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Latest Comments by Colombo
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
13 Sep 2016 at 1:53 am UTC

Quoting: TheGZeus
Quoting: Colombo
It won't come to morrowind.

Move on.
So... you are dev? If not, behave.
I know them, and I know how Morrowind works.
It's not possible.
Until someone does it:
https://www.youtube.com/watch?v=Uq6bAEQ0fyg [External Link]

Owners of Armello on GOG can get a refund due to it not getting DLC and online features
12 Sep 2016 at 9:10 am UTC Likes: 2

Quoting: liamdaweIf you seriously don't understand why this is bad practice, then to be frank, you're part of the problem.
Yeah, obviously I am too dumb to understand something... Lets bitch again that they are stupid and can't implement proper system.

Claiming it's not possible for them to do it I also still claim is bollacks. They just don't want to say the real reasoning, that's all it is.
Yeah, because you said it, it must be true! Thats how it works, right?

All I wanted was someone to analyse problem, dissect it into small parts, trying to understand why they are doing something as it. Then putting it back together so we know where exactly the problem is.

So I'll try to do it from my dumb perspective, it would be wrong, because I am dumb and I don't understand the issue at all, obviously!
1. slow updates on GOG
-- Need to manage several version. Given that a lot of games on GoG have this issue, but they don't have this issue on Steam, this might be due to devs being lazy. Well, everyone is lazy, right? So maybe Steam way of updating stuff is easier?

2. multiplayer features -- From what I read, GoG and Steam version can't play together in multiplayer. But what exactly was promised?

3. DLC not in DRM-free -- Sure, anti-customer. But is this exactly part of the deal? Did they promised DLCs everywhere? Is someone who is selling two different versions of game support them with the same set of features? Given how LoG developed game (look at beta, Steam only), they probably caught themselves in a trap. They relied too heavily on Steam libraries, so the architecture they build on them works only on Steam.
But, are we even entitled? I personally think that this is much complex issue. I would be really interested in reading some thoughts on it, analysis, comparison. I think that we would be able to find older and newer examples of this happening. Simple one could be PC and console versions of games having different set of features, namely console version of games not supporting modding. And it seems that everyone more or less accepts it.

Now, you are much smarter and understand this issue to the last bit, so I expect you to come with the smart way and complex analysis of the problem at hand.

Owners of Armello on GOG can get a refund due to it not getting DLC and online features
12 Sep 2016 at 8:49 am UTC Likes: 1

The examples you gave are completely different issues.
Have you thought for a while, just a tiny second, that the examples were given to invalidate something completely different and not if certain practice is pro-customer or anti-customer?

Owners of Armello on GOG can get a refund due to it not getting DLC and online features
12 Sep 2016 at 8:33 am UTC Likes: 1

This exactly.

To call us bitching and nonsensical when you don't even understand the issue at hand is really quite dumb.
Beg me pardon, but where exactly did I showed that I don't understand the issue at hand?

Publisher/dev stopped supporting specific platform. This happens quite more often.

However, saying that devs are dumb because they can't get their DLC system work on DRM-free version is not exactly pointing at that issue. Or is it? Can you show me how I misunderstood all these bitching and they are rather serious criticism of non costumer-friendly practice?

Or you know, maybe world is not black and white? Maybe I can understand why they are doing that, while disagreeing with the practice? And not agreeing with people who voice their simple critique in form, which is not accurate at all and is missing the issue by long hand?

Owners of Armello on GOG can get a refund due to it not getting DLC and online features
12 Sep 2016 at 1:32 am UTC Likes: 4

Some times ago, Paradox announced that they will stop sale any of their future game anywhere else than steam (or that other resellers would just sell steam code) because it is so much easier and cheaper for them to support just one version of game.

Similar statement was done by devs of Age of Wonders 3, although that was regarding Linux version only and they still got very weird online system (read, very stupid DRM).

Now, LoG is saying something similar. It is much easier for them (and thus cheaper) to support just steam version, due to increase of online content, easy of patching and so.

So why are people bitching about the last example even here? I thought that here is bit more intelligent community. But rather than intelligent posts, all I read here is just nonsensical bitching with make up reasons why it should be easy.

OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
10 Sep 2016 at 5:28 am UTC

It won't come to morrowind.

Move on.
So... you are dev? If not, behave.

CD PROJEKT RED replied to me about The Witcher 3 and Linux, flat-out denying to answer any questions
7 Sep 2016 at 8:20 pm UTC Likes: 14

I don't understand it. If they said "There was miscommunication between our office and Valve" and "I am afraid that Witcher 3 will never arrive at Linux, we are using this and this middleware" then mystery is solved. But these kind of responses?

OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
7 Sep 2016 at 10:54 am UTC Likes: 1

Also the unvoiced dialogues put me off alot.
Seriously? All the voiced dialogues in modern games puts me off, because it feels much better to skip the same text, when you have read it 30x, but it is very annoying to skip the same voice line when you have heard it 30x (it would be better if the line wasn't there after that).

Full voice acting is bane of modern RPGs.

Dungeons 2 and all the DLC is now available on GOG with Linux support
4 Sep 2016 at 9:35 pm UTC Likes: 3

Nice light game. Combination of RTS and Dungeon Keeper style.

Game is divided into Overworld and Dungeon, Overworld is played like classical RTS (or RTT to be precise), you have units, you have direct control over them and you are slowly "claming" areas. You need to defeat all the enemies in overworld to win mission. In MP, you can even invade enemy dungeon (still RTS controls for you).

Dungeon is really classical DK-style. You don't need to feed your monsters, but all of them need place to sleep and place for relaxation. For example, Horde nation, orks, goblins and trolls, relax by drinking beer, which your imps (or snots, whatever) needs to make.

Then classical "library"-like building, where certain class of your units can manufacture you mana (this is great choice from devs as that gives you a strategic choice, will you build more monsters to generate you mana? Or monsters that are more effective fighters? Or will you put these manamonsters into combat?), various research then costs mana and gold. Then there is hospital-style building, where your monster heal and you can build resurrection device so when your monsters die (outside of dungeon, for example), this will bring back into life. Finally, training room, treasury and workshop for traps, those cost manufactured toolboxes and thus can form a good cost-efficient defence.

Did you noticed that those rooms look like copy of Dungeon Keeper? Yeah, thats right! Devs took functional core, instead of trying to develop a wheel, and extended it in different ways. The result is that it is a bit closer to RTS, rather than management. The differences are:

1. Multiple divided races
-- instead of tons of monsters that you can lure into your dungeon, monsters are divided into three faction that play differently: Horde (orcs, goblins, trolls and nagas), Daemons (basically Burning Crusade from Warcraft III) and undead (skeletons, zombies, bats and ghosts).

2. Upgrading monsters to higher type
-- This makes the game much more simpler and easier to understand. Devs created relative simple hierarchical structure fro monster types. Each monster has 3 types: basic, upgrade1-fighter, upgrade2-spellcaster (not always like this, details might vary).

For example, for Horde, all goblins can work in workshop. Goblins have variants:
a) simple goblin -- two swords, decent attack, does not set up traps (if I remember correctly), low HP
b) goblin assassin -- can hide and assassinate and disable traps
c) goblin machine -- that woodcutting goblin machine from WIII, powerful flamethrower attack.

This simple structure is not only easily understandable, but provide you with nice strategic choice. Sometimes you would rather have more healers than DPS, or you need this mage with its strong spell and so on.

Finally, game is full of jokes, you will see units, heroes and monsters from various games, books or TV series (like the Undead campaign which is full of Game of Thrones jokes) and it plays very nicely. Do not expect anything too complicated or smart. Also, game has decent multiplayer, it plays nicely in multiplayer, although the game servers might be a bit dead.

Pro tip at building traps:
Heroes have classes as well. There is this annoying hobbit that can disarm your traps. This is horrible. But if you put chest of gold trap behind your main traps (in sight), other heroes, greedy bastards, will run towards it, activating it and other traps on its way, killing everyone!

The developers of Armello are facing a bit of a backlash over the DLC not coming to GOG
2 Sep 2016 at 10:58 pm UTC Likes: 1

Quoting: Mountain Man
I literally don't know what they are doing now. This "no way for us to provide DLC for DRM Free users" just makes zero sense.
It's because if someone in a multiplayer game owns the DLC then all connected players will be able to play as the new characters, which means all the coding and assets are installed on all copies of the game. The developers use an online check -- basically Steam -- to see whether or not a player has bought the DLC. I'm not sure there is an elegant way to allow such a feature in the DRM-free version that wouldn't be trivial to circumvent with a simple .ini edit.
You are the first person who did not just complained but tried to see where exactly problem could be.