Latest Comments by Sabun
Founder Of Larian Studios Teases Divinity: Original Sin Enhanced Edition For Linux
13 Aug 2015 at 6:12 pm UTC
13 Aug 2015 at 6:12 pm UTC
Quoting: Mountain ManConsidering that they've made and broken similar promises in the past, you'll understand if I don't suddenly believe them now, and I'm not going to believe any of their claims about the Linux version until I see the "buy" button in the Steam for Linux client.I understand completely, and you have every right to feel the way you do.
But to be honest, at this point, I probably won't be buying their game even though I was interested in it at one time simply because it would feel like rewarding bad behavior.
Founder Of Larian Studios Teases Divinity: Original Sin Enhanced Edition For Linux
13 Aug 2015 at 1:18 pm UTC
13 Aug 2015 at 1:18 pm UTC
It looks like we do have to push them quite a bit for more information, but they are willing to respond. I asked for this confirmation of proof several hours ago here [External Link] and Swen honored it with that Twitter post.
Yes, we've waited absurdly long, but it looks like they really are trying to fulfill that promise now. While I am wary of the 2nd kickstarter still, at the very least Larian took one step forward today in proving to us their efforts.
Yes, we've waited absurdly long, but it looks like they really are trying to fulfill that promise now. While I am wary of the 2nd kickstarter still, at the very least Larian took one step forward today in proving to us their efforts.
Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 Aug 2015 at 12:24 pm UTC
@wolfyrion, I understand your dismay. After so many awesome releases this year, I've become impatient haha.
12 Aug 2015 at 12:24 pm UTC
Quoting: GuestRight this moment I don't have time to find it, but it trawl through the comments from the unified GL rendering system. I think it might have been in there - someone from Unity3D actually commented about it.Thank you mirv, I think I've found a mention of it in the release notes here [External Link].
While there might be a GL2.1 context right now, behind the scenes there are checks for extensions, etc, that mean you're not limited to GL2.1 in reality - and improvements to that have come out of the code cleanup efforts. While official GL.3x or GL4.x might be nicer, it's not as bad as being stuck with pure GL2.1.
Linux: Enable experimental GL core profile mode (via -force-glcore and friends)It's also listed as full OGL 4.5 support for the Linux standalone in Unity 5.3 roadmap here [External Link], which is awesome!
OpenGL 4.5 support in Windows & Linux Standalone and EditorI'm not sure how it's currently activated, but it looks like the default is definitely OGL 2.1. If the current Linux game is built with Unity 5.2.03B or newer, then us players should be able to force the experimental OGL support via Terminal or Steam's launcher I think (needs verification). Otherwise it will still remain OGL 2.1.
@wolfyrion, I understand your dismay. After so many awesome releases this year, I've become impatient haha.
Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 Aug 2015 at 10:51 am UTC
I can only seem to find information that says the experimental support is still not yet ready for Linux or OS X, but is already running for Windows.
12 Aug 2015 at 10:51 am UTC
Quoting: TakIt will? Unity 5.2 will introduce experimental support for newer OpenGL core profiles on Linux.Could you kindly point me to where you got this information regarding Unity 5.2? I'd like to read about it further.
I can only seem to find information that says the experimental support is still not yet ready for Linux or OS X, but is already running for Windows.
Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 Aug 2015 at 10:35 am UTC
From my understanding, a post of theirs from May this year [External Link] states they have experimental OGL support upwards to 4.5 in Unity 5.1. Quoting them:
So, at least in Unity 5.1 still, it will default to the legacy GL renderer which is OpenGL 2.1 in the final build as far as I can tell. I don't see a mention of change for this in Unity 5.2 either. It would seem anything greater than 2.1 is still Windows-only right now.
12 Aug 2015 at 10:35 am UTC
Quoting: GuestCode cleanup will show very significant benefits. I think they're already moving away from GL2.1, unless I'm mistaken - or at least they use extensions better so that you basically get GL3.x out of it anyway. We've already seen a lot of this with Unity 5.x, which runs much nicer than previous versions.Significant to which platforms the most? What exactly are the benefits? They don't mention it in the slides as far as I can see which is why I'm skeptical. It's extremely vague. It focused almost entirely on DX12 thus we have nothing to go off. If they can show slide after slide of changes for DX12, why not for OGL too?
I rather suspect that HLSL - > SPIR-V will block them implementing Vulkan for a little while. That seems to be a large concern for them, and justifiably so.
From my understanding, a post of theirs from May this year [External Link] states they have experimental OGL support upwards to 4.5 in Unity 5.1. Quoting them:
desktop OpenGL: all versions from 2.1 to 4.5 (desktop OpenGL support is experimental in 5.1)This is so far the only mention of it that I can find, and oddly enough it's in a post regarding mobile. While their documentation for the scripting part of their engine is very good, I find that much of the other information regarding their engine is very difficult to discover (lots of old links lead to dead pages).
So, at least in Unity 5.1 still, it will default to the legacy GL renderer which is OpenGL 2.1 in the final build as far as I can tell. I don't see a mention of change for this in Unity 5.2 either. It would seem anything greater than 2.1 is still Windows-only right now.
HTC Vive Plans Linux/SteamOS Support For Day 1
12 Aug 2015 at 9:55 am UTC Likes: 1
12 Aug 2015 at 9:55 am UTC Likes: 1
I've only had the liberty of playing with an Occulus Rift (DK2) + Leapmotion for a short while, but if you tried it Liam I think you'd actually really enjoy it.
This is coming from someone who wears glasses and generally dislikes things on his head.
The immersion is on a different level than anything in the past!
This is coming from someone who wears glasses and generally dislikes things on his head.
The immersion is on a different level than anything in the past!
Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 Aug 2015 at 9:43 am UTC Likes: 2
12 Aug 2015 at 9:43 am UTC Likes: 2
From the slides (since there's now way currently to actually see the live presentation), it would seem their ONLY focus is DX12. That really sucks. DX12 will only benefit the Windows Desktop platform and possibly Xbox One.
This leaves out:
1. Android
2. iOS
3. Linux desktop
4. Mac OSX desktop
They write in the slides that DX12 forced them to cleanup code, which benefited all the other platforms as well. I doubt it's anything truly significant though.
This will mean near future versions will still have the hampered OpenGL 2.1 code they're using for Linux. This was a disappointment to me, since I make use of Unity3D almost every day. I was looking forward to more OpenGL pro-activeness with the recent announcement of the Linux IDE in the works.
This leaves out:
1. Android
2. iOS
3. Linux desktop
4. Mac OSX desktop
They write in the slides that DX12 forced them to cleanup code, which benefited all the other platforms as well. I doubt it's anything truly significant though.
This will mean near future versions will still have the hampered OpenGL 2.1 code they're using for Linux. This was a disappointment to me, since I make use of Unity3D almost every day. I was looking forward to more OpenGL pro-activeness with the recent announcement of the Linux IDE in the works.
Contagion Linux Version Still Happening, Developers Discussing With Valve To Move To A Newer Engine
10 Aug 2015 at 3:52 am UTC Likes: 1
10 Aug 2015 at 3:52 am UTC Likes: 1
Quoting: pedrojmartmAfter having Dying light on linux, i don't think i'll play another Zombie game, Dying light is AMAZING! it will be hard to be better (for another Zombie game).Very true, Dying Light is awesome! The first triple-A title I finished from beginning to end in online co-op on Ubuntu. Never thought I'd live to experience that :)
Nvidia To Show Off Vulkan On NVIDIA GPUs & An OpenGL Linux Graphics Debugger
7 Aug 2015 at 10:52 am UTC
EDIT:
7 Aug 2015 at 10:52 am UTC
Quoting: IvancilloI'm not surprised.I did not know that, that's seriously depressing but thank you for sharing that knowledge with me.
That also happened in the past when AMD talked to support OpenCL rather than CUDA :
-nVidia was the very first graphics vendor in doing an OpenCL hardware accelerated implementation. Not AMD.
EDIT:
Quoting: GuestTo be fair, nVidia typically releases early, often broken, versions where as AMD lets it cook a bit more internally. It happens with OpenGL versions too. There's a reason everyone was stuck with the horrible way of opening GL2.x context before they could open a GL3.x context.That is true as well, first out the gate is not always better. However, it also shows a lack of dedication to not support a specification that they helped build from the ground up. If a competitor beats you on your own race track, somethings wrong. EDIT2! To clarify, I'm not saying AMD's beaten yet. It's just a sinking feeling when I see Intel and Nvidia with more to show for it than AMD seemingly does for now. Let's hope AMD surprises us all for the best!
First out the gate isn't always better.
Nvidia To Show Off Vulkan On NVIDIA GPUs & An OpenGL Linux Graphics Debugger
7 Aug 2015 at 10:26 am UTC Likes: 4
7 Aug 2015 at 10:26 am UTC Likes: 4
If Nvidia really are out the door first with Vulkan support (disregarding the Intel driver Valve made), I will be disappointed.
Not in the efforts of Nvidia, but in AMD's skill. Vulkan is their brainchild, since it spawned from Mantle. I really thought AMD would be on top of it this time. There's still time until what's announced, but I feel it in my gut that AMD probably isn't that interested in it as they are in DX12.
Not in the efforts of Nvidia, but in AMD's skill. Vulkan is their brainchild, since it spawned from Mantle. I really thought AMD would be on top of it this time. There's still time until what's announced, but I feel it in my gut that AMD probably isn't that interested in it as they are in DX12.
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