Latest Comments by Zlopez
Don't expect GOG to support the Steam Deck
21 February 2022 at 3:04 pm UTC Likes: 3

Quoting: KoopacabrasOne thing that came to my mind. If steam OS is the official supported OS, that comes preinstalled, does this means that running Windows, voids your warranty or you just cannot ask for support?, like you are in your own if you do that?

You are free to do anything with your Steam Deck, even installing Windows, but it will probably not run well. Similar handhelds with Windows usually are not that good in performance as Steam Deck.

Quoting: RaabenGOG's stubbornness makes me sad. I'd buy alot more, even most of my games from them, if they gave just half a damn for the Linux library they do carry.

I feel you. I started to buy from them, because I don't like DRM, but most of the games just doesn't work as well as on Steam. So I ended up buying on Steam when possible and only buying nostalgic games on GOG.

Quoting: GuestI use Fedora and a lot of the games from my GOG library don't run out of the box. Sometimes they run but there's no controller support. So I just end up adding them and running them through Steam anyways. The only appeal they have now is to offer DRM free games.

Same here on Fedora Silverblue.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
17 February 2022 at 10:22 pm UTC

Quoting: jens
Quoting: Zlopez
Quoting: jensI'm noticing the black structures as well. Really sad since this was the first AAA game I had completed on Linux, loved nearly every minute of that game.
Is there a way to keep the save games when switching to the Proton version?

They should be compatible. It shouldn't matter if you are playing Proton or native version of the game, the save game format should be the same.

Do you know that this works with TR2013 or is this just an assumption?

Just an assumption in this case.

Total War: WARHAMMER III to release for Linux 'in Early Spring'
17 February 2022 at 11:11 am UTC Likes: 2

What was most confusing for me was the ability to pre-load game, but download failing with "app not yet released".

Otherwise I don't mind to wait a little for the Feral port, at least the bugs from the launch will be already fixed.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
17 February 2022 at 9:06 am UTC

Quoting: jensI'm noticing the black structures as well. Really sad since this was the first AAA game I had completed on Linux, loved nearly every minute of that game.
Is there a way to keep the save games when switching to the Proton version?

They should be compatible. It shouldn't matter if you are playing Proton or native version of the game, the save game format should be the same.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
16 February 2022 at 1:22 pm UTC

Quoting: slapin
Quoting: Zlopez
Quoting: slapinI guess people saying Proton runs better do that due to some almost religious reasons, as many run windows versions of native games "because they are intended to run this way" or "native Linux ports are not the same as original Windows games and I want original experience" and other obscure reasons, like save games compatibility. And most of them do not even check native port, which is very sad.

I don't think this is true, if you are running Linux and the native port is available, it's the first thing the Steam will try to run. If this doesn't work for you (I found multiple games, where this was true Saint's Row 2, Saint's Row: The Third, Amnesia: Rebirth, Knights & Merchants, Demetrios: The Cynical Adventure) you can try to switch to either Proton or Linux Runtime Container. I found in some cases Linux Runtime Container worked (and it's now working even in flatpak Steam), for example Amnesia: Rebirth was working as charm in Linux Runtime Container, crashed on start otherwise. But most of the others I mentioned were running better in Proton (in case of Demetrios and Knights & Merchants the Linux native version didn't even started on my OS).

Well, I had no problems running all these games natively and spent many hours in them. But I guess people just expect native port won't work and not even try to run natively (as it is seen on Proton github). I.e. SR2/SR3 runs nearly perfectly as well as Amnesia: Rebirth. But I use steam runtime which is for some people is something they won't use and prefer Proton instead which is strange to me.

Till recently the Linux Runtime Container wasn't a viable choice for me, because of the Steam in Flatpak not supporting container in container, which is supported in newer versions of flatpak without issue.

So I didn't have chance to try SR2, SR3 in Linux Runtime Container. But I'm very glad something like Linux Runtime Container exists, because it creates a stable environment that could be targeted by developers.

Tomb Raider's Linux port from Feral Interactive delisted on Steam
16 February 2022 at 12:37 pm UTC Likes: 1

Quoting: slapinI guess people saying Proton runs better do that due to some almost religious reasons, as many run windows versions of native games "because they are intended to run this way" or "native Linux ports are not the same as original Windows games and I want original experience" and other obscure reasons, like save games compatibility. And most of them do not even check native port, which is very sad.

I don't think this is true, if you are running Linux and the native port is available, it's the first thing the Steam will try to run. If this doesn't work for you (I found multiple games, where this was true Saint's Row 2, Saint's Row: The Third, Amnesia: Rebirth, Knights & Merchants, Demetrios: The Cynical Adventure) you can try to switch to either Proton or Linux Runtime Container. I found in some cases Linux Runtime Container worked (and it's now working even in flatpak Steam), for example Amnesia: Rebirth was working as charm in Linux Runtime Container, crashed on start otherwise. But most of the others I mentioned were running better in Proton (in case of Demetrios and Knights & Merchants the Linux native version didn't even started on my OS).

Tomb Raider's Linux port from Feral Interactive delisted on Steam
15 February 2022 at 12:08 pm UTC Likes: 3

I played the port last year on my AMD RX 570 and didn't had any issue with it. It's sad to see the native ports go, let's hope the situation will change when Steam Deck arrives.

Indie store itch.io comes out swinging against NFTs
14 February 2022 at 11:45 am UTC

Quoting: Anza
Quoting: PangaeaI'm glad most are opposed to NFTs. Next up: Let's kick out micro-transactions too. And gambling boxes. Get back to actual gameplay in games. That would be nice.

If you play just indie games, your wish is already true

Though more seriously it seems that in case when maximizing profit. Based on that list it seems like that if something is too unpopular, there's no guarantee it will be gone for good (only exception is if legislation forbids it) . And there will be always more things to try. Only alternatives that I can see are to sell more copies of the game or rise the price of the game, which in turn means that it will sell less. Though the question is how much profit is enough?

As customer only options seem to be complain loudly and not buy games that use those methods.

I agree with this. But people are usually buying games because they want to play them and they take loot boxes, microtransactions and other gambling mechanics as necessary evil. You still can't go over the top, because the gamers will just want refund or just not buy your game. This happened with the Star Wars: Battlefront for example.

It's much worse in case of F2P games, when the gaming mechanics are slow and frustrating on purpose, because you want the people to buy something to make it less frustrating. But plenty of gamers get used to have games for free. :-/

Epic Games CEO says a clear No to Fortnite on Steam Deck
9 February 2022 at 2:08 pm UTC

Quoting: AppelsinFortnite won't come to the Steam Deck because it is the Steam Deck, not because of "issues" with EAC. I think it's that simple.

The EPIC is driven by money, so if the Steam Deck will be success (and I hope it will be), they will probably change their decision.

They can even create a proper EPIC Store client for Linux, if there is a demand for it. Man can just dream :-)

Epic Games CEO says a clear No to Fortnite on Steam Deck
8 February 2022 at 12:50 pm UTC Likes: 1

Quoting: elmapul
Quoting: ZlopezStrange how the insecure Windows, which is targeted by every malware out there is actually more secure for anti-cheat :-D
completely different thing.
one thing is to find an way to run insecure code in an kernel, exploiting its security holes, that is what windows malwares do, the malware capabilities will be limited by the size of the hole, for example, maybe they can control some components of the kernel but no others, and maybe they can do what they want to do without the need of touching the kernel.

on linux on the other hand, you have full access to customize your own kernel code.
you dont need an malware exploiting kernel features to dodge the anti cheat, you can rewrite the code of the kernel to exploit it!

You can do the same on Windows, it's just more difficult. I don't thing even on Linux most cheaters would ever want to mess with their kernel, just to be able to cheat in some game.

Quoting: elmapul
Quoting: ZlopezIf they had the anti-cheat software open, it could benefit from free fixes done by the people in open source community.
that is like having an open source password.
security by obscurity DO WORK for passwords.

Passwords are not software (it's just string and the servers should only store hash and add salt as well), so I don't think the anti-cheat software is just password that should benefit from security by obscurity.

Quoting: elmapul
Quoting: ZlopezIt's not a coincidence that the best security libraries are open source (and the linux is dominating the server world).
its not a matter of security here, its a matter of freedom, open source softwares is great to allow the user to do whatever he want, and doing whatever he want in that context is CHEATING on an online game.
anti cheat software is akin to proprietary in the sense that it want to limit what the user can or cant do, its also akin to DRM.

This is a correct point, but the freedom of one person ends where freedom of others begins. I don't care if people are cheating in online games at all, it's their choice, but they should do it with the permission of others. I cheated multiple times with my friends on LAN parties, but just for fun and with them knowing.

It will be best to just put cheater in the same match with other cheaters, so they can have fun together.