Latest Comments by Alm888
The unique multiplayer survival game One Hour One Life will only support Windows on Steam
23 Oct 2018 at 3:48 pm UTC
The developer said the game is and will be available for Linux. Why are you behaving like he dropped support?
The only news here is that the game will not be available on Steam. That's all.
"Steam /= Linux", for mother's sake!!!
23 Oct 2018 at 3:48 pm UTC
Quoting: sub…
Quoting: abelthorne…Eww… What are you guys/girls talking about?
The developer said the game is and will be available for Linux. Why are you behaving like he dropped support?
The only news here is that the game will not be available on Steam. That's all.
"Steam /= Linux", for mother's sake!!!
BATTLETECH gets an opt-in Linux beta on Steam
28 Sep 2018 at 2:44 pm UTC
Maybe I was really unlucky or have really terrible judgement but in my case only 40% of projects delivered (and I mean in any useful form, not good, e. g. "Mighty No 9" I consider as a success).
28 Sep 2018 at 2:44 pm UTC
Quoting: SalvatosNo, I've meant Linux release flop proper, not metaphorical "Gaming Is a Wast of Time" approach (I'm not that good :P ).Quoting: Alm888Kickstarter is a wasted money 75% of the times anyways.That figure would be 6% in my experience. With another 6-10% of projects that were run terribly or had ludicrous delays but still delivered in some form or continue to progress.
Well, I mean, you could argue that games are a waste of money, in which case my Kickstarter backings have been a waste 85% of the time :P
Maybe I was really unlucky or have really terrible judgement but in my case only 40% of projects delivered (and I mean in any useful form, not good, e. g. "Mighty No 9" I consider as a success).
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
28 Sep 2018 at 12:19 pm UTC Likes: 1
28 Sep 2018 at 12:19 pm UTC Likes: 1
Quoting: ArdjeThe only thing that can be said is that there was not enough testing done by the beta testers to hit these snags.Did it have Linux beta test at all? I doubt it.
BATTLETECH gets an opt-in Linux beta on Steam
28 Sep 2018 at 7:42 am UTC
From now on no more money from me for these guys, they have trashed their reputation.
28 Sep 2018 at 7:42 am UTC
Quoting: ColomboOriginally backed the game..., refunded after Linux was delayed.Also had thought about refunding but then decided against this move. It was my fscking mistake to give them my money in the first place and I knew what is at stake. Kickstarter is a wasted money 75% of the times anyways.
And now, after so much time, I don't really care about this game anyway. I bet you that devs would complain that there isn't enough linux users.
From now on no more money from me for these guys, they have trashed their reputation.
The RPG 'Pathfinder: Kingmaker' is out with critical bugs in the Linux version
25 Sep 2018 at 5:53 pm UTC Likes: 4
I'm already on my way there! :><:
25 Sep 2018 at 5:53 pm UTC Likes: 4
Quoting: GuestQuick, all Linux zealots should storm their forums and make death threats to the developers, their moms, their dogs, and their rabbits! That will show them!Aye aye, Sir!
I'm already on my way there! :><:
Quoting: slaapliedjeThey'll bite your head off... look at the bones!!Monty Python?
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 Sep 2018 at 3:02 pm UTC
I'd be happy to see how they drop Windows™ support seeing someone wasn't able to launch the game! In this situation the developer just used the convenient excuse to drop support and reassign the responsibility to Valve® while keeping the money ("to eat the cake and have it too", as someone mentioned earlier :D ).
21 Sep 2018 at 3:02 pm UTC
Quoting: GuestAgain, the dev should download Proton, compile it, and release it as an official port. Not something installed by SteamPlay. If they did that they could release it on GoG, Itch, etc.WINE had this option available long ago (it is called "WineLib" ), but almost nobody used it (well, there are some ports like "FlatOut 2" and such on GOG).
I'd be happy to see how they drop Windows™ support seeing someone wasn't able to launch the game! In this situation the developer just used the convenient excuse to drop support and reassign the responsibility to Valve® while keeping the money ("to eat the cake and have it too", as someone mentioned earlier :D ).
GOG have gone on the offensive with their new 'FCK DRM' initiative
13 Sep 2018 at 7:15 pm UTC Likes: 2
What sorrows me is that GOG was trying to capitalize on others' deeds.
Well, that and the fact that we don't have "Bandcamp for Movies". Netflix and Co. along with "Widevine CDM" can go to hell, as for me. :><:
13 Sep 2018 at 7:15 pm UTC Likes: 2
Quoting: ShmerlBandcamp is great. That's where I check for music first, and they sell FLAC!Yeah, it is even allows to listen to music! Much of my "ogg" music is from there.
What sorrows me is that GOG was trying to capitalize on others' deeds.
Well, that and the fact that we don't have "Bandcamp for Movies". Netflix and Co. along with "Widevine CDM" can go to hell, as for me. :><:
Build the aquarium you always wanted in Megaquarium, out now for Linux
13 Sep 2018 at 12:49 pm UTC
13 Sep 2018 at 12:49 pm UTC
GOG is sooo GOG!
Even though INSOMNIA: The Ark is delayed for Linux, the developer sounds committed to a Linux version
12 Sep 2018 at 6:22 am UTC
CDPR ordered Linux port of "Witcher II" because the development of the "Witcher III" took longer than they expected and they were cash-strapped so (just like Larian Studios with "Divinity: Original Sin" ) every means to make some bucks was fine. Later, they launched "coming to SteamOS" posters and participated in the Valve®'s "SteamOS Sale" in order to get additional funds. It worked to an extent -- some active Linux users took the bait and pre-ordered based on wishful thinking.
When "Witcher III" came out and CDPR was showered with money any Linux-related deals have became irrelevant. CDPR never had any Linux-related talent among their staff, they never had any experience or even attempts to look into Linux. "Witcher III" wasn't even planned for Linux in the first place and that decision had been made long prior to the "Witcher II" on Linux fiasco (at the time of the start of the "Witcher III" project).
Sorry, but let's speak business. I'm done playing the "graceful loser" part, smiling and acting as if it was OK to grab my money and never deliver. I'm paying as much as an ordinary Windows™ user and expect the service to be just as good. This, I hope, you can understand. Now, in case of the Kickstarter, I'm taking additional risks and paying much more than a Windows™ user (due to Kickstarter not having regional prices) in my country. If a game is delayed, there is a good chance Windows™ users will get it on 50% discount sale several times before I even have a chance to actually look into the game; and this makes disparity even bigger (actually, 10 times bigger).
If, as a game developer, you expect my money on these conditions, then… :><: But we can always strike a deal! How about giving (delayed) Linux version for free to everybody? After all, a single-player game loses almost all of its value after 3 years since release (everyone have either played it under WINE/on Windows™ or watched it on YouTube) and you already have Linux users' money.
All my thoughts are addressed towards "game developers" (or people pretending to be ones) as a whole. It is them being irrational expecting Linux community to be kind and not "toxic" while constantly screwing it over.
They are not obliged to make a Linux version at "day-1". With this wording everything seems to be just fine! :D
Well, apart of Linux (unlike Mac!) being "PC" and thus they are actually obliged to provide a PC copy based on the pladger's choice (Linux/Windows). :D :D :D
12 Sep 2018 at 6:22 am UTC
Quoting: EraindilMy good sir, as a (new) worker in game industry I can attest that doing a good game is far from being easy.My condolences. :( You know, if it becomes too hard to make a good game you can always quit and leave the game industry, provided you didn't take people's money on Kickstarter or the like. :whistle:
Quoting: EraindilTargeting platform when you sell that game for a living is a crucial choice.That's an interesting phrase for "locking yourself onto one platform's specific technologies and behavior for extra FPS while screwing every other platform". Yes, it's definitely shorter.
Quoting: EraindilCurrently the market share is at M$ advantage.Well, good for them, I guess… :S:
Quoting: EraindilHere we got some creators doing a port of their game to Linux.Allegedly. Well, at least, they had a Linux demo during Kickstarter.
Quoting: EraindilAs far as I have understand they do not feel confident into making the Linux version day 1 for quality reasons.Well, they had confidence to take Linux users' money on Kickstarter. You know, "day-1" is not fixed in time. If they can not provide Linux version of good enough quality by the date X, they must shift the date and work harder to ensure said good quality by day X+n. They definitely have the money they took from Linux users already. If they don't for whatever reason, that's called fund embezzlement.
Quoting: EraindilTheses reasons seems totally fine by me.That's rational from the developer's point of view, I guess. To take the money and not be responsible for your own promises. Verily, Kickstarter is the best game publisher! Not only you get the money upfront, but you can screw things however you like and nobody can do anything to you. ;)
Quoting: EraindilCan you not count the games that was release too early so that your gaming experience was impacted?No, I can't! :D I can count the number of times developers postponed or outright cancelled their games for my platform. Every "clever" developer seems to think that it is totally fine to delay the game for me.
Quoting: EraindilAlso if I recall correctly, a certain studio called CD Red project didn't even consider a Witcher 3 on Linux…You recall it incorrectly. It was certain Jaycee_1980, a former worker of Virtual Programming, a porting house responsible for not so good port of the Witcher II game, who expressed his frustration about negative feedback of said port and speculated that it is unlikely Virtual Programming will be porting "Witcher III". That's reasonable; be I CDPR, I would also break all business relations with Virtual Programming after that flop.
CDPR ordered Linux port of "Witcher II" because the development of the "Witcher III" took longer than they expected and they were cash-strapped so (just like Larian Studios with "Divinity: Original Sin" ) every means to make some bucks was fine. Later, they launched "coming to SteamOS" posters and participated in the Valve®'s "SteamOS Sale" in order to get additional funds. It worked to an extent -- some active Linux users took the bait and pre-ordered based on wishful thinking.
When "Witcher III" came out and CDPR was showered with money any Linux-related deals have became irrelevant. CDPR never had any Linux-related talent among their staff, they never had any experience or even attempts to look into Linux. "Witcher III" wasn't even planned for Linux in the first place and that decision had been made long prior to the "Witcher II" on Linux fiasco (at the time of the start of the "Witcher III" project).
Quoting: Eraindil…for the king(sic) of negativity that you seems to show.And I thought you was a rational (wo)man not tapping into emotions, considering your business talk. :whistle:
Sorry, but let's speak business. I'm done playing the "graceful loser" part, smiling and acting as if it was OK to grab my money and never deliver. I'm paying as much as an ordinary Windows™ user and expect the service to be just as good. This, I hope, you can understand. Now, in case of the Kickstarter, I'm taking additional risks and paying much more than a Windows™ user (due to Kickstarter not having regional prices) in my country. If a game is delayed, there is a good chance Windows™ users will get it on 50% discount sale several times before I even have a chance to actually look into the game; and this makes disparity even bigger (actually, 10 times bigger).
If, as a game developer, you expect my money on these conditions, then… :><: But we can always strike a deal! How about giving (delayed) Linux version for free to everybody? After all, a single-player game loses almost all of its value after 3 years since release (everyone have either played it under WINE/on Windows™ or watched it on YouTube) and you already have Linux users' money.
Quoting: EraindilAlso for the time being, the team behind INSOMNIA seems pretty open on discussion which at least should refrain you to judge them to hardly just yet at least.Trust me, I'm not judging them harshly. Sure, they failed to deliver and have broken their promise, but at least they are not scum like "Stainless Games" and actually acknowledge their misdeed. And, as I have said, I didn't give them my money (I've forgotten as to why) during Kickstarter, so there are almost no personal feelings towards this studio in particular.
All my thoughts are addressed towards "game developers" (or people pretending to be ones) as a whole. It is them being irrational expecting Linux community to be kind and not "toxic" while constantly screwing it over.
Quoting: PhlebiacNote that they are obligated to release a Linux (and MacOS) version to complete their Kickstarter obligations. To be fair, they clearly indicated at the start that the initial release would be for Windows (never mind the original release date, LOL):Thanks for the observation! This actually changes everything.
Platforms: PC, Mac, and Linux
Release date: Q4 2015 on PC. Mac and Linux to be determined.
https://www.kickstarter.com/projects/1892480689/insomnia-an-rpg-set-in-a-brutal-dieselpunk-univers/ [External Link]
They are not obliged to make a Linux version at "day-1". With this wording everything seems to be just fine! :D
Well, apart of Linux (unlike Mac!) being "PC" and thus they are actually obliged to provide a PC copy based on the pladger's choice (Linux/Windows). :D :D :D
Even though INSOMNIA: The Ark is delayed for Linux, the developer sounds committed to a Linux version
11 Sep 2018 at 8:56 pm UTC
It didn't occur to me you were talking about Windows™ version of your game in this topic as we are on the Linux-dedicated site and I tend to treat Windows™ releases like they do not exist. Silly me! :P
I thank you for clarification and am terribly sorry for that wall of questions regarding GOG™. :)
11 Sep 2018 at 8:56 pm UTC
Quoting: INSOMNIA_The_ArkWhen I was referring to GOG I wasn't talking about DRM-free Linux version of our game specifically but the general availability of INSOMNIA on this store.Ah! That's what it was!
It didn't occur to me you were talking about Windows™ version of your game in this topic as we are on the Linux-dedicated site and I tend to treat Windows™ releases like they do not exist. Silly me! :P
I thank you for clarification and am terribly sorry for that wall of questions regarding GOG™. :)
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