Latest Comments by numasan
Cities: Skylines - Natural Disasters now has an in-game trailer
25 Oct 2016 at 10:24 pm UTC
25 Oct 2016 at 10:24 pm UTC
I spend a lot of time in this game, and yes you make your own challenge in it. You can't really call it an easy or a difficult game - I see it more like a digital bonsai tree that you take care of, and it ends up being this very personal thing. Like Nor Mantis I focus on flowing traffic, and primarily on public transportation so the cims can get to anywhere from wherever in a reasonally amount of time (so no "confused" cims). In my latest city I actually have a couple of mods active for the first time, one of them being Traffic President which I use very sparingly, and the other is 25 areas unlocked because I want to build a really large city this time. I don't really feel any performance issues on my system, but I'm starting to push the limits of my 16G RAM...
About the expansion, I'll get it for sure, but I'm not sure if I want to have destruction active after having experienced them once, especially in my "good" cities :P
About the expansion, I'll get it for sure, but I'm not sure if I want to have destruction active after having experienced them once, especially in my "good" cities :P
Valve expects to sell 1 million Steam Controllers by early 2017, will allow configs for other controllers
13 Oct 2016 at 1:21 am UTC Likes: 3
13 Oct 2016 at 1:21 am UTC Likes: 3
I love input devices, so I preordered the Steam Controller based on its novelty. Right now it is gathering dust, and my time is spent with the Playstation 3/4 controllers, and I also want a SNES gamepad.
My main issue with the Steam Controller is that it is very noisy - I can't ignore the plastic clicking sounds practically all buttons/triggers make, even with headphones on. It's not that it feels cheap, it is just way too loud for me.
I also have a problem with the face buttons, they are spaced the close to each other IMO. I don't have large hands, and I still press the wrong button or multiple buttons more times than I like. Using the touchpad as a D-pad is a no go, again because of the noise but it also doesn't feel as precise. Another thing I find disappointing is that the controller is so tied to the Steam client, and especially Big Picture mode. I hoped it would be a more general purpose controller and that Valve would contribute the driver to the Linux kernel or something. I know there's the sc-controller project (haven't checked it out yet, because of the issues above), but ideally this should come from Valve day one I think. Lastly the controller mapping experience is not super great right now.
Unfortunately mostly negative experiences for me, but I sincerely applaud Valve for their innovative ideas and risk-taking in making this controller, and I look forward to future iterations of the Steam Controller.
My main issue with the Steam Controller is that it is very noisy - I can't ignore the plastic clicking sounds practically all buttons/triggers make, even with headphones on. It's not that it feels cheap, it is just way too loud for me.
I also have a problem with the face buttons, they are spaced the close to each other IMO. I don't have large hands, and I still press the wrong button or multiple buttons more times than I like. Using the touchpad as a D-pad is a no go, again because of the noise but it also doesn't feel as precise. Another thing I find disappointing is that the controller is so tied to the Steam client, and especially Big Picture mode. I hoped it would be a more general purpose controller and that Valve would contribute the driver to the Linux kernel or something. I know there's the sc-controller project (haven't checked it out yet, because of the issues above), but ideally this should come from Valve day one I think. Lastly the controller mapping experience is not super great right now.
Unfortunately mostly negative experiences for me, but I sincerely applaud Valve for their innovative ideas and risk-taking in making this controller, and I look forward to future iterations of the Steam Controller.
We Happy Few to release on Linux after the full release, not during Early Access
10 Sep 2016 at 9:04 pm UTC
10 Sep 2016 at 9:04 pm UTC
I didn't know it was coming to Linux either, but I did know it is using UE4 so maybe this factored in on the port? Hopefully the delay won't be many months after the initial release.
Rocket League thoughts on Linux, initial port report, it’s also 25% off right now
9 Sep 2016 at 12:40 pm UTC
9 Sep 2016 at 12:40 pm UTC
This game is very addicting! Very fun gameplay - classic "easy to learn, hard to master".
I also experience the crash to desktop, but only randomly when changing map (single player). Played 4 maps online with no crashes between matches. Do the Steam client or game send back a crash-report?
I also experience the crash to desktop, but only randomly when changing map (single player). Played 4 maps online with no crashes between matches. Do the Steam client or game send back a crash-report?
Speculation: It's looking like Rocket League may finally arrive on Linux in September
29 Aug 2016 at 8:56 pm UTC
29 Aug 2016 at 8:56 pm UTC
I preordered the Steam Controller way back when it was announced, but it doesn't look like Rocket League was bundled with that preorder.. Depending on price I'm not sure if I'll buy it if/when it arrives.
It's a bit awkward time now with titles that has been in production the last 3+ years, using Unreal Engine 3. Seems to be a lot of trouble on Linux. I really look forward to when UE3 is deprecated in favour of UE4, since Linux support should be more straight forward, but with development times on modern games it'll take minimum a year before we see the effect of that, and longer before UE4 is the norm. Unfortunately it is no guarantee that we'll see Linux support on all UE4 titles - even if hypothetical everything works with a push of a button, Vulkan and all, there are still developers/publishers who won't release for Linux because it is "non-PC" :P Though thankfully it seems like that mentality is slowly changing.
It's a bit awkward time now with titles that has been in production the last 3+ years, using Unreal Engine 3. Seems to be a lot of trouble on Linux. I really look forward to when UE3 is deprecated in favour of UE4, since Linux support should be more straight forward, but with development times on modern games it'll take minimum a year before we see the effect of that, and longer before UE4 is the norm. Unfortunately it is no guarantee that we'll see Linux support on all UE4 titles - even if hypothetical everything works with a push of a button, Vulkan and all, there are still developers/publishers who won't release for Linux because it is "non-PC" :P Though thankfully it seems like that mentality is slowly changing.
Travel a dying world in The Final Station, Linux version confirmed
27 Aug 2016 at 11:44 pm UTC Likes: 2
27 Aug 2016 at 11:44 pm UTC Likes: 2
LOL "non-PC"... What can we do to educate people that a PC is not synonymous with Windows?
Cities: Skylines - Natural Disasters expansion announced, mother nature is pissed
18 Aug 2016 at 8:09 pm UTC
18 Aug 2016 at 8:09 pm UTC
I'm a sucker for Cities: Skylines so I'll buy this for sure. Adding disasters is only natural (pun intended) and something I think most will like, to spice things up. I just hope there will be many kind of disasters, and not just fire-based ones, such as viral epidemics or something that requires more police. Having only natural disasters also sounds a bit limiting - am I the only one who'd like to see plane crashes if you have an airport near urban areas?
About the last DLC, I also hoped for dynamic seasons. As it is now it doesn't really matter, you just have to buy more expensive pipes and deal with snow-dumps. Trams makes a big difference, but everyone got that for free, right? I don't expect a substantial DLC this time either, which in a way is sad. Would be nice if the patch improves the 'cims' intelligence when it comes to public transportation, or issues with too many trains when there are only two incoming/outgoing connections. I don't really feel any performance problems (my largest cities have ~150.000 citizens), but if it can be improved, sure great.
About the last DLC, I also hoped for dynamic seasons. As it is now it doesn't really matter, you just have to buy more expensive pipes and deal with snow-dumps. Trams makes a big difference, but everyone got that for free, right? I don't expect a substantial DLC this time either, which in a way is sad. Would be nice if the patch improves the 'cims' intelligence when it comes to public transportation, or issues with too many trains when there are only two incoming/outgoing connections. I don't really feel any performance problems (my largest cities have ~150.000 citizens), but if it can be improved, sure great.
What have you been playing recently and how is it?
11 Aug 2016 at 10:46 pm UTC Likes: 1
11 Aug 2016 at 10:46 pm UTC Likes: 1
Just finished Steamworld Dig and now playing Steamworld Heist - love the style and fun gameplay!
Cities: Skylines
A bit of post-completion Tomb Raider
Cities: Skylines
A bit of post-completion Tomb Raider
Project Cars official twitter confirms to me there are no plans for it on Linux now
8 Aug 2016 at 11:56 pm UTC Likes: 1
8 Aug 2016 at 11:56 pm UTC Likes: 1
Quoting: heidiwengerNumasan, you produce some seemingly "intelligent" text all the while, yet working against Linux.How so?
Project Cars official twitter confirms to me there are no plans for it on Linux now
8 Aug 2016 at 10:51 pm UTC Likes: 7
We should be disappointed with a studio like this, but luckily there are others that deserve our attention more (in a good way). So fuck Project CARS and peace out.
8 Aug 2016 at 10:51 pm UTC Likes: 7
Quoting: PerkeleenVittupI feel and think we shouldn't just "peace out" about these things.Sure, and I think many feel the same, but what does it have to do with piracy? Why mention it as a consequence? You could have said: "I would have paid you money, but it turns out you are dishonest, conduct false advertisement and I will never trust or support your company again." They already think Wii-U users are noise (2% causing 98% trouble), so no need to fuel their preconception of Linux users as freeloaders.
We should be disappointed with a studio like this, but luckily there are others that deserve our attention more (in a good way). So fuck Project CARS and peace out.
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