Latest Comments by Ardje
FortressCraft Evolved has a massive update with a better tutorial and a fresh new look for the worlds
2 Feb 2017 at 12:37 pm UTC
2 Feb 2017 at 12:37 pm UTC
http://steamcommunity.com/app/254200/discussions/0/135507855754586949/ [External Link]
is the detailed update note.
1260h on record, takes 20h to get into it, and now maybe a lot less (due to updated tutorial).
Plays perfect/good enough with a steam controller if you use my bindings.
is the detailed update note.
1260h on record, takes 20h to get into it, and now maybe a lot less (due to updated tutorial).
Plays perfect/good enough with a steam controller if you use my bindings.
An interview with Simon Roth, the developer of space colony simulator 'Maia'
2 Feb 2017 at 10:25 am UTC Likes: 1
2 Feb 2017 at 10:25 am UTC Likes: 1
I think steam needs an overhaul on their reviewing system. Some games are bad, true.
But many games are not and are still rated bad. Why? Because some lame ass user looked at it 5 seconds, couldn't find the "make me happy button" and decides to spread hate.
ARk had so many bad reviews.
Fortresscraft evolved.. bad reviews.
And many other games.
Fortunately there is a thing that shows how long somebody played a game, so you can easily filter out most of the bogus reviews.
There should be a reviewer review. And if someone has more than a 10% downvote score, his review should not ever be part of the statistics. The chance that he really has bad luck is so benign, that it's statistically better for his reviews not to count. Of course it should be viewable, but not part of the statistics.
What's also bad is that if a developer makes a booboo and pushes the bad build, it will generate bad reviews that are never ever revoked.
And yes, I assuming a he, as no one has ever proven to me that there are actual females on steam too ;-). JK.
Edit: actually valve should also use percentiles, if they did not already do so.
But many games are not and are still rated bad. Why? Because some lame ass user looked at it 5 seconds, couldn't find the "make me happy button" and decides to spread hate.
ARk had so many bad reviews.
Fortresscraft evolved.. bad reviews.
And many other games.
Fortunately there is a thing that shows how long somebody played a game, so you can easily filter out most of the bogus reviews.
There should be a reviewer review. And if someone has more than a 10% downvote score, his review should not ever be part of the statistics. The chance that he really has bad luck is so benign, that it's statistically better for his reviews not to count. Of course it should be viewable, but not part of the statistics.
What's also bad is that if a developer makes a booboo and pushes the bad build, it will generate bad reviews that are never ever revoked.
And yes, I assuming a he, as no one has ever proven to me that there are actual females on steam too ;-). JK.
Edit: actually valve should also use percentiles, if they did not already do so.
The Linux GOTY award is now over, here are the results!
31 Jan 2017 at 1:59 pm UTC Likes: 1
But especially the forums were helpful.
To be clear: I have done away with combustion engines, or just 3 just for show. Anything else is solar and geothermal. The base game gets updated regularly (as the developer gets mostly payed by patreon and not by selling dlc) with new things.
And it's perfectly fine to take leave of this game until you have thought things out. One of the best things I did was automate creation of mass storage crate, as I now have about 1.3M items.
I don't know when you stopped, but mass storage got an improvement, allowing for 6 block high storage from a single crate, so 150 items per crate instead of 25.
I balance out my itches with ark: survival, but that's mostly ark: extinction, and now try to get your stuff back within 5 minutes that's near that big carnivore (else your stuff will expire, and you can create that again).
About 95% of my tamed animals gets killed :-(.
31 Jan 2017 at 1:59 pm UTC Likes: 1
Quoting: scaineThe depth of FCE (thanks!) actually ended up putting me off! I sank in about 20 hours or so, experimenting with various maps and methods. The fact that the combustion engines don't work below a certain point was really infuriating, the cold caverns killed me too quickly, finding Lithium took, literally, hours. So it's a bit of a learning curve.I think 20 hours was for me the tipping point. I got to know it, and then I started to see how thinks should be.
But especially the forums were helpful.
To be clear: I have done away with combustion engines, or just 3 just for show. Anything else is solar and geothermal. The base game gets updated regularly (as the developer gets mostly payed by patreon and not by selling dlc) with new things.
And it's perfectly fine to take leave of this game until you have thought things out. One of the best things I did was automate creation of mass storage crate, as I now have about 1.3M items.
I don't know when you stopped, but mass storage got an improvement, allowing for 6 block high storage from a single crate, so 150 items per crate instead of 25.
I balance out my itches with ark: survival, but that's mostly ark: extinction, and now try to get your stuff back within 5 minutes that's near that big carnivore (else your stuff will expire, and you can create that again).
About 95% of my tamed animals gets killed :-(.
The Linux GOTY award is now over, here are the results!
31 Jan 2017 at 10:13 am UTC
My most played games are probably mad-max, ark: survival, SR 3, planet explorer and this beauty. And sometimes TIS-100.
31 Jan 2017 at 10:13 am UTC
Quoting: scaineFortresscraft evolved or http://store.steampowered.com/app/254200 [External Link] on steam. I love openworld and I love building. Fortresscraft really suits both. At first it might seem a bit blocky, but once you get the hang of it... It's advanced automation and still 3D first-person. And the maker (single guy) is always live streaming his work and his 2 cats.Quoting: ArdjeFCE for instance is at 1250 hoursSuspect the answer might be obvious but... what's FCE?
My most played games are probably mad-max, ark: survival, SR 3, planet explorer and this beauty. And sometimes TIS-100.
The Linux GOTY award is now over, here are the results!
31 Jan 2017 at 9:44 am UTC Likes: 2
31 Jan 2017 at 9:44 am UTC Likes: 2
To be clear: any porter is on the top of my most favourite list. Icculus has done so many good ports before it was even a thing. So anyone doing ports, thanks!
Furthermore: I mostly disagree with the lists, but heh, I should have taken the time to help compile the list.
Any game that takes more than 100h of my time is a good game I guess. Rocket League was "bundled" with my controller, and I think I looked at it for 10 minutes. As such I am surprised that no-one had mentioned Saints-Row... Which was definetly the surprise of the year 2016 for me. Alien Isolation, tomb raider, mad max, they were all surprising, but still, the biggest surprise was Saints-Row (early 2016), all others were big and happy surprises, but SR just showed me something has really changed. Deus Ex just was the final confirmation.
There were so many top titles in 2016, I cannot play all of them. Each game needs at least 100h from me to enjoy.
FCE for instance is at 1250 hours, Ark probably more than 100, each of the SR series probably all over 100h.
Man, this has to stop, I also need to work!
Furthermore: I mostly disagree with the lists, but heh, I should have taken the time to help compile the list.
Any game that takes more than 100h of my time is a good game I guess. Rocket League was "bundled" with my controller, and I think I looked at it for 10 minutes. As such I am surprised that no-one had mentioned Saints-Row... Which was definetly the surprise of the year 2016 for me. Alien Isolation, tomb raider, mad max, they were all surprising, but still, the biggest surprise was Saints-Row (early 2016), all others were big and happy surprises, but SR just showed me something has really changed. Deus Ex just was the final confirmation.
There were so many top titles in 2016, I cannot play all of them. Each game needs at least 100h from me to enjoy.
FCE for instance is at 1250 hours, Ark probably more than 100, each of the SR series probably all over 100h.
Man, this has to stop, I also need to work!
Iron Sky: Invasion, the Wine-port from Topware Interactive is out of Beta and on sale
26 Jan 2017 at 2:12 pm UTC
26 Jan 2017 at 2:12 pm UTC
Quoting: Perkeleen_Vittupäähttps://i.wuss.pw/eg.pngThe question in which country it is visible... obviously not NL.
Just ridiculous. Gotta watch throgh a proxy then
Early Access survival game 'Rust' gains Vulkan support in a pre-release
14 Jan 2017 at 10:28 am UTC
14 Jan 2017 at 10:28 am UTC
The biggest thing that prevents me from buying rust is that I need to have friends to play it. As I am pretty a-social, and I don't want to have others having expectations of me when I am relaxing.
Unless it supports a single player mode it would stay that way :-(.
I am quite happy with my survival in ark. Although I realise it would be so much easier to have others with me (the amounts of deaths I can have in 5 minutes, just to get my resources back near a l1 croco), but I do quite allright currently.
Unless it supports a single player mode it would stay that way :-(.
I am quite happy with my survival in ark. Although I realise it would be so much easier to have others with me (the amounts of deaths I can have in 5 minutes, just to get my resources back near a l1 croco), but I do quite allright currently.
The Humble Store winter sale is on and DiRT Showdown is free
13 Jan 2017 at 12:47 pm UTC
13 Jan 2017 at 12:47 pm UTC
Man... I feel guilty if I grab it for $0.00, while paying $80 or so for deus ex.
VP did a great job (still not finished though, no community access, and SR2 lacks some of the audio) with the saints row series.
VP did a great job (still not finished though, no community access, and SR2 lacks some of the audio) with the saints row series.
Torment: Tides of Numenera looks set to get a day-1 Linux release
12 Jan 2017 at 11:48 am UTC Likes: 5
12 Jan 2017 at 11:48 am UTC Likes: 5
Actually the reason that I backed torment and bard's tale: linux support on day 1. I would be dissappointed if that wasn't the case, but they do deliver. Still have to play wasteland 2 though :-(. So many games, so little time.
Lars Doucet, a game developer, is asking Valve to open source the Steam Controller software
10 Jan 2017 at 2:09 pm UTC
10 Jan 2017 at 2:09 pm UTC
To be clear: the "rant" is not about the steam controller.
The "rant" is about the input mapping system steam provides, which works for *any* input device.
There are enough drivers for the steam controller, already.
The real problem is this:
Steam has a very elegant and simple input mapping middleware. If you use that, then users cannot every complain anymore about how the controls should be, and no requests anymore about wasd/numeric keypad or joystick.
Everything is being handled for you, including mapping of the inputs.
To be clear: that's a one stop solution for all your input handling in your game.
Currently that solution is tied to steam-client.
So developers can not really use it, because they still need that input outside of steam.
(as far as I understood)
The "rant" is about the input mapping system steam provides, which works for *any* input device.
There are enough drivers for the steam controller, already.
The real problem is this:
Steam has a very elegant and simple input mapping middleware. If you use that, then users cannot every complain anymore about how the controls should be, and no requests anymore about wasd/numeric keypad or joystick.
Everything is being handled for you, including mapping of the inputs.
To be clear: that's a one stop solution for all your input handling in your game.
Currently that solution is tied to steam-client.
So developers can not really use it, because they still need that input outside of steam.
(as far as I understood)