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Latest Comments by Leopard
OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
5 Jun 2018 at 6:41 pm UTC

Quoting: Mountain Man
Quoting: JanAs a developer, if you also plan to release on iOS (which is the biggest mobile gaming platform) you have to support Metal anyway.
Pretty sure Android dwarfs iOS in that arena.

At least according to this source, Android sits above 80% of the market while iOS is less than 20%:

https://www.idc.com/promo/smartphone-market-share/os [External Link]
Income wise it is the opposite.

OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
4 Jun 2018 at 11:38 pm UTC

Quoting: elmapul
Quoting: PsychojauApple and Microsoft are insane. They want to think about their platforms as gaming consoles. When you port a graphical application on PS4, you have 2 APIs : 1 high level and one low level specifically made to optimize the rendering for a specific hardware. Here, they don't have this excuse. The hardware is never the same, so you need some kind of "adaptable" APIs. Vulkan is the logical, pragmatic solution.
They are trying to steal as much freedom as they can, imprisoning their users / developers to squeeze out as much cash flood as possible for themselves and only them *mwahahaha*... in the multi-platform era : They are insane and dangerous !
I hope Atari VCS will be a success (near 10000 donators ! ^^ ). I really do !
10.000 donators isnt enough.
atari vcs made 2,512,524 until now, i dont know how they will end, but ouya made 9 millions in their campaing and their console was an disaster.

why would you develop for an platform with 10.000 users when you can develop for an platform like ps4 with 70 millions of users?
ouya focused on indie developers, but sony added suport for indie games on ps4 and a touchpad killing all the ouya apeal, even the developers who tried couldnt afford to make games for ouya.
even if everyone who purchased an atari vcs purchase your game, that is not enough to justify an port of an game that sell millions on other platforms
So true.

OpenGL to be deprecated in the next macOS release, could mean interesting things for Linux gaming
4 Jun 2018 at 10:35 pm UTC Likes: 1

Quoting: Avehicle7887
Quoting: CyrilWow, what a day. :huh:
With this news, we'll see soon or later what devs will continue to support us (Vulkan move) and what devs won't.
It might be interesting... support Linux because it can brings more customers or because It's a Free/Libre OS?
I'm a bit afraid that we can loose some devs/porters. So wait & see...
For some time now we have been getting ports that the Mac users don't, a few examples are Ruiner and Vaporum. Hopefully devs will continue to see that although small, there's profit to be made in Linux, not to forget the great improvements it made on the desktop.
Actually , going OpenGL will be meaningful for small devs who wants to aim PC only and have very small chances to make it a story of success.

Otherwise , if you want to aim for mobile too Vulkan is the only way now. Since you can expand your available platforms to MacOS and Ios thanks to MoltenVK.

On AAA wise , nothing changed. Dx11 will be the dominant api (W7 , 8 and 10 ) since mobile devices are not capable to run them and Linux user base is simply not worth it.

A new Rise of the Tomb Raider patch is out for the Linux version
4 Jun 2018 at 7:42 pm UTC

Quoting: afettouhiDoes the game still freeze if an application in the background steals focus like Telegram etc.? Or has that been fixed?
Afaik it is fixed on 396.18 driver , not on stable branch yet.

A new Rise of the Tomb Raider patch is out for the Linux version
4 Jun 2018 at 6:57 pm UTC Likes: 3

Also you can hear porting process of RoTR and various titles from Alex Smith ( Feral Interactive Vulkan Lead Dev , Linux Dev ) to Vulkan , from this video of Vulkanised 2018. Newly published.

https://youtu.be/ptakmFGcIRU [External Link]

The GOG summer sale is now live
4 Jun 2018 at 6:46 pm UTC Likes: 2

Quoting: Guest
Quoting: adamhmAs usual, older/classic games currently on sale on GOG that I've made
How reliable are these Wine-wrapped games? I've never bought a Wine-wrapped game before, so I don't know what's involved, or how compatible they are, or how much setup I have to do.

I would consider buying some of the older ones that have no chance of coming to Linux (but I won't buy anything that may have a native port coming).

Any info is appreciated.
These games are NOT Wine wrapped by default. These are scripts that contains certain Wineprefixes for certain games.

So ; if you buy them you would end up buying a Windows game , not a Wine wrapped game by default.

Beep boop the Feral Interactive port radar has a UFO sighting for a new Linux port
31 May 2018 at 8:16 pm UTC Likes: 2

Quoting: BeamboomIt's almost guaranteed not to be Agony [External Link]. Why? Cause it is SLAYED by the reviews. Feral has, as far as I can recall, never ported a game with really bad reviews apart from the first F1 title (F1 2015). Apart from that one title it's been top shelf titles throughout the entire catalogue.

So no way they'll touch a game with a metascore of below 50. Nope.
Dawn of War 3

You can now pre-order the Linux-powered Atari VCS games console, a lot more details revealed
30 May 2018 at 6:45 pm UTC Likes: 1

That hardware is even garbage these days , i can't think the state at 2019.

POSTAL Redux, the revamp of the classic brutal shooter adds Linux support
29 May 2018 at 10:31 pm UTC Likes: 3

We know being a Linux gamer is hard enough already, so this is something we're very happy to finally deliver.
That is not true at all , this message sounds like there are just bunch Tuxkart'ish games out there for Linux. Sure , we don't have all games but that statement is just silly.

SEGA Mega Drive and Genesis Classics now officially supports Linux with a big update & price drop
29 May 2018 at 5:58 pm UTC

Quoting: KithopHuh. Even after uninstalling & reinstalling it, and using the Verify Integrity of Files thing, I'm not getting anything beyond the raw ROMs and manuals it seems. No front-end or anything, and of course it launches with an error to that effect. I'll give it another couple days and try again, maybe.
steamapps/common/Sega Classics $ find .
.
./uncompressed ROMs
./uncompressed ROMs/GAXE_W.68K
./uncompressed ROMs/SONIC_W.68K
./uncompressed ROMs/SONICSPI_U.68K
./uncompressed ROMs/SONIC3D_UE.68K
./uncompressed ROMs/SONIC2_W.68K
./uncompressed ROMs/Sonic_Knuckles_wSonic3.bin
./uncompressed ROMs/ROBOTNIK_U.68K
./data
./data/g0005.pak
./data/g0008.pak
./data/g0031.pak
./data/g0014.pak
./data/g0041.pak
./data/g0021.pak
./data/g0042.pak
./manuals
./manuals/GA_PC_MG_EFIGS_US.pdf
./manuals/13 STH2_PC_MG_EFIGS_US_v6.pdf
./manuals/S3DB_MG_EFIGS_US.pdf
./manuals/DRMBM_PC_MG_EFIGS_US_150ppi.pdf
./manuals/14 S3K_PC_MG_EFIGS_US_v6.pdf
./manuals/STH1_PC_MG_EFIGS.pdf
./manuals/SS_PC_MG_EFIGS_US_150ppi.pdf
Go to Steam settings and clear the download cache.