Latest Comments by Alm888
What have you been playing recently and what's your pick this weekend?
27 Jun 2020 at 4:36 pm UTC Likes: 1
27 Jun 2020 at 4:36 pm UTC Likes: 1
Decided to continue playing "Fell Seal: Arbiter's Mark" after purchasing its DLC ("Missions and Monsters"), but will probably spend some time on "Alwa's Legacy", "X4: Foundations" or "Kerbal Space Program" (the usual crime suspects for embezzling my time :grin:).
Oryx Pro is the first System76 laptop with Coreboot, Open Controller Firmware and NVIDIA
25 Jun 2020 at 6:09 pm UTC
25 Jun 2020 at 6:09 pm UTC
Sadly, what I need is a good lightweight compact and *portable* 10" netbook as my current "Samsung N308" has become really outdated.
And as for a "Beast of a PC", my current desktop serves me well, thank you very much.
And as for a "Beast of a PC", my current desktop serves me well, thank you very much.
Fell Seal: Arbiter's Mark - Missions and Monsters expansion is out now
24 Jun 2020 at 5:31 pm UTC Likes: 1
24 Jun 2020 at 5:31 pm UTC Likes: 1
The controls on PC for pure keyboard are now (as of version 1.3.1) not half as bad as they were circa version 1.1.2. At least now we do not need to use mouse on the map for movement and any stray mouse movement does not send map viewport sliding to the edge of the map.
What have you been playing recently?
21 Jun 2020 at 3:23 pm UTC Likes: 3
21 Jun 2020 at 3:23 pm UTC Likes: 3
It's Alwa's Legacy almost non-stop for me.
EVERSPACE 2 sure does look shiny in the new Alpha footage
15 Jun 2020 at 4:16 am UTC Likes: 1
They have given literally no explanation and just assuming that Linux users will understand that they were screwed when they choose Linux in the first place!?
I hope they reconsider their (…ahem…) unwise decision.
15 Jun 2020 at 4:16 am UTC Likes: 1
Quoting: Cyril…Thank you! This shows that right now Ekuator Games are in clear violation of the agreement. It seems they will not release the Linux version because they don't feel like it. I don't understand for what understanding they are thanking their backers.
They have given literally no explanation and just assuming that Linux users will understand that they were screwed when they choose Linux in the first place!?
I hope they reconsider their (…ahem…) unwise decision.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 10:19 am UTC Likes: 3
Plus, we already had examples of studios dropping Linux support, and Psychojau with Leopard have provided damn good reasons to question Epic's level of Linux support. So, I can not rule out the possibility of forced removal of Linux support due to external factors (even though I want to believe in "ROCKFISH Games" and assume they will provide refunds if things "go south").
Gotta play my cards safe and ensure my money goes to truly Linux-friendly companies. Bloodscammed was more than enough for me.
14 Jun 2020 at 10:19 am UTC Likes: 3
Quoting: Liam DaweNo reason to expect Everspace 2 to drop it.Alas, I must be cautious, as "Works Great With Proton™" is not sufficient for me. I can not verify Ekuator Games' denial on Kickstarter (as I am not a backer), but see no reason to not believe Cyril.
Plus, we already had examples of studios dropping Linux support, and Psychojau with Leopard have provided damn good reasons to question Epic's level of Linux support. So, I can not rule out the possibility of forced removal of Linux support due to external factors (even though I want to believe in "ROCKFISH Games" and assume they will provide refunds if things "go south").
Gotta play my cards safe and ensure my money goes to truly Linux-friendly companies. Bloodscammed was more than enough for me.
EVERSPACE 2 sure does look shiny in the new Alpha footage
14 Jun 2020 at 5:44 am UTC Likes: 1
14 Jun 2020 at 5:44 am UTC Likes: 1
With news like this [External Link], I'll think about this game when I see a Linux release.
Sad, but inevitable in our age of broken Kickstarter promises. :sad:
Sad, but inevitable in our age of broken Kickstarter promises. :sad:
Chip designer Jim Keller has resigned from Intel
13 Jun 2020 at 1:10 pm UTC
13 Jun 2020 at 1:10 pm UTC
Quoting: EhvisBesides, it's silly to think that in something as complex as a modern CPU, you could identify a single person to have a major stake in anything related to it.We can (and often are) attribute the success of a modern CPU architecture (like "Zen") to the single person of Jim Keller [External Link]. So, I see no reasons as to why can't we attribute a failure also. :wink:
Supraland is leaving GOG after less than a year, dev says sales were low
9 Jun 2020 at 7:27 pm UTC Likes: 5
Well, this developer is a piece of work, isn't it? :whistle:
9 Jun 2020 at 7:27 pm UTC Likes: 5
It's all worth so little for us that it's rather annoying to have to do the extra work all the time and carry that weight around.and
I just click "package for linux" and the engine does its thing.:wink:
Well, this developer is a piece of work, isn't it? :whistle:
Editorial - Linux Gaming's Ticking Clock
22 May 2020 at 7:55 am UTC Likes: 1
But native "indies" beat big "AAA" releases by over a mile in quantity (there are probably 20 big "AAA" releases per year compared to several thousand of "BB+", "CC" and even "C" releases).
Yet, some are suggesting rejecting 5000+ good native releases in favor of 20 WINE-wrapped ones. :sick:
22 May 2020 at 7:55 am UTC Likes: 1
Quoting: Purple Library GuyMy thoughts exactly!Quoting: appetrosyanI heard this speech a thousand times and will probably hear it again. There are very few truly native ports out there.Few truly native ports, true. But there are a fair number of games designed cross-platform in the first place, which would more or less include games made with Unity.
The problem is not so much with numbers, really. What have we got, a bit under a third of games released for Linux (really pretty amazing considering our market share)? In terms of raw numbers, Feral's releases are a drop in the bucket. And a lot of the smaller, indie ones are genuinely native.
The problem is with the bigger games coming from big studios with their own engines. Very few of those are truly native.
But native "indies" beat big "AAA" releases by over a mile in quantity (there are probably 20 big "AAA" releases per year compared to several thousand of "BB+", "CC" and even "C" releases).
Yet, some are suggesting rejecting 5000+ good native releases in favor of 20 WINE-wrapped ones. :sick:
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