Latest Comments by Speedster
Dungeonforge Action RPG Is Back On Kickstarter
12 Feb 2014 at 7:07 am UTC
12 Feb 2014 at 7:07 am UTC
Glad this got Greenlit, wish it were doing better on kickstarter though
The Funding Crowd 27 (Jan 11th - Feb 11th)
11 Feb 2014 at 6:50 pm UTC
11 Feb 2014 at 6:50 pm UTC
Quoting: q4aLooks like there is interesting sci-fi crpg with Linux support on kickstarter: StarCrawlers [External Link]Well done! You've found a new Gem before Muntdefems, our local wiki jedi :)
Valve Releases Source Code For Their Virtual Reality API
11 Feb 2014 at 6:42 pm UTC
11 Feb 2014 at 6:42 pm UTC
Somebody from a Free Software gaming-related project should contact Valve about GPL dual licensing
Steam Lights The Green Light For More Linux Games
6 Feb 2014 at 7:10 pm UTC
6 Feb 2014 at 7:10 pm UTC
The Mims still has their Indiegogo project [External Link] running for 6 more days
SteamLUG January Events
30 Jan 2014 at 8:19 am UTC
30 Jan 2014 at 8:19 am UTC
Thanks! Interesting interview, and nifty audio player as well -- like the way it scrolls through the list of highlights to show where you are.
Jazzpunk Stylish Comedy Adventure Game To Hit Linux On 7th February
26 Jan 2014 at 10:42 pm UTC
26 Jan 2014 at 10:42 pm UTC
Not just your imagination -- there's been a real revival going on for adventure games, which I think started with Double Fine's kickstarter for Broken Age.
There have been a bunch more crowdfunded adventure games since then (though no later ones reached $3m pledges)
http://www.kickstartadventure.com/home/ks-projects/ [External Link]
and a large number of them support Linux! So expect to see even more of them released this year.
There have been a bunch more crowdfunded adventure games since then (though no later ones reached $3m pledges)
http://www.kickstartadventure.com/home/ks-projects/ [External Link]
and a large number of them support Linux! So expect to see even more of them released this year.
Double Fine's Broken Age Available For Pre-Order
16 Jan 2014 at 8:07 am UTC
16 Jan 2014 at 8:07 am UTC
Planning to wait until part 2 is released -- let's see if I hold out that long!
Linux Sales Are Higher Than Mac For Maia Developer
12 Jan 2014 at 2:02 am UTC
12 Jan 2014 at 2:02 am UTC
I think we can both agree that Linux gaming was never "dead" but some types of games were much better represented than others. It's not too surprising that a gamer pretty satisfied with the previously existing choices might not be all that personally impacted by crowd-funded games, since crowd-funding really shines at bringing together fans to fund under-represented genres, much more than it manages to improve open source games. Meanwhile, crowd-funding does feel like quite the gaming revolution for those who were pining away for, say, sci-fi-themed god games on Linux. Definitely a case of YMMV.
Linux Sales Are Higher Than Mac For Maia Developer
11 Jan 2014 at 9:26 pm UTC
At one time I used to play a fair amount of ID and then Unreal Tournament, including LAN parties with friends, but that level of tension and adrenaline rush was not ideal for most of us who happen to struggle with chronic injuries and illnesses of various types. So a big strength of native Linux gaming, stuff like xonotic, didn't really apply.
After the FPS phase, the focus of my local gaming group switched to one of my first loves in gaming, RPGs, and during the slow period we played NWN to death -- until we had finished every single user-created module in NWNvault that had any appeal to us. We tried the various MMORPG games supporting Linux and none of them held our interest.
Meanwhile for single-player gaming, I played HoMM III from Loki to death, and eventually stooped to playing HoMM V and expansions via wine, which was a pain, because I never could get into free alternatives like Wesnoth :(
I was pretty thrilled to pick up Jack Keene for Linux, which was a solid but not outstanding adventure game, because it was so rare for adventure games to natively support Linux. Niche within a niche and all that.
Now fast forward a few years to the present... I'm excited about more crowd-funded releases coming up in ONE year than over the last 10 years!
RPG: Project Eternity, Arakion, Worlds of Magic, Pulsar, and Shroud of the Avatar! I'm hoping those last 2 will revive my local gaming group without any pressure for me to run wine :) Actually Worlds of Magic is more of a fantasy turn-based strategy than true RPG, but it should hit that HoMM spot quite nicely...
Adventure: Broken Sword is native on Linux! Broken Age is coming to Linux in a few days! Looking forward to Spaceventure, Moebius, Armikrog, Hero U, Homestuck, Jack Houston!! I might pick up Nelly Cootalot too, after it's released. And those are just the ones with themes that particularly appealed to me, with several others available for Linux users with different taste. All of these to be released for Linux in one year? Mindblowing.
Few, if any, of these would have happened with the old Indie self-funding model. Lots of the devs have said so. Crowd-funding + Indie devs seems to be a really hot combination for me.
11 Jan 2014 at 9:26 pm UTC
Quoting: Quote from HamishThose were frontier times, and we have grown hugely since then, but things were happening even back then. For me the big change was with the Humble Indie Bundle, as that is when things really began to pick up for me. Everything that came to follow was just additional growth; there was no revolution here, just a gradual evolution. A lot of people seem to be losing sight of that.Well, I think people following different genres have had different experiences in that respect. The Humble Bundle was indeed a big breakthrough, but for my favorite genres of RPG and adventure, the rise of crowdfunding has been an even BIGGER breakthrough for native Linux gaming.
At one time I used to play a fair amount of ID and then Unreal Tournament, including LAN parties with friends, but that level of tension and adrenaline rush was not ideal for most of us who happen to struggle with chronic injuries and illnesses of various types. So a big strength of native Linux gaming, stuff like xonotic, didn't really apply.
After the FPS phase, the focus of my local gaming group switched to one of my first loves in gaming, RPGs, and during the slow period we played NWN to death -- until we had finished every single user-created module in NWNvault that had any appeal to us. We tried the various MMORPG games supporting Linux and none of them held our interest.
Meanwhile for single-player gaming, I played HoMM III from Loki to death, and eventually stooped to playing HoMM V and expansions via wine, which was a pain, because I never could get into free alternatives like Wesnoth :(
I was pretty thrilled to pick up Jack Keene for Linux, which was a solid but not outstanding adventure game, because it was so rare for adventure games to natively support Linux. Niche within a niche and all that.
Now fast forward a few years to the present... I'm excited about more crowd-funded releases coming up in ONE year than over the last 10 years!
RPG: Project Eternity, Arakion, Worlds of Magic, Pulsar, and Shroud of the Avatar! I'm hoping those last 2 will revive my local gaming group without any pressure for me to run wine :) Actually Worlds of Magic is more of a fantasy turn-based strategy than true RPG, but it should hit that HoMM spot quite nicely...
Adventure: Broken Sword is native on Linux! Broken Age is coming to Linux in a few days! Looking forward to Spaceventure, Moebius, Armikrog, Hero U, Homestuck, Jack Houston!! I might pick up Nelly Cootalot too, after it's released. And those are just the ones with themes that particularly appealed to me, with several others available for Linux users with different taste. All of these to be released for Linux in one year? Mindblowing.
Few, if any, of these would have happened with the old Indie self-funding model. Lots of the devs have said so. Crowd-funding + Indie devs seems to be a really hot combination for me.
SteamLUG January Events
11 Jan 2014 at 7:36 am UTC
11 Jan 2014 at 7:36 am UTC
SteamLUG Cast with Oliver sounds great, need to remember to listen to the recording (will be at work while it is live)
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