Latest Comments by ageres
What have you been playing recently? Come tell us what you think about it
12 Apr 2020 at 4:56 am UTC
I think they just should have used Darkplaces instead of Unity...
12 Apr 2020 at 4:56 am UTC
Quoting: RafiLinuxAs far as the loading, do you mean the DOS window thing? I think that is the only loading issue I have but I think it's on purpose to make the game feel older.The devs said, the whole game is being loaded into the memory at starting to make any in-game loading instant.
I think they just should have used Darkplaces instead of Unity...
NVIDIA released the 440.82 stable 'Long Lived' Linux driver - helps DOOM Eternal on Steam Play Proton
9 Apr 2020 at 2:20 pm UTC
9 Apr 2020 at 2:20 pm UTC
Nice! Doom Eternal was running at 30 fps, now it's 80.
I'm not sure if it had happened after the latest game update or Proton, but MangoHud stopped working for some reason. It is shown at first but disappears after the Bethesda logo.
I'm not sure if it had happened after the latest game update or Proton, but MangoHud stopped working for some reason. It is shown at first but disappears after the Bethesda logo.
What have you been playing recently? Come tell us what you think about it
6 Apr 2020 at 4:32 am UTC Likes: 1
6 Apr 2020 at 4:32 am UTC Likes: 1
Resident Evil 3, which needs Proton GE (it doesn't work with regular Proton despite the demo does) and the mfplat fix. At first it crashed every few minutes, but it stopped after I lowered some graphics settings to reduce VRAM usage.
I also recently switched to RetroArch with Beetle PSX HW core for PS1 emulation. ePSXe runs very poorly on my new computer, mednafen is too picky about games images and renders games only at the native PS1 resolution. RetroArch also supports .chd file format allowing to reduce images size greatly with chdman utility. The new Ozone UI is much better than the old one. I've finished some PS1 games, now I'm playing Parasite Eve 2.
I also recently switched to RetroArch with Beetle PSX HW core for PS1 emulation. ePSXe runs very poorly on my new computer, mednafen is too picky about games images and renders games only at the native PS1 resolution. RetroArch also supports .chd file format allowing to reduce images size greatly with chdman utility. The new Ozone UI is much better than the old one. I've finished some PS1 games, now I'm playing Parasite Eve 2.
Indie short FPS 'Monument' has an overhaul update almost five years after the original release
23 Mar 2020 at 8:18 am UTC
23 Mar 2020 at 8:18 am UTC
Quoting: Whitewolfe80weapon models were increased in size because its less to rendor on screen at one time ie better frame rate.Wrong. A weapon is rendered after everything else is, its size affects nothing. It's just gamedevs trying to make their models look cool and more powerful.
Wrath: Aeon of Ruin engine source code released - a quick look
16 Mar 2020 at 11:25 am UTC
16 Mar 2020 at 11:25 am UTC

(unfortunately, it doesn't work as I hoped)
(unfortunately, it doesn't work as I hoped)
MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan
15 Mar 2020 at 2:29 pm UTC
15 Mar 2020 at 2:29 pm UTC
Quoting: flightlessmangoframe_timing is on by default, so you need to set it to off frame_timing = 0Thanks!
Wrath: Aeon of Ruin engine source code released - a quick look
15 Mar 2020 at 1:43 pm UTC Likes: 1
15 Mar 2020 at 1:43 pm UTC Likes: 1
Is there any difference between SDL2 and GLX versions? Is one of them better than another in any way?
MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan
15 Mar 2020 at 1:28 am UTC
15 Mar 2020 at 1:28 am UTC
I have commented 'frame_timing' in MangoHud.conf, but the frametime line graph is still being displayed. How to turn it off? Changing other options works fine.
What have you been playing recently and what are your thoughts?
12 Mar 2020 at 12:12 pm UTC
12 Mar 2020 at 12:12 pm UTC
Is it a GNU/calf?
Get political in the free retro platformer 'Super Bernie World' out now
10 Mar 2020 at 2:11 pm UTC
10 Mar 2020 at 2:11 pm UTC
Quoting: wvstolzingThe folks who made this probably didn't want to cause animated gifs of Bowser McCheetof*ckwit owning 'the player' circulating around the internet.Hmmm, sounds reasonable.
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