Latest Comments by RadialApps
Aveyond 4, a popular Windows RPG released for Linux
28 Sep 2016 at 4:23 am UTC
Thanks for reporting these bugs. It means a lot!
I still haven't figured out how to let everyone know about the updates, but the current plan is of a mailing list to everyone who has bought it and a post on the Aveyond forums. Any suggestions?
28 Sep 2016 at 4:23 am UTC
Quoting: bakgwailoI also came across a another bug now where the battle system completely looks up, requiring alt+tab (or switch to vt) and manually killing the process - looks like it spikes the cpu core it is using at 100%. The game is pretty fun, but this plus the other bug makes the port pretty buggy. Since it isn't on Steam, how will people know if/when updates are released?Okay, now this is completely new and didn't show up during beta testing. Can you send me the save file and how and when it happens? You can contact me at [email protected] or (better) post on the official thread about this and any further bugs. Also, if possible, if you were running the game using a terminal, can you let me know the output?
Thanks for reporting these bugs. It means a lot!
I still haven't figured out how to let everyone know about the updates, but the current plan is of a mailing list to everyone who has bought it and a post on the Aveyond forums. Any suggestions?
Aveyond 4, a popular Windows RPG released for Linux
27 Sep 2016 at 3:45 pm UTC
27 Sep 2016 at 3:45 pm UTC
#2, probably a one position glitch. These occurred during testing once or twice, but I couldn't fix them, because they weren't reproducible here.
#3 is a known intermittent bug, and I am still finding a solution for it. It probably has something to do with caching. A quick fix that mostly works instead of restarting is to simply save the game wherever you are and then again load it from the menu.
#3 is a known intermittent bug, and I am still finding a solution for it. It probably has something to do with caching. A quick fix that mostly works instead of restarting is to simply save the game wherever you are and then again load it from the menu.
Aveyond 3-1 Lord of Twilight, a 2D RPG released for Linux
27 Sep 2016 at 2:01 pm UTC
27 Sep 2016 at 2:01 pm UTC
This game is now DRM Free
Aveyond 1: Rhen's Quest and Aveyond 2: Ean's Quest 2D RPGs released for Linux
27 Sep 2016 at 2:01 pm UTC
27 Sep 2016 at 2:01 pm UTC
This game is now DRM Free!
Aveyond 4, a popular Windows RPG released for Linux
27 Sep 2016 at 1:57 pm UTC
27 Sep 2016 at 1:57 pm UTC
This game and the earlier ones are now available completely DRM free! If you have already bought the game, you can re-download it, though this is not necessary. Buy once, play on as my Linux PCs as you like!
Aveyond 4, a popular Windows RPG released for Linux
25 Sep 2016 at 8:46 am UTC
25 Sep 2016 at 8:46 am UTC
Quoting: BeamboomI'd then much rather see you send Liam a promotional message along with a key or something, and then he'll maybe distribute the news through his more objective eyes.The first thing I actually did was to send him a copy of the game with a key, but I guess it must be hard for him to review each and every game with so many good games available for Linux. This is just a news article that the game is released, not a persistent "advertisement" in that sense.
Aveyond 4, a popular Windows RPG released for Linux
25 Sep 2016 at 6:56 am UTC Likes: 1
25 Sep 2016 at 6:56 am UTC Likes: 1
Quoting: Beamboom@RadialAppsI would love to, but developing indie games for Linux is one is the highly unrewarding jobs. Once I get my payout, I will definitely consider this, but as of writing this, my share has not even crossed the minimum wages, considering the number of dedicated hours of hard work I have put in (and it still has miles to go). These games have a popular fan base under Windows, but are completely unknown to the Linux world, so there is no way I can promote it by paid advertising till I get at least some starting income.
I hope this advertisement is paid for? Liam sure deserves it.
If not, you do so here: https://www.patreon.com/liamdawe [External Link]
Aveyond 4, a popular Windows RPG released for Linux
24 Sep 2016 at 1:32 pm UTC
The text overflow is a known bug and occurs some thrice during the entire game, so it was difficult to contemplate rewriting lots of code for it. Rest assured, it doesn't trouble again for a long time. The splash animation and the other are probably graphic card linked issues... but if the rest of the game worked fine, it should continue to work well.
24 Sep 2016 at 1:32 pm UTC
Quoting: EhvisTried the demo. Very nice old school JRPG style.Thanks!
I quickly ran into a few issues, all in the "apple bobbing" part. One time the text overflowed the text box, making the last few words unreadable. And the dog jumping animation was not visible and things like the splash were in the wrong place. Other than that, everything appeared to be fine.
With regard to steam it obviously depends on what they want. The Mac/Linux porters (like Feral, Aspyr, Virtual Programming) on steam are often credited separately and do their support separate from the main publisher. I suppose that still requires some effort on the part of the main publisher.
I do think it would be a good idea to have a pinned thread in the forum to direct people to where they could get the Mac/Linux versions of the game.
The text overflow is a known bug and occurs some thrice during the entire game, so it was difficult to contemplate rewriting lots of code for it. Rest assured, it doesn't trouble again for a long time. The splash animation and the other are probably graphic card linked issues... but if the rest of the game worked fine, it should continue to work well.
Aveyond 4, a popular Windows RPG released for Linux
24 Sep 2016 at 8:57 am UTC
The reason they will probably no be on Steam is that while Aveyond Studios has given us complete permission to develop, support and distribute these ports (both Linux and Mac), they are not going to support them, so they are reluctant to take more efforts. Also another major factor is that developers are mostly unsure about these markets... so...
24 Sep 2016 at 8:57 am UTC
Quoting: Crazy PenguinAs I have the games on Steam already, will we get the Linux versions there as well or do we have to buy the games again?The Linux version of the games will most likely not make it to Steam. If you already have the game on Steam, I can give you a mega coupon for this (send me a mail).
Hint: Other developers have been able to sneak in a Linux version without supporting it officially. Not even a logo on the store page. Just saying :D
Quoting: RadialAppshttp://aveyond.com/aveyond-4/ [External Link]Suggestion: At least add the forum links to the product description or how do you expect potential buyers to find out? :)
(Please do not buy from this link, it is the Windows version)
The reason they will probably no be on Steam is that while Aveyond Studios has given us complete permission to develop, support and distribute these ports (both Linux and Mac), they are not going to support them, so they are reluctant to take more efforts. Also another major factor is that developers are mostly unsure about these markets... so...
Aveyond 4, a popular Windows RPG released for Linux
23 Sep 2016 at 5:01 pm UTC Likes: 2
That said, it is more about fixing tons of compatibility issues that arise while porting to Linux that you need to fix. Linux handles many things differently from Windows, which throws up random exceptions which have bizarre and completely unrelated call stacks. Finding out where the scripts have failed is a painful and slow time consuming task and has to be done manually.
Another thing is that these games rely heavily on Win32API calls, which have to be eliminated completely, while providing identical functionality. Overall, it would require some expertise in ruby and Linux (and lots of hard work) to port any game which uses anything but the vanilla scripts.
23 Sep 2016 at 5:01 pm UTC Likes: 2
Quoting: MyGameCompanyCool!This is a native port (have a look at mkxp), created after the entire game was developed. It was indeed developed by XP, but very few original scripts were used, so it would be better to say that it was developed in ruby, with XP for map editing etc. This reflects in the gameplay (especially the menu etc.) which doesn't even remotely feel like an RPG Maker game.
Just curious - which RPG Maker was used to create this game? I thought it was XP. I know the new MV supports Windows and Mac, as well as iOS and Android - but not Linux. I'm curious how you ported it to Linux. Did you have to go through Enterbrain to make this happen?
The reason I ask is because I've been tinkering with VX Ace over the past year and am working on a RPG myself. I'd be curious to know if it's possible to port my project to Linux when I'm done, and if so, what I would need to do.
Note: I'm not doing commercial game development anymore, I'm just doing this project for fun. Right now I'm using VX Ace on a Windows virtual machine, and play-testing it is rather slow. I would love to be able to play my game on my Linux box if I can port it.
Thanks!
That said, it is more about fixing tons of compatibility issues that arise while porting to Linux that you need to fix. Linux handles many things differently from Windows, which throws up random exceptions which have bizarre and completely unrelated call stacks. Finding out where the scripts have failed is a painful and slow time consuming task and has to be done manually.
Another thing is that these games rely heavily on Win32API calls, which have to be eliminated completely, while providing identical functionality. Overall, it would require some expertise in ruby and Linux (and lots of hard work) to port any game which uses anything but the vanilla scripts.
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