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Latest Comments by silmeth
The hilarious West of Loathing now has a Gun Manor DLC out
12 February 2019 at 10:30 am UTC Likes: 2

Best computer RPG ever.

And nice graphics (it has dynamic shadows!).

Gaming and Linux graphics talks at FOSDEM 2019
11 February 2019 at 4:37 pm UTC

CookiedemkpThe idea of Virgil 3D GPU seems kind of neat in that it looks like it's attempting to provide a QEMU-level API + drivers for allowing the guest VM to directly interface with the host GPU.

[…] Once/if Windows guest support gets added, I'd be really interested to see some metrics on the current overhead of running through a virtual GPU.

I think it will be more usable for Windows users wanting to try out Linux on a VM before installing it to a hd, with all 3D decorations working and games running, even if with crappy performance because of the virtual GPU indirection. Especially when Vulkan gets supported by Virgil.

I wouldn’t count on Windows guest support though, as that would require porting the mesa driver to Windows. And even then mesa only implements OpenGL and possibly Vulkan, so D3D would still need to be provided by something like wined3d or DXVK compiled for Windows.

If mesa for Windows ever happens (and I don’t think it will in the foreseeable future), that might allow you to play, in a VM, some Windows games which don’t work in wine because of some DRM, but it still wouldn’t help with with Direct3D graphics problems.

Gaming and Linux graphics talks at FOSDEM 2019
9 February 2019 at 11:28 pm UTC Likes: 2

Quotea free event focused on free open-source software, and a place where free-software developers can meet, share idea and collaborate

And most importantly – drink Belgian beer together. ;-)

As for 0 A.D. – there was also another talk about graphics problems the game was facing – the 0 A.D: Graphics – Graphics problems and opportunities of open-source game talk. But I haven’t seen it yet, so cannot comment how worth watching it is (tbh, I haven’t been to any gaming-related talks in person, but am catching up thanks to the recordings; there are too many things happening at the same time to see all those you’d like to…).

Quake 2 now has real-time path tracing with Vulkan
19 January 2019 at 8:11 pm UTC

It supposedly uses the VK_NV_ray_tracing extension, and my GTX 1070 with the 415.27 driver claims to support it:

silmeth@silmeth-desktop:~% vulkaninfo | rg tracing
        VK_NV_ray_tracing                   : extension revision  2

So I’d guess it should run (or at least try to), with probably very shitty performance. The question is how well is the extension implemented in software for older cards without the new hardware to support it.

First-person base-building survival game 'Volcanoids' is making great progress on a Linux version
8 January 2019 at 1:10 pm UTC

They could, if I understand it correctly, hypothetically use the ARB_gl_spirv OpenGL extension when the driver supports it, to provide pre-compiled shaders for OpenGL renderer. That would speed up loading for users with newer drivers, while those without this extension (older GPUs and driver versions) would stay on compiling GLSL shaders during loading.

The Steam Hardware Survey for October 2018 shows a small drop for Linux, a look at daily and monthly active users
4 November 2018 at 6:21 pm UTC

jardonSo maybe the key to getting Asian on board for Linux is actually Microsoft making their activation DRM harder to crack?

The problem is – Microsoft doesn’t want to. They mostly earn their money from companies who cannot risk using bootleg software and they know that the best way to make companies to use their software, including their OS, is to keep it familiar – if every employee knows Windows, and every management person knows Windows, then company will buy Windows. So it is in their interest to keep everybody using Windows, even if whole populations of large countries pirate it and MS doesn’t get a penny from individual users. MS knows that and they won’t really fight it, Windows piracy is their best marketing.

The Steam Hardware Survey for October 2018 shows a small drop for Linux, a look at daily and monthly active users
2 November 2018 at 12:37 pm UTC Likes: 2

I guess the upward trend for two months was all the people installing Steam on their work/home server/old laptop/virtual machine Linux boxes to check out Steam Play + Proton. Now the hype ends, and so we get back to our regular numbers.

Overall I get the impression that since Steam survey favours new installations, it is a better estimate of a time derivative of the marketshare (ie. the rate of change of the marketshare) than of the marketshare itself – it tells you more which systems/hardware configurations are growing and gaining users, not how much of the marketshare they actually currently have.

No Brakes Games have discontinued Linux support for Human: Fall Flat
30 October 2018 at 10:07 am UTC Likes: 10

Also seems they dropped Linux support without any communication about it. They’ve written the linked comment only after somebody noticed it and explicitly asked about it.

I’m glad I haven’t decided to, when I considered buying this game.

EA's experimental Halcyon game engine has Vulkan and Linux support
28 October 2018 at 11:08 pm UTC Likes: 4

As I understand it, the SEED division is pretty independent inside EA, and their aim is to experiment with various new technologies related to gaming, not focused on providing a new AAA title on tight schedule. So they eg. create (at least some of) their software in Rust, and not C++ like the rest of the industry – see eg. this tweet, and this, and repositories they fork / contribute to. I wouldn’t normally expect EA to look into new emerging programming languages, and yet it seems that’s what SEED does, so it does not really surprise me that they also investigate open APIs and Linux support.

Space sim 'Helium Rain' has left Early Access, code is open source
14 October 2018 at 11:25 am UTC

Has anyone had any success playing it with a Steam Controller? The game seems to run fine, but it does not recognize the left and right stick button clicks, which by default are used to roll – so no way for me to manually dock to a station with a controller.

There are alternative controller profiles which do not use sticks to roll, but they use those buttons for other controls…

I guess I could just map the stick clicks to Q and E keys, but I don’t like hacking around half-working features.

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