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Latest Comments by Zlopez
This Steam Deck Durability Test had me watching in horror
17 May 2022 at 3:51 pm UTC Likes: 5

It's sad to see people deliberately destroying their own Steam Deck when I didn't even got e-mail for mine.

Linux user share on Steam hits second highest percentage in years
3 May 2022 at 9:31 am UTC Likes: 23

Quoting: LNX
QuoteThanks though to Proton
for killing native linux games development

For bringing the huge amount of existing games to Linux and it will probably help in the long term to native gaming as well. If the developers will see that the Linux gaming share is rising they will start doing the native ports instead of relying on Proton.

Proton Experimental fixes video playback in Ember Knights, Ghostwire: Tokyo and more
28 April 2022 at 11:33 am UTC

Strange, I played Warhammer: End Times - Vermintide in past with Proton and everything worked without issue, only thing that didn't worked was the launcher. So I'm surprised that it's marked as newly playable, when it was playable in past.

Overgrowth from Wolfire Games goes open source
22 April 2022 at 8:08 am UTC Likes: 4

It's always nice to see a game being open sourced, even if it doesn't include any assets. It will keep the game alive even if the developer is not around anymore to take care of it.

This made my day :-)

Arx Fatalis open source engine Arx Libertatis gets fixed up for Mesa drivers
13 April 2022 at 11:28 am UTC Likes: 2

How it is difficult to install Luxtorpeda on Steam Deck and keep it up to date?

EDIT: Noticed that you have link to https://www.gamingonlinux.com/2022/03/steam-deck-using-luxtorpeda-for-morrowind-warzone-2100-and-x-com/ in the Article. Do you still need to update it manually in Desktop mode with ProtonUp-Qt?

Steam Deck Developer Mode does not turn off the read-only filesystem
5 April 2022 at 8:25 am UTC Likes: 2

Quoting: ExpandingManI guess I haven't been paying attention. The filesystem on SteamOS is read only by default? Why in the world would anyone do that? It seems so insane to me I'm not sure I'm reading it right.

I'm using Fedora Silverblue and Fedora Kinoite on my machines, both are based on the ostree technology and thus have most of the filesystem read-only. It's sometimes annoying, but the pros outweighs the cons, at least for me. You have system, that is hard to break, it's easy to return to previous working state, if anything stops working for you. You can even hop between various major versions of the OS without fear of breaking anything. And most of the other work could be done in containers or VMs. I hope this will get more and more adopted especially by distributions that want to target general public and not tech savvy nerds.

P.S. If you want to fiddle with the filesystem you can still do it by layering packages or unlocking it completely.

Steam Deck Verified and Playable hit a thousand games
4 March 2022 at 5:10 pm UTC Likes: 2

Quoting: Lofty
Quoting: GuestMaybe a two month delay wasn't long enough?

Realistically no delay would have been long enough. This (like pretty much all consumer electronic products today) are a WIP and the consumer is the Alpha/Beta tester to some extent. It's just the way things are, the question is did they ship it in a good enough condition to be considered stable, workable and a good enough consumer experience out of the gate and from what i am seeing that is a yes, perhaps a too narrow of a yes for some but this is still early days.

No product is ever in perfect state, it's always just decision if it's good enough to be released.

Steam Deck Verified and Playable hit a thousand games
4 March 2022 at 5:08 pm UTC

Quoting: Guest
Quoting: Purple Library Guy
Quoting: dibzI guess I remember reading somewhere that Verified required more then the game to just work and that there were other requirements like fonts and interface elements not being too small. I have a strong feeling that rather then tagging games into the playable category that hit those problems, they put them under Unsupported.
But then what's the "playable" category supposed to be for? Valve's definition has been that if it works just right, it's Verified, and if it works, but not just right, with problems like the ones you mention, it's Playable.
If they instead stuff all those in Unsupported, they've got two categories instead of three and they no longer have a category for things that actually don't work. It subtracts a lot of information, and worse, it's information they say they're giving you. If they're doing that it's a stupid move.
Maybe one of their QA people is just incompetent. Or maybe they're doing a thing where in some cases they send off an email to the developers about flaws and bung the game into Unsupported until they hear back--but you'd think they could leave it officially Untested, or maybe Playable, and just have an internal flag that they're waiting for feedback/changes.

Ethan Lee once said to me, "Valve are incompetent", and this seems to confirm it. There's a reason they shouldn't be relying on Proton and a reason people should take what Valve say with a large pinch of salt.

They're already doubling down on their claims of "Deck will play your entire Steam library" (it won't, because that's impossible).

From what I remember this statement was just misunderstanding, they meant that the hardware is capable to run your whole library, not that everything will work on the SteamOS 3.

Steam Deck Verified and Playable hit a thousand games
4 March 2022 at 11:47 am UTC Likes: 2

I saw plenty of games being Unsupported, but on SteamDB you can only see that "Valve is still working on it". For example Aliens vs. Predator.

I saw only two games (from 27 that are currently marked as unsupported in my library) that actually have a reason for being unsupported like Warhammer: Vermintide 2 with anti-cheat support missing and Total War: WARHAMMER III with "This game's graphics settings cannot be configured to run well on Steam Deck".

Bungie has more to say on Destiny 2 for Steam Deck and it's still a no
4 March 2022 at 11:40 am UTC Likes: 5

They wouldn't have those problems if they just used anti-cheat on server side and strip it from client side.