Latest Comments by jens
Linux distribution Solus joins Open Collective for funding hardware and developers
31 May 2021 at 3:43 pm UTC
31 May 2021 at 3:43 pm UTC
Nice to see the dark plata theme together with the papirus icon theme. Those are the first packages I use to install on my vanilla Gnome 3 setup (Fedora).
Days Gone makes with the working on Linux with Proton Experimental
23 May 2021 at 11:42 am UTC Likes: 1
That said, I haven't done the math, I could be far off..
23 May 2021 at 11:42 am UTC Likes: 1
Quoting: LanzLet's be honest, they aren't making money from their work on Linux/Proton, and I doubt they ever will.I wouldn't be so sure about this. It is not like they are working with 500 people on the Linux support. I could imagine that the number of sold titles due to Proton, I mean the 30% cut of that, covers quite a bit of what Valve invests into Linux land..
That said, I haven't done the math, I could be far off..
Days Gone makes with the working on Linux with Proton Experimental
22 May 2021 at 9:12 am UTC
22 May 2021 at 9:12 am UTC
Are there really people out there looking for more pandemic? :) (Sorry, could not resist)
Anyway, really cool how fast this moves. I guess once the public beta by all Windows users is over in a few weeks, the bits and pieces have landed in stable Proton.
Anyway, really cool how fast this moves. I guess once the public beta by all Windows users is over in a few weeks, the bits and pieces have landed in stable Proton.
Steam Play Proton gets a few quick fixes in the 6.3-4 release out now
15 May 2021 at 6:44 pm UTC Likes: 2
15 May 2021 at 6:44 pm UTC Likes: 2
PS: Since VR got some attention here, Star Wars Squadrons in VR is actually really cool. Though note, it is single player only on Proton due to EAC.
Steam Play Proton gets a few quick fixes in the 6.3-4 release out now
15 May 2021 at 6:42 pm UTC
The only launcher I like is the one from Feral, fast, simple with useful options and you can skip it.
15 May 2021 at 6:42 pm UTC
Quoting: rustybroomhandleSucks how often these launchers break Proton compatibility when the games themselves work fine. Most recent example is Mass Effect Legendary Edition.Yeah, it seems those launchers are made by the first available interns... they are breaking all the time (looking at the Rockstar launcher) and seem to use all available, but not suitable, frameworks combined.
The only launcher I like is the one from Feral, fast, simple with useful options and you can skip it.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 8:32 pm UTC
10 May 2021 at 8:32 pm UTC
Quoting: JuliusWell, even with my wheel just fixed to my desk, after a while I consider the hands seen in the game as my own hands and start to wonder why my thumb isn't going up when doing so :). But sure, you need to ensure that your seating and wheel position somewhat matches the in-game positioning, it doesn't has to perfect though. Having good force feedback effects also helps to increase the immersion of driving on a circuit.Quoting: chrisqLike some people above, I'm not interested in VR for flailing around in the room.There are some good flight sims and racers, but the lack of controller tracking (and visibility of controllers in game) kinda leaves it as a half-baked experience for me. Same for those games like Subnautica that support VR but only with a normal controller.
I'm very interested in using it for any kind of car, airplane, spaceship or similar which has static location or cockpit you sit in though. Preferably with a proper wheel or hotas setup.
Any experiences with VR in those sort of games?
The rich interactions with the environment and the gun-play etc. really is more than half the deal with HL:Alyx and you just can't get that with a normal controller.
Maybe if you have a really fully integrated racing chair where the wheel etc. really always is where you expect it even without seeing it...
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 7:28 pm UTC Likes: 2
Having a wheel though is a must, also your seating position should be close to in-game.
10 May 2021 at 7:28 pm UTC Likes: 2
Quoting: chrisqLike some people above, I'm not interested in VR for flailing around in the room.Yeah, I got my kit mostly for racing games. I wont play a racing game without VR anymore :)
I'm very interested in using it for any kind of car, airplane, spaceship or similar which has static location or cockpit you sit in though. Preferably with a proper wheel or hotas setup.
Any experiences with VR in those sort of games?
Having a wheel though is a must, also your seating position should be close to in-game.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 6:36 pm UTC Likes: 4
10 May 2021 at 6:36 pm UTC Likes: 4
Regarding the VR experience itself, I read this somewhere here on GoL and I fully agree with this:
Experiencing a proper VR kit can (only) be compared to the first time playing anything with a 3DFX Voodoo card back in the days. You cannot describe it from pictures or videos, you have to experience it to really get the difference with what has been before.
;)
Experiencing a proper VR kit can (only) be compared to the first time playing anything with a 3DFX Voodoo card back in the days. You cannot describe it from pictures or videos, you have to experience it to really get the difference with what has been before.
;)
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 6:17 pm UTC
10 May 2021 at 6:17 pm UTC
Overall I'm also still really happy with my Index. That said, I recently switched to AMD mostly because of async reprojection, but that turned out to be a disappointing experience. I'm suffering from https://github.com/ValveSoftware/SteamVR-for-Linux/issues/230 [External Link] and https://github.com/ValveSoftware/SteamVR-for-Linux/issues/395 [External Link] , both issues are related to async reprojection and didn't occur on my former NVidia card, though that one (GTX1080) was to weak. I really hope that someone from Valve will look at this. My hopes are limited. Saying it in a polite way: the recent SteamVR versions seem not very Linux focused.
Another thing to note, you'll need an X11 session, Wayland and compositors are still missing some bits and pieces needed for VR, though that will likely arrive at some point.
Another thing to note, you'll need an X11 session, Wayland and compositors are still missing some bits and pieces needed for VR, though that will likely arrive at some point.
VR is absolutely insane, I am officially a convert and it works mostly great on Linux
10 May 2021 at 6:07 pm UTC
10 May 2021 at 6:07 pm UTC
Quoting: CorbenNice writeup!What colors are the LED's on the HMD when you experience that issue? If they are red, you could try the "restart headset" option in the vrmonitor menu. That always helps me when the HMD wont come up.
Yes, VR is nothing you can explain, it has to be experienced. Glad you had a good first impression and only little issues. Meanwhile I cannot restart SteamVR without rebooting. When I quit SteamVR and start it again, the vrmonitor window pops up, and renders on the monitor instead of the HMD. Only a reboot helps for me so far. In combination with the bug, that I cannot restart any game, it's very annoying. With current Beta 1.7.8 at least I can restart games again.
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