Latest Comments by Speedster
Baldur's Gate: Enhanced Edition Now In Beta For Linux, Finally
27 Sep 2014 at 6:38 pm UTC
27 Sep 2014 at 6:38 pm UTC
Quoting: BillNyeTheBlackGuyStill not interested until I get my mods to work, but this is a nice first step. :DWhat mods?
Baldur's Gate: Enhanced Edition Now In Beta For Linux, Finally
27 Sep 2014 at 5:28 pm UTC Likes: 1
27 Sep 2014 at 5:28 pm UTC Likes: 1
Yeeeeesssssss! Do want!!!
Skyforge MMO May Support Linux In Future
25 Sep 2014 at 7:54 pm UTC
25 Sep 2014 at 7:54 pm UTC
"Maybe" as in we're casually looking into it, in case SteamOS becomes a smash hit while we're still supporting this game...
Divinity: Original Sin Still Aims For Linux This Year
22 Sep 2014 at 5:17 pm UTC Likes: 2
22 Sep 2014 at 5:17 pm UTC Likes: 2
Quoting: KelsAs was pointed out on the Steam forums, the tweet in the OP suggests the third party hadn't even started working on it yet. So help me out here, is 3 months, give or take, a reasonable time frame to make a Linux port from scratch?If they're really good at cross-platform porting, then the porting house is doing the Mac port with Linux in mind. All the Windows-specific assumptions should be replaced with something cross-platform by the time the Mac port is done, which means Linux alpha could follow right on the heels of Mac release.
DoubleFine Ceasing Spacebase DF-9 Development, Releasing Code For Modders
18 Sep 2014 at 4:20 pm UTC Likes: 2
Speaking of which, how many other game companies of Double Fine's size are actually using an open source game engine? I still think they're pretty awesome.
18 Sep 2014 at 4:20 pm UTC Likes: 2
Quoting: MajorLunaCWait, what's the problem? The LUA CODE will be open source. The GRAPHICS are not, and you still have to buy them. Of course, they'll probably make some free alternatives, but know they probably won't be the same quality, and it would be some time. But the thing is, the LUA SOURCE CODE is released. Is the whole game engine really written in Lua? Or is there some C++/C code that's not released?The game engine is most likely the already-open-source Moai, which Double Fine has used on other projects and which uses Lua for the scripting
Speaking of which, how many other game companies of Double Fine's size are actually using an open source game engine? I still think they're pretty awesome.
Worlds of Magic Strategy Game Released On Steam Early Access
18 Sep 2014 at 3:50 am UTC
18 Sep 2014 at 3:50 am UTC
The Worlds of Magic beta is showing a lot of promise, but wait for tomorrow's build if you haven't installed it already (they broke save/load while working on the mechanism to make save files compatible across builds)
The Funding Crowd 37 (Aug 6th-26th)
18 Sep 2014 at 1:07 am UTC
18 Sep 2014 at 1:07 am UTC
First stretch goal looks like it's going to happen too...
Skullgirls Developers Detail What's Going On With The Linux Port
18 Sep 2014 at 1:01 am UTC
18 Sep 2014 at 1:01 am UTC
Quoting: EKRboiEDIT2* I want to clarify that I didn't mean anything bad by the use of the term "fangirl".. I should have chosen my wording differently. And yes, we are normally a quite positive and enthusiastic bunch. Some of us just get a bit "mouthy" when it seems the linux crowd is getting the run around. This is the last thing I will say on this topic I just hope that the devs (and the volunteer ones) get it figured out for the sake of those who want to play it and not rely on windows. Oh and see my first EDIT!Yup, the good outweighs the bad around here, and you can even witness the amazing occurrence of people actually changing their minds after being presented with enough evidence! GOL rocks :D
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 4:36 pm UTC Likes: 1
Fixed that for you.
(Welcome TiZ, hope you stick around long enough to find out most threads around here are quite positive)
17 Sep 2014 at 4:36 pm UTC Likes: 1
Quoting: EKRboihmm.. so with your whole couple of posts TiZ (registered 8 hrs ago) it's obvious you have shown up just for this thread.. who do you work for? or just a fangirl?"Just a fangirl" -> an awesome Linux-using gamer like the rest of us, who gets excited at the thought of certain amazing games coming to Linux
Fixed that for you.
(Welcome TiZ, hope you stick around long enough to find out most threads around here are quite positive)
Skullgirls Developers Detail What's Going On With The Linux Port
17 Sep 2014 at 4:31 pm UTC
17 Sep 2014 at 4:31 pm UTC
Quoting: NelIf the Linux porting is done for free, Linux backers are paying for the CONTENT which is the exact same thing all the other backers are paying for. It's not cheating. The team just needs to make sure the free port actually happens.Quoting: GuestThe question is not if they had enough money to do the port. I didn’t follow this kickstarter at all, but this:lol so true!!
Some have misinterpreted our inclusion of a free download of the Linux port for campaign backers at the $30 tier and above upon its completion as a promise that we, Lab Zero, would handle its development. However, it was included as a backer reward only – one that we hope we’ll still be able to deliver with the help and support of volunteers willing to work on it.This is just WTF quality. They included a Linux version in their rewards, and now are saying “oh yes, we will give it to those who paid, as long as someone makes the port for free for us”. WTF? Some people have no shame.
"Throw us money, we'll try to find someone else to do the job for free."
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