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Latest Comments by NeoTheFox
Please Follow is another short and very tense psychological horror
7 Feb 2020 at 9:31 pm UTC Likes: 1

Just finished it, it was pretty much a perfect length and I loved the whole atmosphere.

The Linux GOTY Award 2019 is now open for voting
1 Feb 2020 at 4:51 pm UTC Likes: 2

I think DUSK is worthy of the best soundtrack, hands down. So many original compositions in this game, and they do switch with intensity of the gameplay. It enhances the experience tenfold.

Have an Intel processor? Enjoy two more vulnerabilities
28 Jan 2020 at 12:40 pm UTC Likes: 9

RESET THE COUNTER
Spoiler, click me

Silly physics sandbox Garry's Mod is getting some big upgrades
14 Jan 2020 at 10:25 am UTC Likes: 1

Maybe that would mean no more constant crashes. It works well with Proton, but the native version was never good..

Feral Interactive are asking what you want ported to Linux again
13 Jan 2020 at 7:35 pm UTC Likes: 4

Cyberpunk 2077, ideally get a deal with CDPR to release it day 1
Code:Vein
Halo: Master Chief collection

Frictional Games (SOMA, Amnesia) begin teasing something new
6 Jan 2020 at 12:20 pm UTC Likes: 1

Yeah, some was on a whole other level, but I loved their games since Penumbra series. Consider me hyped, it's gonna be interesting to see what they cooked up.

My top 5 Linux games released in 2019, those that truly won me over
3 Jan 2020 at 1:40 pm UTC

Ah, Baba is You, the "make you feel stupid" game.
It's a bit sad not to see big releases in this list, but oh well, these games are niche but really cool. Why haven't you included Dicey Dungeons tho? I thought you liked it.

Mike Shapiro drops a cryptic message from G-Man for the upcoming Half-Life: Alyx
2 Jan 2020 at 8:21 pm UTC Likes: 1

Quoting: Purple Library Guy
Quoting: NeoTheFox
Quoting: WorMzyI was excited for Alyx, until it was confirmed that it is a VR exclusive. Hopefully poor sales will prompt them to revise that decision and release a more accessible version of the game.
It's not fair to call this game an "exclusive". It was simply made for VR, you just can't get the same level of control without it. Unless you want to somehow emulate 18 degrees of freedom on some other device, making the most sophisticated QWOP ever. The game design is just not going to be compatible with a flatscreen, nor you would have a good time trying to emulate VR on it - you are free to try however, since OpenVR emulators are easily downloadable.
I have nothing against VR, but I don't actually see why the controllers used for VR couldn't be used for ordinary 3d games on a screen. You have depth of field, you could have things on your hands and "reach" with them and manipulate stuff.
It's just that if you've spent enough to have those controllers and motion sensors to tell when they move and stuff, you might as well spend a bit more and have VR. But that doesn't mean it wouldn't work; the two things have no necessary connection.
The game design goes deeper than bare controls. Every VR controller has 6 degrees of freedom - it can move along XYZ in space and it can also rotate around X Y and Z. This alone you can pull off on a flatscreen, but your head is a whole another controller, that can also move in X Y Z and rotate along them. This means that the approach game designer takes when creating the level accounts for your head being constantly in motion and being able to look around. It would simply not be an enjoyable experience if you don't have another controller for your head, because you can't observe everything around you. This would mean that things that specifically designed to happen around you are going to happen without you knowing. Have you ever noticed how in most games any notable event happens right in front of you and some times the camera even locks on it? Well here it's not going to be made this way. You would have to constantly spin your screen around, and maybe something like OpenTrack would help, but I bet it's going to be a lot of "how am I dead" moments, just because you haven't seen something happen.
The developers always take that into account when creating levels, and while you can absolutely emulate any controller, you can't emulate the experience.