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Latest Comments by Ardje
The Linux GOTY award is now over, here are the results!
31 Jan 2017 at 1:59 pm UTC Likes: 1

Quoting: scaineThe depth of FCE (thanks!) actually ended up putting me off! I sank in about 20 hours or so, experimenting with various maps and methods. The fact that the combustion engines don't work below a certain point was really infuriating, the cold caverns killed me too quickly, finding Lithium took, literally, hours. So it's a bit of a learning curve.
I think 20 hours was for me the tipping point. I got to know it, and then I started to see how thinks should be.
But especially the forums were helpful.
To be clear: I have done away with combustion engines, or just 3 just for show. Anything else is solar and geothermal. The base game gets updated regularly (as the developer gets mostly payed by patreon and not by selling dlc) with new things.
And it's perfectly fine to take leave of this game until you have thought things out. One of the best things I did was automate creation of mass storage crate, as I now have about 1.3M items.
I don't know when you stopped, but mass storage got an improvement, allowing for 6 block high storage from a single crate, so 150 items per crate instead of 25.
I balance out my itches with ark: survival, but that's mostly ark: extinction, and now try to get your stuff back within 5 minutes that's near that big carnivore (else your stuff will expire, and you can create that again).
About 95% of my tamed animals gets killed :-(.

The Linux GOTY award is now over, here are the results!
31 Jan 2017 at 10:13 am UTC

Quoting: scaine
Quoting: ArdjeFCE for instance is at 1250 hours
Suspect the answer might be obvious but... what's FCE?
Fortresscraft evolved or http://store.steampowered.com/app/254200 [External Link] on steam. I love openworld and I love building. Fortresscraft really suits both. At first it might seem a bit blocky, but once you get the hang of it... It's advanced automation and still 3D first-person. And the maker (single guy) is always live streaming his work and his 2 cats.
My most played games are probably mad-max, ark: survival, SR 3, planet explorer and this beauty. And sometimes TIS-100.

The Linux GOTY award is now over, here are the results!
31 Jan 2017 at 9:44 am UTC Likes: 2

To be clear: any porter is on the top of my most favourite list. Icculus has done so many good ports before it was even a thing. So anyone doing ports, thanks!
Furthermore: I mostly disagree with the lists, but heh, I should have taken the time to help compile the list.
Any game that takes more than 100h of my time is a good game I guess. Rocket League was "bundled" with my controller, and I think I looked at it for 10 minutes. As such I am surprised that no-one had mentioned Saints-Row... Which was definetly the surprise of the year 2016 for me. Alien Isolation, tomb raider, mad max, they were all surprising, but still, the biggest surprise was Saints-Row (early 2016), all others were big and happy surprises, but SR just showed me something has really changed. Deus Ex just was the final confirmation.
There were so many top titles in 2016, I cannot play all of them. Each game needs at least 100h from me to enjoy.
FCE for instance is at 1250 hours, Ark probably more than 100, each of the SR series probably all over 100h.
Man, this has to stop, I also need to work!

Iron Sky: Invasion, the Wine-port from Topware Interactive is out of Beta and on sale
26 Jan 2017 at 2:12 pm UTC

Quoting: Perkeleen_Vittupäähttps://i.wuss.pw/eg.png

Just ridiculous. Gotta watch throgh a proxy then
The question in which country it is visible... obviously not NL.

Early Access survival game 'Rust' gains Vulkan support in a pre-release
14 Jan 2017 at 10:28 am UTC

The biggest thing that prevents me from buying rust is that I need to have friends to play it. As I am pretty a-social, and I don't want to have others having expectations of me when I am relaxing.
Unless it supports a single player mode it would stay that way :-(.
I am quite happy with my survival in ark. Although I realise it would be so much easier to have others with me (the amounts of deaths I can have in 5 minutes, just to get my resources back near a l1 croco), but I do quite allright currently.

The Humble Store winter sale is on and DiRT Showdown is free
13 Jan 2017 at 12:47 pm UTC

Man... I feel guilty if I grab it for $0.00, while paying $80 or so for deus ex.
VP did a great job (still not finished though, no community access, and SR2 lacks some of the audio) with the saints row series.

Torment: Tides of Numenera looks set to get a day-1 Linux release
12 Jan 2017 at 11:48 am UTC Likes: 5

Actually the reason that I backed torment and bard's tale: linux support on day 1. I would be dissappointed if that wasn't the case, but they do deliver. Still have to play wasteland 2 though :-(. So many games, so little time.

Lars Doucet, a game developer, is asking Valve to open source the Steam Controller software
10 Jan 2017 at 2:09 pm UTC

To be clear: the "rant" is not about the steam controller.
The "rant" is about the input mapping system steam provides, which works for *any* input device.
There are enough drivers for the steam controller, already.
The real problem is this:
Steam has a very elegant and simple input mapping middleware. If you use that, then users cannot every complain anymore about how the controls should be, and no requests anymore about wasd/numeric keypad or joystick.
Everything is being handled for you, including mapping of the inputs.
To be clear: that's a one stop solution for all your input handling in your game.
Currently that solution is tied to steam-client.
So developers can not really use it, because they still need that input outside of steam.
(as far as I understood)

Lars Doucet, a game developer, is asking Valve to open source the Steam Controller software
10 Jan 2017 at 11:08 am UTC Likes: 1

Indeed, Valve need to either opensource it, or have a steam-integrated and a non-steam version of it. It's more than just the steam controller, it's plain input mapping, als for keyboard/mouse mapping.
As far as I know the topic was on steam-dev with the intention that the steam-input mapping will be usable outside steam, if-i-recall-correctly.
There are some games I play that really need a generic input overhaul, but I can't request using the steam input configurator if that locks them down on steam, while they still need to do the same thing on non-steam.

You will need to update your udev rules for the Steam Controller
9 Jan 2017 at 6:21 pm UTC

Quoting: slaapliedjeI love both of my steam controllers, they seem to be the ones that fit my hands the best, and so are extremely comfortable to me. Though I always wonder why the rumble is still marked as experimental.
I've used controllers before, and due to that I was very hesitant against controllers. I sometimes use my ps2 controller on android though, to play gta.
But the steam controller really is something different. It has both analog movement and mouse precision. As a matter of fact: although I have a roccat kone+ gaming mouse with a 30x30 roccat mouse pad, aiming using gyro on the steam controller is even better.
So yes, every game I use I try to start off using the steam controller.
I have 3 of them :-). Got the third with my steam machine as I needed my pc for something else, or turned off due to energy usage.