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SteamOS had another beta update recently, new Steam Play Proton version 4.2-4 is out
14 May 2019 at 10:12 pm UTC Likes: 2

Valve's really working hard for us. That's a real pleasure.

But what do you think: Could Valve also be planning to port games to Stadia in the future or something like that?

BattlEye now say they're working with Valve to support Steam Play
11 May 2019 at 7:36 pm UTC Likes: 4

Valve brings DRM and Anti-Cheat to Linux and people love it. Including me.

We have to say it honestly: Without Valve, Linux and games would never have worked out. That's why other people take Linux seriously as a gaming platform. FeelsGoodMan.

Two Point Studios (Two Point Hospital developer) has joined SEGA, more games are on the way
9 May 2019 at 9:30 pm UTC Likes: 1

DrMcCoyCan we please stop with this "x joined y" euphemism? Why are we repeating PR speech? State it plain and simple: they've been bought.
Well, if Epic had bought them, the next game would be released exclusively on Epic store without Linux support.

SEGA is much more OS/Store agnostic.

Facepunch Studios have given an update on the future of Rust for Linux, issues with "third parties"
2 May 2019 at 9:30 pm UTC

It's funny how some people now turn their backs on Linux where everything goes in this direction.

What do they want to do if Steam games are streamed via Stadia in the future? What runs on the desktop becomes less and less important. No data center in the world will ever run on Windows. Just because of the license costs.

Steam Play just got two updates with 4.2-3 and 3.16-9, some great stuff included
19 April 2019 at 12:22 pm UTC

Debianeeryay! i wonder if Elite: Dangerous works now. >_> let the testing begin!

Man, Elite has been working for some months now.

I think people mean "is it working straight from the box", not requiring extra hacks to get going. Yes, I know this is Linux, but sometimes time is a factor .

I've almost got it running with Proton. Try it the days again and report. There is still a small problem with the server login. But I hope I have already found a solution. Just got to try it out.

Which would be more than great if you could run ED under Linux on Valve's new VR headset. This is my dream. Okay, not my only one, but one dream.

DXVK, the Vulkan-based layer for Direct3D 10/11 in Wine has a major 1.1 release out now (updated)
7 April 2019 at 10:57 am UTC Likes: 1

YoRHa-2BThis release is a complete disaster anyway, many games seem to be broken at least on some hardware, and of course I can't reproduce any of it.

I removed the release. This is so frustrating.

Maybe a BETA branch for people who want to test? There are so many hardware combinations and games. And DXVK is now used by a lot of people.

Valve have confirmed Linux support for their Valve Index VR headset, pre-orders on May 1st
6 April 2019 at 7:35 pm UTC Likes: 1

Comandante Ñoñardo
devnullNext question is shipping from where. I don't know of any distributor with stock yet.

From the USA. They build that stuff in their own factory.

If Valve don't licence their hardware to third party manufacturers from around the world, it will be a complete commercial failure... It seems that nobody learned nothing from the VIDEOCASSETTE war.

Why? Seems to work fine for the Steam Controller.

I love the Steam Controller and we've got half a dozen in use, so when they're used intensively, they break before their time. I sent one back once. It took two months to get a replacement device because the controller was sold out in the meantime. Valve can apparently only produce the controller in very small quantities.

Valve are having a rethink with Artifact, no updates due soon as they look to address the major issues
31 March 2019 at 6:21 pm UTC Likes: 1

tmtvlI don't like Artifact. The lanes concept makes the game feel too confusing and I don't like the end-of-turn shop mechanic.

The $20 is already a discount on the booster packs you get from the game. You have already paid for the cards and not for the game. The game is already free, only that you are forced to buy the (overpriced) booster packs, if you'd like to see it that way.

Valve would have to buy back your cards. However, prices have fallen sharply. Many people have made a plus with Artifact. Valve doesn't have your money anymore.

tmtvlI played a bit of Yu-Gi-Oh back in the day, and I had a lot more fun with that than with Artifact. If they do go F2P I hope I get a refund, otherwise I would be rather miffed.

The main problem with Yu-Gi-Oh!, Hearthstone and other TCG is that there is no Linux version. I don't feel like sinking hundreds of Euro and hours into it just to bounce off an anti-cheat one day.

Okay, I have other problems with Artifact now. But at least it runs natively under Linux.

Valve are having a rethink with Artifact, no updates due soon as they look to address the major issues
31 March 2019 at 4:23 pm UTC Likes: 1

It makes me sad, because Artifact has become my absolute favourite game with more than 500h playing time.

I don't understand what Valve means by "deep-rooted issues with the game". Once you get deep into the game, it's probably the best online card game of all time. Only most don't get that far at all. Permanent payment barriers and an entry that works like a kick, make people give up the game after a few hours.

So the main thing is that there is no F2P mode, although that could be done already. You could just let people play without boosters and the card market. Especially in draft mode you can have a lot of fun and get to know each card bit by bit. That's really great. Paradoxically, you can't play a draft against a friend outside of tournaments. Why not? Many of the discrepancies Artifact currently has. And this state is supposed to be frozen now? Even if only small changes are needed to greatly improve the gaming experience? And what Artifact really lacks is an expansion of the cards. Does it make sense to freeze it now? I have my doubts.

Who buys Artifact now? Nobody. But there is still no F2P mode. Does that still make sense?

In any case, Valve should now provide an F2P version so that the game is not completely forgotten. And I say that as someone who has invested over 100 Euros in the game.

As I said, it's my favorite game right now and it would be a shame if it broke. A small loss for Valve maybe, but a big one for all gamers and lovers of TCGs.

Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 March 2019 at 6:42 pm UTC Likes: 2

rkfgOn topic: I guess there's not many ways left for Valve to fix this. If they want the game to live they have to go F2P and monetize it as usual *tips fedora*. Or it will really die in a couple of months. I personally stopped playing because of the game pace. The timer is too quick and I need to make too many decisions getting all nervous and missing opportunities. I'm fine with RNG, lack of progression, paid cards etc. but I can't play it at this speed. And there's no relaxed play option. Also no casual draft mode which is plain stupid, you can only draft against randoms and not your friends.

Nice not to be alone with this. I can only support these points. But Artifact has become my favourite game. I play it almost every day. I've come to terms with the timer.

That we can't make a draft against a friend is really a pity. A work-around is starting a tournament. But for that you need 4 people. But maybe we could organize something via GOL?

I would appreciate more than F2P if Valve would make Artifact open source or at least heavily modifiable. There should also be an API to register your purchased cards against Steam when playing on a community server. This would allow the community to run its own servers and still make sure that people play with officially bought cards. This keeps trolls away and helps to create a real TCG community.

Until then, I would be happy if we at GOL could perhaps organize Artifact tournaments. I would like to do something for Artifact. It's such a nice game. My favourite game now.

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