You can sign up to get a daily email of our articles, see the Mailing List page.
Latest Comments by silmeth
Space station management with a little RTS, Spacebase Startopia is out now
29 March 2021 at 12:14 pm UTC

In the original old game the AI is there with you, trying to help you. Often judgmental and sarcastic, but still – happy when you do good and frightened when you screw things up. You feel you’re both in this together even with the occasional slam at you.

From what I’ve seen, in this game the AI is constantly insulting your intelligence and then after some time it explicitly points out that it insults you – because you might have not been smart enough to notice yourself… And does so with the synthesized(-like) impersonal voice that isn’t that enjoyable to listen to either.

So I think I’ll pass on that one, at least for now – but I’m still grateful as this new release actually made me aware of the original game and I must tell I do enjoy that one. :)

The GamingOnLinux Podcast returns, in a special Co-Op News Punch episode
2 October 2020 at 9:59 am UTC

Quoting: EhvisNot so sure that even microsoft would do that for a relatively small gain.

I’m afraid that works on XBox without porting or translation layer might be much more than ‘a relatively small gain’ in MS eyes. But we’ll see.

(Then of course… they could just allow Vulkan drivers on XBox to make it work without porting. But obviously they won’t.)

The GamingOnLinux Podcast returns, in a special Co-Op News Punch episode
2 October 2020 at 9:42 am UTC

Samsai seemed to claim that MS would force id to use DX12 only if they aimed at complete XBox exclusives.

But DX12 also works on Win10 – so unfortunately I think they might push for DX12 with the argument that then it works both on PCs (actually only on Win10, but that’s PC for them, isn’t it?) and on XBox. They don’t need to aim for exclusivity to go the DX path.

Linux distro Fedora 33 may get DXVK as the default for Wine
22 July 2020 at 8:30 pm UTC Likes: 1

Quoting: jensWhere do got the impression that DXVK is a fork? It is not.

I think they might be confusing general situation around the D3D translation tools, especially DXVK (D3D9–11, originally started by doitsujin as C++-based D3D11 implementation on top of Vulkan) with Vkd3d (D3D12 implementation, started by Wine team, esp. by Józef Kucia, after whose death it was indeed forked and the fork is used in Proton) – and hating on all of them just in case.

Anyway, you’re fighting a troll.

Linux distro Fedora 33 may get DXVK as the default for Wine
22 July 2020 at 2:39 pm UTC Likes: 1

Quoting: EhvisSounds like a terrible idea. DXVK is for games and does not work for most non-game software. The default should not be limited like that.

What do you mean by ‘does not work’ here, that it somehow breaks that software? If so, do you have any source on that? What software gets broken by DXVK? Sure, the emphasis of the project is on gettings games to work, but since it should mostly be a correct D3D implementation on top of Vulkan, I don’t see a reason why it would break non-game software (but I might be wrong, never tested DXVK with ‘regular’ programs myself). I cannot imagine Fedora installing it by default if it broke ‘most non-game software’.

If you mean just that most non-gaming software does not need most of D3D implemented (so it is not used) – the same can be said about many other libs installed with default Wine… If you don’t use it, you just don’t use it. And the proposal acknowledges the possibility to opt-out of DXVK installation.

Linux distro Fedora 33 may get DXVK as the default for Wine
22 July 2020 at 11:03 am UTC Likes: 3

It took just about 4 years from first public Vulkan API spec release to distros switching to Vulkan-based solution for D3D translation on Wine by default. I’d say that’s a pretty good time frame for adoption of brand new graphics API.

The FOSS real-time strategy 0 A.D. gains FXAA, more animals and a lot more ready for Alpha 24
10 May 2020 at 10:01 pm UTC Likes: 1

Quoting: AvikarrThis game is amazing! Are there more high-quality opensource games like this (not specifically RTS, any genre will do)?

If you enjoy Thief-like stealth games, then The Dark Mod (which contrary to the name is a full game, not a mod) is definitely worth recommending (code on GPL and BSD, assets on CC by-nc).

And there is a space-sim commercial game but with the source code fully open source (still you need to buy it to play, assents aren’t free): Helium Rain (BSD-licensed source code on GitHub ).

According to NetMarketShare during April we saw a big bump in Linux use - Ubuntu gains big
6 May 2020 at 12:27 pm UTC Likes: 2

Ubuntu gained 1.61 % (from 0.27 % to 1.88 %) of the whole market-share while Linux as a whole gained 1.51 % (from 1.36 % to 2.87 %) of the market-share.

So the whole gain is only Ubuntu (and other distros actually lost some share in Ubuntu’s favour).

Looks like some change of the method of classifying Ubuntu (1.5 % ‘stolen’ from what previously has been classified as Windows?) + some fluctuations between distributions (0.1 % of the whole gained by Ubuntu from other Linuxes).

Google confirm EA games coming to Stadia, PlayerUnknown's Battlegrounds out now and free for Pro
28 April 2020 at 7:51 pm UTC

Quoting: x_wing
Quoting: silmeth
Quoting: CorbenWhat? PUPG natively on Linux? Without Easy Anticheat, as you cannot cheat on Stadia? Or how does that work? I mean if you connect to the PUPG servers, they are checking if the client runs EAC, aren't they? Maybe the Linux native EAC client.
But the PUBP devs already said, no native Linux support, at least not for end users... so I guess they won't release it on Steam.

They probably just exempt all the clients connecting from Google servers’ network from the anticheat check. Or all clients with some secret key that is present only in the Stadia builds. Or something like that. Anyway, I would guess that the Stadia clients don’t have any client-side anticheat software and the PUBG servers just let Stadia clients, and only Stadia clients, connect without it.

As Stadia has crossplay with consoles I suspect that those servers doesn't have easy anticheat check as they are "console only" servers.

True, if they don’t have any cross-play with PCs, then that’s the most obvious solution.

Google confirm EA games coming to Stadia, PlayerUnknown's Battlegrounds out now and free for Pro
28 April 2020 at 7:37 pm UTC Likes: 1

Quoting: CorbenWhat? PUPG natively on Linux? Without Easy Anticheat, as you cannot cheat on Stadia? Or how does that work? I mean if you connect to the PUPG servers, they are checking if the client runs EAC, aren't they? Maybe the Linux native EAC client.
But the PUBP devs already said, no native Linux support, at least not for end users... so I guess they won't release it on Steam.

They probably just exempt all the clients connecting from Google servers’ network from the anticheat check. Or all clients with some secret key that is present only in the Stadia builds. Or something like that. Anyway, I would guess that the Stadia clients don’t have any client-side anticheat software and the PUBG servers just let Stadia clients, and only Stadia clients, connect without it.

Livestreams & Videos
Community Livestreams
Latest Forum Posts