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Latest Comments by Alm888
Steampunk-inspired metroidvania 'Steamdolls' is a big Kickstarter success
3 Jul 2020 at 4:06 pm UTC

Looks good. Almost too good.
Hope the project ends with a success.

Kerbal Space Program 'Shared Horizons' is out with ESA missions and comets
2 Jul 2020 at 1:16 pm UTC

GOG is late to the party, as usual. :(
UPD: GOG has catched-up.

The Linux market share appears to continue rising with Ubuntu winning
2 Jul 2020 at 12:36 pm UTC Likes: 4

Quoting: SpykerThis is netMarketShare, I can't believe people would use WSL2 to surf the web when they simply can do it from windows.
People are learning about Ubuntu through WSL2. :)

The Linux market share appears to continue rising with Ubuntu winning
2 Jul 2020 at 12:10 pm UTC

Still not clear what's driving this big uptick in Ubuntu users on their statistics…
Hmm… WSL2?

Supraland stops supporting Linux shortly after leaving GOG entirely
29 Jun 2020 at 2:20 pm UTC

Quoting: LinuxwarperAs I pointed out with Hollow Knight and Cyberpunk, the latter is far more difficult to port than former. And that to a degree justifies why AAA games aren't ported by developers.
"AAA" or "indie" developers do not need any sort of "justification" (they are not criminals). It is a simple matter of business decision (called ROI: "Return on Investement"). And if the so called "Linux players" are happy to purchase a Windows® game, well, the more the merrier! Even less incentive to waste money on unnecessary work. Better work on a DLC, higher ROI. :)

Quoting: LinuxwarperI am a Linux gamer. Buying Windows games and playing them through Proton counts as purchase on Linux.
It counts as another copy of a Windows® game sold. :D Thanks for the money; enjoy your Windows game!

Quoting: LinuxwarperI want to play Cyberpunk.
[offtopic]Then grab yourself a copy of recent Shadowrun. If you want to play GTA with cyborgs and punks…[/offtopic]
Then do so! Last time I've checked using Windows® was not considered to be a sin.

Quoting: Linuxwarper…but at least the user is on a Linux OS which will help the ecosystem.
In what manner, exactly? You do understand that playing, suggesting to friends, making Reddit threads and YouTube videos about a game "Working Great With Proton!" is in fact acting like a voluntary unpaid marketing agent for a Windows game, right? Especially true on the Linux-related sites and news outlets: it is like preaching to the choir, persuading Linux users to waste money on a Windows® game (and not Windows users to try Linux instead). :wink:
Quoting: LinuxwarperYou should then have the freedom to play games you want to play regardless of it's native or not, as long as it works well.
And the freedom you have. No one is forcing you to use Linux. Again, last time I've checked, Windows® worked all right. And if Proton™ works better, no complaints from me! But the money still goes to a Windows developer for a Windows game, that is undeniable.
Quoting: LinuxwarperIf the notion that spending money only on native games would have led to Linux getting foothold, then it would have happened years ago.
So far nothing has changed. :whistle: The "Linux users" number has been artificially inflated with Proton users, but they do not act as Linux buyers. The Linux market capacity stays the same.
Quoting: LinuxwarperMoney from Linux is little and the more native games available to spend it on the worse the profitability gets.
Now, this I do not get. Are you suggesting we should dissuade AAA developers from releasing Linux games as it would hurt indie ones? Or are you admitting that despite the inflated numbers of "Linux users" the Linux gaming market capacity did not grow to accommodate more native Linux releases?
Quoting: LinuxwarperPeople should spend their money accordingly.
This we can agree on. :grin:
Quoting: LinuxwarperIf there is a Proton game, wait for sale and buy it.
Or, better yet, skip it entirely and move on.
Quoting: LinuxwarperI want to play Cyberpunk 2077 not a equivalent indie game with Cyberpunk theme just because it has native support.
Then again, do so! But do not lull yourself into thinking this will somehow "help Linux community".

Supraland stops supporting Linux shortly after leaving GOG entirely
28 Jun 2020 at 4:41 pm UTC Likes: 1

Quoting: LinuxwarperDo you think porting Hollow Knight to Linux is as costly as porting Cyberpunk?
Regardless of the cost, if "Linux Gamers" are buying your Windows game you as a developer shall not waste your time and manpower on an unnecessary port. All those who purchase Windows games have all the rights to consider themselves "Linux Gamers", but for all intents and purposes they are Windows® gamers (even better, actually: they are unsupported Windows gamers :) ). And writing "+1 for Linux" in the forum threads means nothing.
Quoting: LinuxwarperRed Dead and Cyberpunk will never come to Linux even if gamers on the platform decide to not buy them either.
As I see it, this is "Red Dead" and "Cyborg & Punk" problems, not mine. No one has an unlimited amount of funds (and more importantly, time), so money and time invested in a Windows® game (that "will never come to Linux") is a money and time wasted. All of this money and time could be invested into Linux games instead. So, if some "AAA game" is not gonna be ported to Linux, just ignore it and play Linux games.

At the end of the day, all games, even the "AAA masterpieces" are just entertainment and not necessary to live.
Even the "But all of my friends are playing this game!" argument is rather weak. Surely, a friendship will not be broken if one to skip some games (and if it will… Well, is it really a friendship, or just a "pub acquaintance"?).

Supraland stops supporting Linux shortly after leaving GOG entirely
28 Jun 2020 at 7:45 am UTC

Quoting: constMy post was entirely around the fact that a big part of this community accepts developers that don't care about linux a lot more then those who at least give it a try but fail (for whatever reasons and not just this kind of extreme case). From the perspective of the developer, this raises the risk of entry enormously.
Bashing the failed attempts would be inexcusable if there was no money involved. But we do not speak just "Oops, we failed, sorry!" cases. In most cases there were Kickstarter campaigns, pre-orders and even actual full-fledged purchases before the "Oops" part. So, we are dealing with broken promises, second-class treatment and scammers -- nasty stuff!

Those who did not promise anything from the get-go are totally fine: some will "Just Use Proton™" (knowing well what they are doing and that there is no and will not be any support and they can just say their money "Good Bye!"), others will just walk away without any hard feelings.

TL;DR I'd rather not bash the community for "toxicity" towards failed Linux ports, most of the time the hatred is justified.

Colony building sim 'Maia' has a huge free update with more world simulation
27 Jun 2020 at 5:23 pm UTC

Quoting: Liam Dawe
Quoting: Alm888"After release in November 2018…"
But the status info on the itch.io page [External Link] is still listed as "In development".
Does it? I'm not seeing it state that anywhere.
One just needs to expand the !"More information" [External Link] string.

Supraland stops supporting Linux shortly after leaving GOG entirely
27 Jun 2020 at 4:50 pm UTC Likes: 1

I'll just add this to my "Just Use Proton™" collection to remind people later. :tongue:
Quoting: Whitewolfe80That problem is of course proton has become the clutch we all rely on for games on linux. We have collectively given up on native gaming…
Well, I certainly haven't. "No Tux No Bucks" all the way for me! :grin:

P.S. Next on the news: "A developer reveals it is totally not worth it to support Linux on a gamedev confereince".
This fellow will probably feel itself comfortable in the company of Tommy "Linux can f*ck off for all I care" Refenes and Ben "<0.1% of sales but >20% of auto reported crashes and support tickets" Golus.

Colony building sim 'Maia' has a huge free update with more world simulation
27 Jun 2020 at 4:44 pm UTC

"After release in November 2018…"
But the status info on the itch.io page [External Link] is still listed as "In development".