
Heroes have classes as well. There is this annoying hobbit that can disarm your traps. This is horrible. But if you put chest of gold trap behind your main traps (in sight), other heroes, greedy bastards, will run towards it, activating it and other traps on its way, killing everyone!

The developers of Armello are facing a bit of a backlash over the DLC not coming to GOG
2 September 2016 at 10:58 pm UTC Likes: 1

Mountain Man
QuoteI literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.
It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.

You are the first person who did not just complained but tried to see where exactly problem could be.

Armello, the really fun strategy game has a new DLC with more characters
1 September 2016 at 9:16 pm UTC

ad "Gimped version on GoG", well first of all, it is full game, not gimped...

But I feel like this being more problem of GoG not caring. I can see that if GoG offered some kind of support for devs to efficiently and painfully update their games (which seems like steam provides), they would gladly did it.

Finally, its funny that some pots there mention Paradox, as Paradox itself has a few years ago moved directly on steam as it is much easier for them to just manage single version of game...

Cities: Skylines - Content Creator Pack: Art Deco DLC is now available
1 September 2016 at 9:02 pm UTC

One thing that I really hate on Cities Skyline, or rather two compound things are:
1. Little functionality in buildings. You have major stuff and thats all. You have hospitals, death people, trash, electricity and so on. Thus, except graphically (and geographically), there is a little difference between cities.
2. Most of stuff is locked until enough people are living in your city.
-- Common, why I can't have something like high-tech industry, for example high-tech farming industry, where a lot of educated people are living? With research labs, GMO and everything like that? And from start? I need to first put low density areas, I can't build decent plant, recyclation unit, water purifiers.... until I have enough people living in my city. What?

This makes a lot of cities look and behave the same.

Dota 2 to add two more heroes, one of which is not from the original DotA
13 August 2016 at 11:42 pm UTC

0! Seriously, I hate MOBA games. And steam tags. I love RPGs and RTSs, but dislike MOBAs. And every single MOBA is tagged as RPG and RTS... gosh...

Addictive free Battlefield-like FPS 'Ravenfield' has its second beta available, some thoughts
7 August 2016 at 7:34 am UTC

For me, battlefield was always something with a lot of vehicles. Basically combining "world of tanks", "world of planes", "world of ships" and soldiers before it was cool.

This looks nice, boxy soldiers look cute. How they are hugging that rocket lancher I hope, they will boxify those weapons as well (a bit).

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