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Latest Comments by silmeth
Try the demo of the amusingly quirky point & click adventure Edgar - Bokbok in Boulzac
11 September 2019 at 6:02 pm UTC Likes: 2

sub"Watt.hour^-1" is "Watt per hour" and totally doesn't make sense.
Then again Watt x hour is energy not power.
I don't get that bubble.


Perhaps it’s (carrot × hour¯¹) × Watt – carrots per hour times Watts? Not sure what that’d mean either though.

3 Watts per a carrot per hour (3 W/(carrot × hour¯¹)) would make more sense – a rabbit needs to eat one carrot every hour to continuously generate 3 W.

Two Point Studios (Two Point Hospital developer) has joined SEGA, more games are on the way
9 May 2019 at 10:32 am UTC Likes: 2

If they do some Two Point Farm, I’m gonna throw money at them. Haven’t seen a fun farm simulation since the old DOS SimFarm.

The absolute classic physics-based puzzle game 'World of Goo' is getting a little revamp soon
30 April 2019 at 2:27 pm UTC Likes: 4

Quoteno new battle royale deathmatch mode

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 March 2019 at 4:54 pm UTC Likes: 1

etonbearsA Stadia game would also be an Audiovisual stream, but one that cannot really be buffered as the stream content must be synchronized with your input device events. Any buffering would show up immediately as lag, possibly making the game unplayable.

On the other hand it can (similarly to what OnLive did) lower the resolution temporarily on bandwidth fluctuations to deliver a continuous real time stream. That would not, of course, work on connection loss, and could be annoying. That’s why I would not myself prefer game streaming over regular PC gaming, but, as I argued, that’d IMO be perfect for demo/timed trial gaming before buying the game.

I wouldn’t want to suffer a whole game playthrough over a fallible network, but I do prefer streaming 25 Mbit of data every second for a few hours to just try the game than downloading the whole game before I can get a taste of it.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 March 2019 at 11:39 am UTC

Three years ago I had a solid symmetric ~300 Mbps connection (I actually measured 291 download and 415 upload, sic! – during that time I might have had been the best individual Kubuntu live DVDs seeder out there…). Today that ISP delivers symmetric 700 Mbps for ~$9.50/month. Unfortunately I moved to another city district and had to change ISP to a much worse one.

Today I have 120 Mbps down / 12 Mbps up, I don’t saturate it most of the time, but when I do download something, that 120 Mbps is real. I have no problems with simultaneous torrent download and two HD Netflix streams running in my house Friday evening… The situation outside of bigger cities is much worse (often no optical fibers available, so DSL or mobile ISPs only).

You are right that I have no idea what would happen if all other users started really saturating the link at the same time. I believe none of my neighbours, besides me, really ever used that ~300 Mbps network back then. But then – how many people will use game streaming simultaneously? If Youtube + Netflix (and Amazon, and HBO Go, etc.) + some people torrenting don’t seem to generate any problems today, I don’t think a game streaming service would change it much, but maybe I am underestimating its impact.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
21 March 2019 at 9:51 am UTC Likes: 1

Sir_DiealotYeah I didn't do the math before, it should be about 11 GB per hour. That's still plenty, way more than you'd need for a regular online multiplayer game and it will be needed even for single player games. The longer you play, the worse it gets, 5 hours and you've used up more bandwidth than the 50 GB download.
Other services like Steam are also wasting huge amounts of bandwidth (always update everything by default), but this is something else.

And then you'll have to ask yourself what for?
I see a lot of benefits for Google (total control, data collection platform, ad delivery platform).
I see mostly drawbacks for the user.

I don’t see any problem here. 25 Mbps doesn’t even get close to saturating my transfer speed limit, and as for the amount of data being sent… I don’t care, why should I? I have the connection to use it.

It would be a problem with my mobile connection, I don’t see myself streaming a game outside of my home wireless anyway.

I guess it might be a problem in those parts of the world with ISPs capping data (USA, I guess?), but that’s not a problem at least in most of Europe.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 9:58 pm UTC

Sir_DiealotSo you are not willing to download 50 GB for a weekend but to download 50 GB for two hours of streaming?

Oh and don't worry guys, I'm sure Google has more plans than just data collection, oh no.
This is going to be an entirely new advertisement platform. Your games will become billboards, just like web pages are today.

I would. Cause that’s 50 GB (well, more like 20 GB for two hours, if 25 Mb/s is true) during playing, without waiting for 50 GB to download up front. That’s just more convenient.

If Steam provided a game streaming service, then I would totally use it for the free-weekend games to try them before buying. Now, even though I have somehow OK-ish transfer (~120 Mb/s down) I mostly ignore them – because of the download wait and needed cleaning afterwards if I decide I don’t like them.

I like very much the idea of streaming-as-a-demo and streaming to allow one to play on less powerful hardware. I did enjoy OnLive because of that when it launched.

(On the other hand I’m not sure if I’m ever gonna use Stadia – I don’t game enough to pay regular subscription, I’m against exclusives which it will supposedly have, and it seems at least initially it won’t be available in Poland – seems I’m not in the most of Europe ;-).)

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 12:31 pm UTC Likes: 1

FredOI'm having a different thought about what Value's working towards.
The real reason for Proton? To get as many of their Steam catalogue working on Linux based servers running in their data centers, to provide a cloud based streaming service for their existing customer base.
The reason for testing steam link over the Internet now, is not just so we can have our home machine running 24/7 while we're on vacation somewhere, but to test their streaming tech over the internet, for use with their future cloud streaming service.

Personally I would love to play my Steam library from anywhere, using Steams data centers directly.

I totally agree they’re trying to go in that direction. But streaming is a market they’ll need to fight for. Right now they are a store and get their money from selling PC games, they won’t ditch it that fast, so I guess they’d provide servers you can stream your games from (for free or for a small fee) and perhaps another subscription-based licensing for streaming-only, but I’d guess, at least initially, they still would require all their games to be PC-compatible, sellable to current non-streaming Steam users.

Creating their own Stadia-compatible unified hardware platform they might convince PC publishers to make Linux games and thus help get their players off Windows. But as I wrote, it’s just a random thought, I don’t really think Valve must have the same idea I do.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
20 March 2019 at 11:20 am UTC Likes: 3

I have another random thought about it.

I wonder if Valve could exploit it somehow to convince more publishers to support (some kind of) Linux desktop.

Stadia supposedly is a single uniform hardware platform (working in a cloud, but still a set hardware and software configuration, like a console). Valve hypothetically could try to basically copy this configuration (similar AMD CPU and a GPU, Debian-based SteamOS with the same drivers) and release it as the new Steam Machine, and advertise it as its new PC-compatible console that is also compatible with Stadia and has just one supported configuration.

Then they could market it that if you already have a Stadia version, you can just release it for the Steam Machine, and not worry about support for other Linuxes and hw configuration.

This might generate compatibility issues for other distros (but still, most games target only Ubuntu, so eg. Arch or Fedora users already have this problem) and Intel+nVidia PCs, but in the age of open APIs and good drivers it shouldn’t be that problematic. And it might convince more companies to release the Linux versions.

Google announce ‘Stadia’, their new cloud gaming service built on Linux and Vulkan
19 March 2019 at 6:12 pm UTC Likes: 18

x_wingWhen I read this
QuoteThey also had id Software, talk about how it didn't take long to bring the new Doom Eternal to Stadia...

I was expecting that this phrase ended with: "We just had to install wine/proton.".

I believe you mean ‘we just needed to ask them nicely for their internal Linux builds which they were never gonna publish, and which will never see the light outside of our platform’. ;-)

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