Latest Comments by saildata
Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
31 Mar 2017 at 12:42 am UTC
31 Mar 2017 at 12:42 am UTC
Quoting: PozzuoliI'm using KDE Plasma. There is nothing in the terminal when it freezes, although the dev just replied in the thread linked above. There's a log file at `~/.local/share/Steam/SteamApps/common/Sumoman/bin/game_log.html` that might be relevant. I'll run it again tonight and see what happens.Hah, great minds.. I actually have it ready to go tonight as well. I'll report back if I have any issues and what I am able to do to fix it (I've only refunded one game ever.. level one is sometimes getting to the main menu... and I feel like we should get a Steam achievement for that!) ;)
The developers of 'Ticket to Ride' have abandoned Linux support for their game
31 Mar 2017 at 12:39 am UTC Likes: 2
Have you contacted Steam? Not saying that acting naive helps.. but if it was your favorite game.. and you let them know that.. what's the worst that could happen? They take another?!
I know for Hitman, I couldn't get it to launch without a connection, but if the connection by chance was lost once in the game (dang ethernet cable just falls right out!) :whistle: it gave me all sorts of hell about "are you sure you want to play without an internet connection?!"
Are the days gone where we are not both the consumer and the product? I understand the need for consumer analytics to better understand patterns, behaviors, and other important metrics.. but at some point companies must realize that they can't have every data point they want. Hire good analysts who can infer with some sort of accuracy the stuff you're not getting because you're doing right by the consumer. For me, I'm much less likely to go out of my way to block it if you just ask for permission instead of taking it for granted. Show me what I, or the community, gains by agreeing to accept the intrusion. And let's not kid anyone here - a checkbox for a 5000 word agreement at checkout doesn't cut it.
Some might argue that games and software would be more expensive without the current distribution model.. Ok, then offer two prices: one for those that want to own the product outright and perhaps play without broadband, and a second "normal" price as it is now. Surely the company knows the value of the data, if not, then why collect it in the first place?! That's the idea behind "club" cards at grocery stores.. I get $0.50 off my Lucky Charms and they get their Q2 forecast for people matching my consumer group.
I'm interested to know how it turns out -- good luck!
31 Mar 2017 at 12:39 am UTC Likes: 2
Quoting: lucifertdark[...]On a side note & directly linked to your post, this morning I have 1 less game in my Steam Library, something was removed overnight by "them" & I have no idea which game it was that was removed as I've had no messages about it from anyone. Damn annoying if it's one I paid for.Wow. I'm sorry to hear that! That makes me think I need to spend the five minutes to set up cron to snapshot/diff the list of my games. Has it really come to this? But seriously, I thought that the whole "you're not actually the owner of said software, we are" was something I left back in Windows 7... I argue that we can have the latest game and software without childish crap like this happening. Apparently they truly can reach through the dark webs and yank back all the bits : /
Have you contacted Steam? Not saying that acting naive helps.. but if it was your favorite game.. and you let them know that.. what's the worst that could happen? They take another?!
I know for Hitman, I couldn't get it to launch without a connection, but if the connection by chance was lost once in the game (dang ethernet cable just falls right out!) :whistle: it gave me all sorts of hell about "are you sure you want to play without an internet connection?!"
Are the days gone where we are not both the consumer and the product? I understand the need for consumer analytics to better understand patterns, behaviors, and other important metrics.. but at some point companies must realize that they can't have every data point they want. Hire good analysts who can infer with some sort of accuracy the stuff you're not getting because you're doing right by the consumer. For me, I'm much less likely to go out of my way to block it if you just ask for permission instead of taking it for granted. Show me what I, or the community, gains by agreeing to accept the intrusion. And let's not kid anyone here - a checkbox for a 5000 word agreement at checkout doesn't cut it.
Some might argue that games and software would be more expensive without the current distribution model.. Ok, then offer two prices: one for those that want to own the product outright and perhaps play without broadband, and a second "normal" price as it is now. Surely the company knows the value of the data, if not, then why collect it in the first place?! That's the idea behind "club" cards at grocery stores.. I get $0.50 off my Lucky Charms and they get their Q2 forecast for people matching my consumer group.
I'm interested to know how it turns out -- good luck!
Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
30 Mar 2017 at 5:16 am UTC
Anything useful it you start steam, then on a separate workstation/desktop screen (same X session) launch the game (without > /dev/null) to see where it's getting stuck? Hope it's a quick fix : )
30 Mar 2017 at 5:16 am UTC
Quoting: stormaGnome shell/WM/DE?Quoting: PozzuoliI bought it, but it won't launch [External Link] for me. :(Your having more luck than me, just runs in the background.
Debian testing, Mesa/radeon.
Anything useful it you start steam, then on a separate workstation/desktop screen (same X session) launch the game (without > /dev/null) to see where it's getting stuck? Hope it's a quick fix : )
The developers of 'Ticket to Ride' have abandoned Linux support for their game
30 Mar 2017 at 5:13 am UTC Likes: 1
Maybe it was a bad translation, or maybe they meant through an invalidation method on Steam, but the words made me realize that (1) people are weird and (2) they say and do anything to feel in control.
I'm glad this story has lasted a while and struck a chord with some people. It's takes many speaking as one to get anything changed. Maybe not this game, but perhaps it will prevent the next one.
I think companies are just know learning that the Linux gaming community is different and unique from any other platform and we stick together. Ok enough of my Emmy speech :P just wanted to take a break from what I was working on to share that story from today and say y'all are awesome --
30 Mar 2017 at 5:13 am UTC Likes: 1
Quoting: MicromegasIf a developer can remove a purchased game from your library (by mistake or on purpose) and it's not possible to get a refund than this looks indeed very disconcerting. This undermines the trustworthiness not only of the game developer but more importantly of Steam/Valve itself. Therefore it seems important to further investigate this story.Yes. I was glancing over a terms of service for a game earlier before posting a requested performance guide. I wanted to know about what needed to be included.. long story long I came to a part that said, "we can delete the game from your computer at any point".
Maybe it was a bad translation, or maybe they meant through an invalidation method on Steam, but the words made me realize that (1) people are weird and (2) they say and do anything to feel in control.
I'm glad this story has lasted a while and struck a chord with some people. It's takes many speaking as one to get anything changed. Maybe not this game, but perhaps it will prevent the next one.
I think companies are just know learning that the Linux gaming community is different and unique from any other platform and we stick together. Ok enough of my Emmy speech :P just wanted to take a break from what I was working on to share that story from today and say y'all are awesome --
Sumoman, the hilarious UNIGINE-powered puzzle platformer with physics is now out on Linux
29 Mar 2017 at 12:37 am UTC
29 Mar 2017 at 12:37 am UTC
I've had a lot of luck with just dropping down/over to another desktop (I use ctl+shift+arrow) instead of ALT+TAB, even with full screen like DiRT Rally or Civ6. Always worth a shot..
Definitely been there though, like with Vulkan up to about December; it would freeze on me where it took not just F2 but all the way out to like F7 before the SIG went through. It seems to have come a long ways since last year, but it used to lock the system hard if fps got too high (or maybe coincidence?)
Thanks for the video! It looks like a good casual or perhaps with friends/pass the controller type game.
Definitely been there though, like with Vulkan up to about December; it would freeze on me where it took not just F2 but all the way out to like F7 before the SIG went through. It seems to have come a long ways since last year, but it used to lock the system hard if fps got too high (or maybe coincidence?)
Thanks for the video! It looks like a good casual or perhaps with friends/pass the controller type game.
The developers of 'Ticket to Ride' have abandoned Linux support for their game
29 Mar 2017 at 12:27 am UTC Likes: 1
I really wish they would reconsider on TTR; I was wanting to play this since I played the original back in HS? College? great board game...
Edit: Wrote 'bash' instead of 'back' .. all work no play :)
29 Mar 2017 at 12:27 am UTC Likes: 1
Quoting: thelimeydragonIf there's enough community support, that's where you get the "open" version of games that use the original game assets. Obviously that's a ton of dev time and effort, but it's turned out some amazing games.Quoting: ProfessorKaos64Fortunately,I can make a good bet someone on Tabletop Simulator's workshop has a mod for this already or will have one.Mods for it exist but they will never exist on the workshop long as the game gets taken down by DoW for copyright infringement all the time. You have to ask around for people to send you the save.
I really wish they would reconsider on TTR; I was wanting to play this since I played the original back in HS? College? great board game...
Edit: Wrote 'bash' instead of 'back' .. all work no play :)
Day of Infamy is an absolutely brutal first-person shooter you need to play
29 Mar 2017 at 12:20 am UTC
After a couple years on Steam now, I've realized that the problem with ~90% of all launch errors are directly related to the Steam run time.
Recently, I've started just (1) starting Steam in native mode (or the LSI installed from the AUR - the Solus helper app) and (2) dropping down one "desktop layer" or whatever people call it, lol, and start the game from a terminal.
I also have found many issues with the overlay and typically run without it. Even when using my Steam controller, the GTK app "SC" works great.. just need to export a config file from the library to local so that SC can pick it up.
Leave a reply/message if anyone wants to play co-op on Day of Infamy.. (or if you're on Rising World.. another one that's worth 10X the $11? or so)
29 Mar 2017 at 12:20 am UTC
Quoting: EhvisCould be that the group stuff and the game not staying as "playing" are related.Definitely. I always have /tmp/dumps/*.txt files, usually "std out" where it redirects to, and sometimes game specific ones.
My guess would be a faulty startup script. I suppose that if it spawns another process and then immediately exits the script, that is could look to steam as an exit from the game. Should be an easy fix if that is the case.
After a couple years on Steam now, I've realized that the problem with ~90% of all launch errors are directly related to the Steam run time.
Recently, I've started just (1) starting Steam in native mode (or the LSI installed from the AUR - the Solus helper app) and (2) dropping down one "desktop layer" or whatever people call it, lol, and start the game from a terminal.
I also have found many issues with the overlay and typically run without it. Even when using my Steam controller, the GTK app "SC" works great.. just need to export a config file from the library to local so that SC can pick it up.
Leave a reply/message if anyone wants to play co-op on Day of Infamy.. (or if you're on Rising World.. another one that's worth 10X the $11? or so)
Day of Infamy is an absolutely brutal first-person shooter you need to play
28 Mar 2017 at 2:24 pm UTC
28 Mar 2017 at 2:24 pm UTC
It's like watching a movie, truly amazing. Not only the graphics, but the sound is unbelievable.. it could have been "ok" sound and still a definite recommend, but I was shocked to hear that quality out of my crap speakers.
Either it's difficult, realistic, or a great combo of both. I'm horrible even in the training and will probably be camping out there for a while... too scared to face the public server masses on this one! Must conquer the bots first.
Maybe there is enough interest to form a GOL squad? Although, with the last statement I've probably just made my odds of invite 1:$(alot) :D
Either it's difficult, realistic, or a great combo of both. I'm horrible even in the training and will probably be camping out there for a while... too scared to face the public server masses on this one! Must conquer the bots first.
Maybe there is enough interest to form a GOL squad? Although, with the last statement I've probably just made my odds of invite 1:$(alot) :D
The developers of 'Ticket to Ride' have abandoned Linux support for their game
28 Mar 2017 at 11:36 am UTC Likes: 2
28 Mar 2017 at 11:36 am UTC Likes: 2
It seems to be happening a lot lately, even as it becomes easier than ever to push to multiple targets. After the recent GOL livestream where "Raft" by "Raft Developer" [External Link] had to be pulled because they have abandoned their Linux and MacOS support, as clearly stated back in their January blog post [External Link]. Good thing they make this clear on their front page, removed the Linux tag, and stopped shipping games that they knowingly won't provide support for...
I didn't know whether to laugh, scream, or what. It wasn't a mean post, just asking that they update their itch.io page. Since they are funded by users, it seems more than dishonest to continue holding one's hand out when the support is (probably) under false pretenses. Maybe there are some very generous people who will continue to donate, but they deserve the truth either way.
I didn't push any further and decided it wasn't a battle worth fighting. I hope that this is indexed (and read by any interested community member) so that any searches reveal the true state of Linux version development. However, they'll happily let you fund their primary platform as it marches on.
As for being cross platform - it's a Unity game.
Cheers --
Unfortunately, we will no longer support Mac and Linux. Since we are three people, and we do not work on Linux or Mac, we don’t have the time or resources to develop to these platforms. [...] We hope you understand!Sure, I understand. What I don't understand is that after bringing this up via Twitter (no need to rehash the post again) they responded with a retweet and a like. ?!? I hope that was a bot...
I didn't know whether to laugh, scream, or what. It wasn't a mean post, just asking that they update their itch.io page. Since they are funded by users, it seems more than dishonest to continue holding one's hand out when the support is (probably) under false pretenses. Maybe there are some very generous people who will continue to donate, but they deserve the truth either way.
I didn't push any further and decided it wasn't a battle worth fighting. I hope that this is indexed (and read by any interested community member) so that any searches reveal the true state of Linux version development. However, they'll happily let you fund their primary platform as it marches on.
As for being cross platform - it's a Unity game.
Cheers --
Friday Livestream with Samsai at 6 PM UTC!
17 Mar 2017 at 8:48 pm UTC
17 Mar 2017 at 8:48 pm UTC
I didn't know that. : \
Actually, the last itch app update wiped out my library. I didn't want to submit another bug until they fix my critical one. (and I'm not going to restore a backup just for that..)
I haven't gone through and reinstalled -- I did try the PC? builder that everyone was raving about. Interesting concept, but it made my i7 smoke, which was kinda weird. I think it's sort of still alpha build at this stage, but he has a **lot** of supporters so I'm sure it will be nice by 1.0.
Actually, the last itch app update wiped out my library. I didn't want to submit another bug until they fix my critical one. (and I'm not going to restore a backup just for that..)
I haven't gone through and reinstalled -- I did try the PC? builder that everyone was raving about. Interesting concept, but it made my i7 smoke, which was kinda weird. I think it's sort of still alpha build at this stage, but he has a **lot** of supporters so I'm sure it will be nice by 1.0.
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