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Latest Comments by monnef
Richard Stallman has resigned from the Free Software Foundation and MIT
17 Sep 2019 at 5:53 pm UTC Likes: 1

Quoting: Liam DaweIt has absolutely nothing to do with opposing views. It's about people having respect, once people start losing that and going wild, comments can be closed or offending users posts removed. If people follow our rules, there's no issue.

As I've said for a long time, opposing views are welcome. Respect however, has to be shown to fellow readers.
Respect for a person is earned, not freely given. I will try to be polite, respect other's opinions, but I will not implicitly respect them, revere them.

Why preemptively disable comment sections then? I can only conclude from your actions that it was clear to you that your article was biased, you found your opinion morally superior (which is of course strongly subjective and likely to change with age, yours or in general) and you closed comments section to censor opposing views. I simply viewed it as "My position is so weak, my arguments are not fact-based, so they cannot withstand a rational discussion, a public scrutiny, so I choose to silence my opposition.".

So, if my opinion, which is not targeted at an individual user, on an arbitrary term X would be that "they should have no extra rights because of X", "they should not be (even 'positively') discriminated" or "I view X as a mental illness", would my comment not be censored? I would be merely stating my view, my opinion, wouldn't I?

Quoting: Liam DaweFor pointing out corrections, we have a dedicated bit above comments in a very defined box for people to use any time.
Which when comments are closed will see only staff, and only after some time (comments are instant), and only if staff deems it necessary and have time a correction will be added. Also that does not address the other reasons for comments I listed.

PS: It's entirely possible I misunderstood something (e.g. the respect part), English is not my native language after all.

Canonical have listed what 32bit packages they will continue to support through Ubuntu 20.04
17 Sep 2019 at 5:02 pm UTC Likes: 4

Quoting: GuestAt least this is public and stated well in advance. Maybe this needs a little bit more publicity ? I hope this time nobody will be taken by surprise.
At least they seem to be learning. :)

Quoting: GuestThat said, Manjaro looks very good.
Migrated from Ubuntu (Kubuntu 16.04) to Manjaro like a month ago and so far I can only recommend it. KDE-wise, under Manjaro there is significantly less bugs related to multi-monitor and multiple audio outputs from GPU. Package-wise - it's brutal that probably everything I need is in official repository or glorious AUR, under Ubuntu I had to install a lot of stuff via PPAs (I had dozens of PPAs) and few manually without package manager (and with a few I failed, because packages in Ubuntu were too old and I was too afraid of breaking something I gave up). Frankly, I was expecting a lot of issues and manual work from Manjaro, but I believe it was actually less work to setup (encryption of all drives including OS, mounting, backups, dev tools and such things) than Ubuntu few years ago.

Richard Stallman has resigned from the Free Software Foundation and MIT
17 Sep 2019 at 4:40 pm UTC Likes: 4

Well, as others wrote, another victim of cancel culture. Sadly, it has become a norm, we live in an age of Code Of Conducts which are crafted and pushed through not to improve work/community relations, but only to ostracize people with opposing opinions (often political ones). Where are the times when it would make it headlines if some (semi) public figure was banned from social network or kicked from work because of politely stating facts - as in based on science, not feelings or opinions. If you don't believe me, just search for James Damore and read his memo (I believe there was also a famous evolutionary biologist kicked out from university, because he dared to voice to press a scientific fact accepted by overwhelming majority of scientists in the field; or an ex-muslim kicked from twitter because he quoted the holy book).

Quoting: Liam Dawethe comments can be closed at any time.
Yeah, threatening to closing discussion, because someone can't handle opposing views (like at the Ion Fury article)? When you want a civilized discussion/community, why not just censor naughty words, if it becomes heated, instead of ruining it for everybody? ?

It is interesting, looking back in time, I realize I gradually stopped reading all news portals which started censoring opinions they disagreed with or removing discussions entirely. I guess it's probably because there are many times when comments are as, or even more, useful than the article itself (e.g. pointing out factual errors or biases, updates to the news, links to other sources if a reader wants to educate himself on the topic).

Rockfish confirm EVERSPACE 2 will not go exclusive to the Epic Store, Steam is the "best platform" for indies
10 Sep 2019 at 2:14 pm UTC Likes: 8

Quoting: Liam Dawe
Quoting: TcheyI'm absolutely no expert, and with my non-expert view, i'd think itchio is better for indie to launch or prelaunch, because less cut. Then when you get some traction from the first players (free advertisment from youtube, forum, twitter etc), and you have fixed the first annoying bugs or balance etc, you can better second launch on Steam and avoid the "Negativers", or part of them.

Or not.
Less cut, but a massively reduced audience too.
Also severely more limited in terms of publishing (do they have even branches? regional pricing?).

Quoting: Liam Dawebut a massively reduced audience too
To illustrate your point I'll add some numbers from our very small, free, average (maybe even bellow average) indie game without any marketing:

Steam: over 90 000 visits
itch.io: 52 views

Steam: ~270 unique downloads
itch.io: exactly 5 (yes, FIVE; not even sure if unique)

Don't get me wrong, I like itch.io - store front setup was quick, same goes with setting up the download, nor did they have any special requirements or additional costs. I think it is ideal for hobbyists and maybe starting studios, to share early projects, start building community.

Even though I suffered a lot with setting up stuff on Steam, waiting to reject build several times and fix "issues", waiting for store page to be approved and then waiting arbitrary time period even longer before it could be shown to users, in the end, I believe Steam is worth the money and the effort if you intend to make money with your game (we really didn't intend to, it was rather done to test the waters).

BTW share of Linux downloads on itch.io was 40% :D.

FOSS voice chat application Mumble has finally put out the massive 1.3 overhaul
10 Sep 2019 at 12:07 pm UTC

I recently switched from old Kubuntu to Manjaro, so after few years of occasional old Mumble use, I got the new version from Manjaro. GUI is considerably better, but the sound quality is appalling - constant crackling, few seconds delayed echo from headphones and other people. I tried turning off everything which seemed it could be causing it (noise reduction and similar), I double checked it is using correct devices (which work in other software), but I still can't use it, it's just too broken. Anyone having same issue or any idea how to resolve this?

I switched to Matrix/Riot, but I would prefer to continue using Mumble :'(.

Putting a Linux game on Steam: Missing Executable - a common pitfall for game devs
13 Aug 2019 at 11:05 am UTC Likes: 4

Quoting: liamdawe...we're waiting on confirmation about getting a shot from Steam's own developer section which likely is confidential.
I have released a game half year ago on Steam and every page in administration has noted in footer that it is under NDA (or something similar).

That said, I did some "ducking" and found tutorial videos on steamworks are public, so maybe take a screenshot from those? https://www.youtube.com/watch?v=SoNH-v6aU9Q [External Link]

A look at how Steam Play is doing, based on the ProtonDB reports from July
7 Aug 2019 at 6:33 pm UTC Likes: 2

Quoting: dreamer_
Quoting: monnefMeasured https://www.protondb.com/help [External Link] (to not pick up images and other page specific stuff) and got 1.9MB (transferred only 642kB), so nothing extraordinary, just average compared to an year old stats, so probably bellow average now = lighter than average.
This is probably the least important out of the points I listed. But just so we are clear. Clear cache, visit main page (help page size is rather meaningless): 2.6MB transferred, 5.8MB of resources, 31.51s of load time. Now navigate to "Explore": 6.3MB transferred, 12.8MB of resources; now click "Lack reports": 13.1MB transferred (!), 21MB of resources (there is NO information shown on this page aside of 50 small thumbnails - where does 13.1MB of compressed data come from? - this is not normal). Each visited page adds several more megabytes.
I have looked at it and most comes from game "headers" (images), some rather large - e.g. "Yu-Gi-Oh! Duel Links" has 1MB. (My results were slightly less than you posted, probably because content changes. I had cache disabled entirely in FF.) This doesn't seem to be really a problem in ProtonDB, it just uses images from Steam. The page is probably optimized only for desktop, so there doesn't need to be any special considerations when it comes to content and script sizes. To be honest, I don't think the creator is doing much/any profit from the page, so it is no wonder it's done in nice and comfy tech without too much thought for optimizations. I myself often use open source (similarly to ProtonDB also freely provided to others) toy projects to test new tech and usually don't really go too far with optimizations unless I have troubles with performance. BTW I for one really like sharp images (which results in bigger file sizes), so many pages are ignoring HiDPI users...

Quoting: dreamer_
Quoting: monnefI don't see any unusual tech, it seems to be an SPA in React with css modules and/or css-in-js. Sure, it won't be trivial to write userscripts/addons for it, but since they seem to retain some readable information in css classes (as prefixes), it shouldn't be too hard to collect all classes at start, build translation table and use this table later.
There are no "all classes at start". They are loaded dynamically, each click generates hundreds, maybe thousands of classes with new prefixes.

I tried, I failed, lost several hours. I just want to have a link to PCGW for each game - next to e.g. GitHub search link (e.g. via PCGW search) - this was my first feature request to ProtonDB (almost a year ago) but it was never implemented. React is designed to make this *borderline* impossible. If you know how to do it, or have an example of webextension working with a React page (any extension, any React page), I am all ears.

Quoting: dreamer_I agree with other points. I hope it gets better...
I am definitely salty, as I was quite active on ProtonDB Discord until ~January 2019. I lost hope :(.
I hacked together a small userscript [External Link] (tested in FF with Greasemonkey and Chromium with Tampermonkey). I hope by PCGW you meant PCGamingWiki. It's not much tested and made very naively, a brute force way (better, a bit more difficult approach would be watching current URL, possibly more performant but more complex could be using mutation observers), but I didn't want to spent too much time on it. I hope it will serve its purpose :).

A look at how Steam Play is doing, based on the ProtonDB reports from July
6 Aug 2019 at 4:19 pm UTC

Quoting: dreamer_
  • Site is very heavy (several megabytes) and full of Google tracking.

Very heavy? I don't really think so. Here are some averages from https://www.machmetrics.com/speed-blog/average-page-load-times-websites-2018/ [External Link] :
Industry  United State  United Kingdom  Germany  Japan
Automotive  2.1 MB  2.6 MB  2.6 MB  2.5 MB
Business & Industrial Markets  1.6 MB  1.8 MB  1.5 MB  1.8 MB
Classifieds & Local  1.6 MB  1.6 MB  1.2 MB  2.1 MB
Finance  1.3 MB  1.3 MB  1.3 MB  1.7 MB
Media & Entertainment  1.9 MB  1.7 MB  1.4 MB  2.5 MB
Retail  2.1 MB  2.2 MB  2 MB  2.6 MB
Technology  2.3 MB  1.9 MB  1.7 MB  2.7 MB
Travel  2 MB  1.8 MB  1 MB  1.8 MB


Measured https://www.protondb.com/help [External Link] (to not pick up images and other page specific stuff) and got 1.9MB (transferred only 642kB), so nothing extraordinary, just average compared to an year old stats, so probably bellow average now = lighter than average.

Quoting: dreamer_
  • It is impossible to write browser extensions for it due to technologies used.
  • I don't see any unusual tech, it seems to be an SPA in React with css modules and/or css-in-js. Sure, it won't be trivial to write userscripts/addons for it, but since they seem to retain some readable information in css classes (as prefixes), it shouldn't be too hard to collect all classes at start, build translation table and use this table later. Also one doesn't need to select only by classes (many classes are just numbered without any readable text), when I was writing skins/tweaks (userscripts) I often had to use matching by content (text) or by hierarchy (get one easily addressable node and walk a tree from there, e.g. by css `.header` then get second child and then first child). Sure, not trivial, but it is definitely possible.

    ---

    I agree with other points. I hope it gets better...

    The developer of Gloomhaven wants to see what kind of demand there is for Linux support
    5 Aug 2019 at 12:28 pm UTC Likes: 1

    Quoting: gabberJust played 'Human Fall Flat' this weekend to find out they dropped Linux support. Same talk:
    Unfortunately we've made the decision to discontinue Linux support so we can focus on new content and features for Windows and Mac versions.
    Breaking product after release? Isn't this illegal, like fraud or something?

    Unity 2019.2 released with lots of new features, improvements and fixes
    31 Jul 2019 at 1:15 pm UTC

    I wonder if they have fixed or are working on the horrible performance issues of editor under Linux.