Latest Comments by iiari
The latest Black Mesa update makes it much smoother on Linux
29 Dec 2019 at 3:43 pm UTC
29 Dec 2019 at 3:43 pm UTC
Quoting: jarhead_hNo, I totally get the historical significance of the game. I'd welcome, though, a "kill everything, find key, repeat" level to shake things up a bit :). I'm not sure I would have enjoyed this formula even in 1998...Quoting: iiariTried recently to get into HL2 (missed the entire HL series when they came out, as that was a personally and educationally intense period of my life when I had zero time to game). I can't say I've loved it. Narrative development is slow, and I'm tiring of the formula where each "level" is basically a series of escape rooms of puzzles connected by in-game cut scenes. I imagine the first HL plays out very similarly?You have no idea how blown away we all were by that formula in 1998. It was brand new, never been done before. Every other game before that boiled down to "kill everything, find key, repeat".
The latest Black Mesa update makes it much smoother on Linux
26 Dec 2019 at 2:41 am UTC
26 Dec 2019 at 2:41 am UTC
Tried recently to get into HL2 (missed the entire HL series when they came out, as that was a personally and educationally intense period of my life when I had zero time to game). I can't say I've loved it. Narrative development is slow, and I'm tiring of the formula where each "level" is basically a series of escape rooms of puzzles connected by in-game cut scenes. I imagine the first HL plays out very similarly?
On the upside, the game is very "portable" as it's so light on resources that it can be run smoothly even on integrated Intel GPUs on, say, travel or work laptops, not that I would ever do such things.... It still looks great, though...
On the upside, the game is very "portable" as it's so light on resources that it can be run smoothly even on integrated Intel GPUs on, say, travel or work laptops, not that I would ever do such things.... It still looks great, though...
Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode
16 Dec 2019 at 5:52 pm UTC
16 Dec 2019 at 5:52 pm UTC
Quoting: CorbenEAC Support for Proton is so badly needed. Or vice versa... EAC support for Linux (and easy for devs to implement) needed.I'm not a dev, but everything I've read suggests this is not an easy process but will likely come eventually, it'll just be slower than everyone wants :wink:
DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
16 Dec 2019 at 5:49 pm UTC Likes: 7
Whatever phase of development you and your creation are in, thank you so much for DXVK, which brought gaming on Linux to a place many of us never imagined as being possible, and always let us know if you open a Patreon or something similar to assist your work :wink:.
16 Dec 2019 at 5:49 pm UTC Likes: 7
Quoting: YoRHa-2BI think people are just blowing what I said on Github (admittedly in frustration) WAY out of proportion...People blowing things out of proportion? On the Internet?? :D
Whatever phase of development you and your creation are in, thank you so much for DXVK, which brought gaming on Linux to a place many of us never imagined as being possible, and always let us know if you open a Patreon or something similar to assist your work :wink:.
Fighting game Fantasy Strike adds full cross-platform online play with PC and Consoles
12 Dec 2019 at 10:35 pm UTC
12 Dec 2019 at 10:35 pm UTC
Hummmm, will look into this one for sure...
Build and manage a totally scientifically inaccurate Beehive in Hive Time, out now
12 Dec 2019 at 10:20 pm UTC
12 Dec 2019 at 10:20 pm UTC
Has there been a sim game of sim games? Must.Sim.All.The.Things!
Indie FPS Ravenfield's work in progress Conquest Mode gets a tech tree
11 Dec 2019 at 5:02 am UTC
11 Dec 2019 at 5:02 am UTC
Quoting: 14I must needs a Battlefield conquest type of game on Linux!This definitely scratches that itch. Also, of course, in Proton, some Battlefield games work quite well with Proton, as does the excellent Angels Fall First (basically, Battlefront II in a sci-fi setting).
Insurgency: Sandstorm no longer getting Linux/Mac support or a campaign mode
11 Dec 2019 at 4:59 am UTC Likes: 1
11 Dec 2019 at 4:59 am UTC Likes: 1
Truly the best and worst of times for Linux gaming to be sure... I have to say, I feel for developers. It's a very uncertain time and very hard to know where to put resources. I heard a Qualcomm rep say that mobile gaming revenue has surpassed all other gaming combined (including PC and console). You have to decide if you're going to do Epic, or Origin, or go in on streaming with Stadia or any of the other streamers waiting in the wings (XBox, Valve, NVIDA, etc). Costs keep going up. Psychiatrists are calling excessive playing a disorder.... There's an increasing glut of games and it's hard to get noticed...
Those are big decisions with a lot of cash on the line. It almost makes the decision of whether to support Linux or Mac seem quaint and homey by comparison. Ah, the good ol' simpler days!
Our future, as someone put it waaay back on page 1, is to back streaming and Proton solutions which allow us to play everything regardless of OS. Linux is a platform to run software, period. If that platform runs games which run elsewhere, I'm not bothered. Linux is too small for dedicated efforts, the Mac is small for dedicated efforts, and hell, it seems like Windows is too small for dedicated efforts, as it feels like everything needs a console and Switch edition these days, if not mobile too (including games like XPlane and Eve Online!).
Speaking of Sandstorm, as someone pointed out, it's been a rough launch on Windows for them as well. This one has had issues...
Those are big decisions with a lot of cash on the line. It almost makes the decision of whether to support Linux or Mac seem quaint and homey by comparison. Ah, the good ol' simpler days!
Our future, as someone put it waaay back on page 1, is to back streaming and Proton solutions which allow us to play everything regardless of OS. Linux is a platform to run software, period. If that platform runs games which run elsewhere, I'm not bothered. Linux is too small for dedicated efforts, the Mac is small for dedicated efforts, and hell, it seems like Windows is too small for dedicated efforts, as it feels like everything needs a console and Switch edition these days, if not mobile too (including games like XPlane and Eve Online!).
Speaking of Sandstorm, as someone pointed out, it's been a rough launch on Windows for them as well. This one has had issues...
Indie FPS Ravenfield's work in progress Conquest Mode gets a tech tree
9 Dec 2019 at 8:43 pm UTC
9 Dec 2019 at 8:43 pm UTC
Impressed by the continuous improvement of this game. I still fire it up from time to time and always find it challenging and enjoyable. I still feel there's a bit too much map transit in the game, but it's still always a fun one...
Aquiris Game Studio ending support for their online FPS Ballistic Overkill
8 Dec 2019 at 3:58 pm UTC Likes: 1
8 Dec 2019 at 3:58 pm UTC Likes: 1
I really enjoyed this title, but admittedly haven't played in a bit. There were two things that kind of killed the game for me:
1) They did an update a while back that basically eliminated all of the user's character preferences. So, all of your character's hard chosen and applied upgrades and long ago chosen and upgraded weapons outlays.... All gone. I really stopped playing at that point. I didn't remember all of my choices, and didn't recall all of the upgrades and weapons characteristics, and wasn't putting the effort back into experimenting and recreating them...
2) More than even most on-line FPS's, there seem to be an elite group of players who would just wipe the board with everyone else. Of, say, 10 players, 2 or 3 of them would have 40 kills, and everyone else would have 2-7. You'd get out of your area, have about 5 seconds, and BLAM - someone would wipe you out. This game screamed for some kind of stratifying of players online by skill, but I'm not sure the community was ever big enough to support it....
1) They did an update a while back that basically eliminated all of the user's character preferences. So, all of your character's hard chosen and applied upgrades and long ago chosen and upgraded weapons outlays.... All gone. I really stopped playing at that point. I didn't remember all of my choices, and didn't recall all of the upgrades and weapons characteristics, and wasn't putting the effort back into experimenting and recreating them...
2) More than even most on-line FPS's, there seem to be an elite group of players who would just wipe the board with everyone else. Of, say, 10 players, 2 or 3 of them would have 40 kills, and everyone else would have 2-7. You'd get out of your area, have about 5 seconds, and BLAM - someone would wipe you out. This game screamed for some kind of stratifying of players online by skill, but I'm not sure the community was ever big enough to support it....
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