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Latest Comments by Ardje
132 of the 250 most highly rated games on Steam support Linux, even more when counting Steam Play
8 Jan 2019 at 12:49 pm UTC

I don't know how that list is compiled. I miss GTA V/online, ARK, and a few others.
I mean: common, a list without GTA V is just incomplete.

Planet Nomads has another update out with new weather types and lots of tweaks
20 Dec 2018 at 5:03 pm UTC

I love what they have achieved so far. And how the community has been able to fuck the physics and create very interesting space ships at a moment that it was not even on the table.
That's probably the biggest advancement so far to be able to load another persons design.
The game in itself is very difficult due to very advanced physics and "microbuilding" of vehicles. In that respect it's more advanced than planet explorers.
I did not care for multiplayer that much, but after seeing what NMS now has in place (small cooperating teams) it doesn't seem that bad.
But I have a hard time on planet nomads to see a goal, except for my standard goal: to build the biggest (moving!) base ever. With trains and stuff like that.

I wish that the developers of NMS, PN, FcE and PE got together and develop the most complete game.

Discord announce a 90/10 revenue split, Discord Store will support Linux
17 Dec 2018 at 12:22 pm UTC Likes: 1

Quoting: Asunow that's something. Still valve has proton and that's a yuge thing.
Valve's Proton is available for use by to the competition.
That's the reason I will keep buying from Steam. Because Valve-tax keeps my total gaming future bright, not only of a few developers.

VK9, the project that aims to support Direct3D 9 over Vulkan has hit another milestone
17 Dec 2018 at 12:14 pm UTC

Quoting: KristianMy point was about various articles, reviews etc being published. When people read about those kind of numbers they react negatively.
People always react negatively. Like me, right now. :-).

Jujubee confirm the submarine disaster game KURSK will be on Linux in Q1 2019
17 Dec 2018 at 12:07 pm UTC Likes: 2

I would love to be able to (pre)pay for games, with steam holding the money until it actually arrives.
My wish list is too big to handle. I will get a message about a game that I have long forgotten about :-(.
Hmmm, prepaying depending on features... (like vulkan or linux).

The excellent SC Controller gamepad tool has two fresh releases available
17 Dec 2018 at 11:49 am UTC

Quoting: ageres
Quoting: kuhpunktDo you have any idea if Valve reached out to this dev?
Why would Valve do that? Valve want you to use Steam while SC Controller is intended for using Steam Controller without it.
I thought their latest goal was to have steam input working outside steam with licenses that make it usable outside the steam store. Valve does a lot of things that benefits not only Valve, but everyone in the gaming community.

Move over Steam Link, there's a Raspberry Pi app in town now
4 Dec 2018 at 9:31 am UTC

Quoting: liamdawe
Quoting: Stupendous ManDoes that mean the Steam platform has or will be ported to ARM? Would be cool to run it my Linux-running ARM Chromebook!
No, it will be pretty useless too since every game would need to then support ARM.
Well, just as proton, it's not hard to emulate x86 in jit.
I assume that games like Divine Divinity should probably run full speed on an odroid with exagear.
The issues is gles (nobody uses it on a pc). I can of course buy a Hikey970 which has full vulkan support. But that would set me back $300.

Move over Steam Link, there's a Raspberry Pi app in town now
4 Dec 2018 at 9:27 am UTC

I want it for the Xu4.
H264 decoding is open and supported (v4l2-m2m)
You can bitblit using gles
And if the hardware decoder fails, the CPU is fast enough to decode it in software without an itch.
So on a xu4 you would be really using standard linux, without hardware specifics.
I thought the adreno's these days also support v4l2-m2m, so it would be a one time build, play on all hardware with generic kernel support.

Steam Link hardware officially walks the plank, there's an app for that
28 Nov 2018 at 12:23 am UTC

Quoting: slaapliedjeSpeaking of the Link, here's some fun I have with my current TV.

I turn on the Link via Steam Controller button... it turns on the TV and brings up the correct HDMI input... but then decides to turn on the PS4 Pro that's connected to it. Which I then have to turn off via it's controller and switch back to the Link's HDMI input because the PS4 made it switch....

Also if I turn off the PS4 Pro, it doesnt' turn off the TV, so when I push the power button on the remote to turn that off... about a minute later the PS4 pro turns back on.

Stupid CEC.
And you might f* that carefully crafted setup by connecting a PC to the hdmi port as some video cards have grounded that line, and it's a bus so it's dead.
Anyway: I've noticed that if I do not turn off the link by hand/steam controller and turn off my tv, which turns off my receiver and puts my tv receiver in standby, it does something on the CEC bus, which in turn causes my receiver to wake up and request stream, which in turn turns on the receiver and we have a night long noises...
The link will keep making noises on the cec bus, so it's unstoppable until I turn off the link first.
My tv-receiver has a lot of CEC settings and this was the best way to handle my girlfriend turning the tv on, and the tv saying that it can't receive anything (which it can't because it's a stupid ass tv that can't handle the 6k channels I have, it stops at 5k with an overflow and just bugs out.

But this is the right procedure: turn on the tv, let anything play it's things with channel switching. Takes about 30s. Then turn on the link, it will switch channels. When finished with the link, turn it off, and then turn off the tv.

Steam Link hardware officially walks the plank, there's an app for that
23 Nov 2018 at 11:07 pm UTC

Meeh...
the steam link just works.
The steam link app works, until it turns off the steam controller.
It still works after that, just without any input. And reconnecting the controller after that is hell.

Oh, I forgot: the steam link app cannot start the stream. That's already a problem in itself.