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Latest Comments by Speedster
The Funding Crowd 15 (Aug 15th-21st)
22 Aug 2013 at 3:44 pm UTC

Late-breaking news, Sword 'N' Board dev finally decided to put up a Greenlight page despite some qualms about what happened to Paranautical Activity

http://steamcommunity.com/sharedfiles/filedetails/?id=171660295 [External Link]

The Funding Crowd 15 (Aug 15th-21st)
22 Aug 2013 at 3:30 pm UTC

I liked the surprise appearance by the GOL mascot

Poltergeist: Pixelated Horror, A Reverse-Horror Game with Gameplay from the New Guy
21 Aug 2013 at 4:39 pm UTC

Welcome Sami, and I think it was smart of Liam to look for volunteers. Don't want him to burn out doing too much personally.

The Funding Crowd 14 (Aug 7th - 14th)
15 Aug 2013 at 3:49 pm UTC

Quoting: toorThere is no "linux port" mention for project phoenix, I would have bought it right away.
You're in luck, as long as you don't mind Steam.

Check again under the image with light breaking through the clouds:

"Platforms: Mainly for Windows, Mac and Linux via Steam and our website. iOS and Android will have a different version to the PC counterparts due to limitations. We are also working to have the game released on PlayStation 4 and other platforms but is yet to be confirmed."

Are GOG.com About To Support Linux?
15 Aug 2013 at 3:29 pm UTC

Some people speculate GoG must hate Linux or else they would have already taken some of the easy steps for dosbox/scumvm support, so at least this is evidence against this theory. I don't think very many Microsoft job reqs asked for Linux experience before they sort of came to grips with the fact they would have to co-exist with Open Source. Probably there is a different reason for zero linux support at GoG so far; not understanding exactly what the hang-up is makes it hard to guess whether it will be overcome any time soon. Like Liam I hope so, since anti-DRM goes very well with Linux, and GoG has been consistent about being a DRM-free alternative unlike certain other wavering companies; they would be a good ally if only they could get over this mysterious hang-up.

Planetary Annihilation Live Stream 14th August
15 Aug 2013 at 3:18 pm UTC

Thanks for the summary, I don't have time to watch the video right now

The Demo Is Dead, Long Live The Demo
14 Aug 2013 at 4:42 pm UTC

There is actually another class of demos that has been prospering lately: concept demos for projects that are trying to give prospective backers something more than screenshots and explanations to base their decision on.

For instance, the currently-funding Sword 'N' Board kickstarter posted an early demo where you can take a look at a pretty mature UI, wander around appreciating the stylistic scenery, preview example items that will be available at the store (duct tape to buff up your cardboard shield!), and look for a couple hidden areas (of which there will be many in the final game). http://www.kickstarter.com/projects/817647846/sword-n-board-your-adventure-is-his-imagination/posts/564432#comments [External Link]

These are generally much more rough than the old advertise-the-already-completed-game demos, but its' s still a good sign when devs bother to release even an early demo for Linux and see that it runs on your gaming system.

Steam Has Greenlit More Games With Linux Support!
14 Aug 2013 at 4:23 pm UTC

Quoting: OZSeafordOne game's failure to get any attention really puzzles me: Montague's Mount. why are they not kickstarted, they were there nearly from the start.

http://www.montaguesmount.com/media.php [External Link]

The voice acting seems really good, the Irish setting is really distinctive, and despite the common theme with Dear Esther, there is definitely a departure in the the fact that is it survival horror.
My guess is that it's another Indiegogo casualty. The Indie gamer community on Indiegogo is thus far too small to have very many successes.

They could still try launching a kickstarter, like the Frontiers dev
http://aadgames.blogspot.com/2013/06/the-story-of-guy-who-discovered-that.html [External Link]
whose campaign took off when he moved it to kickstarter (raised more than $150k)...
but these devs must have a backup method of funding, since they picked flexible funding, so may not want to invest all that time and energy into a well-run kickstarter campaign.


Starbound Has Had A Lot Of Updates Recently
12 Aug 2013 at 3:55 pm UTC

Pixel art is just another art medium, and done with talent it has its own charm -- just like sculpture and watercolors don't obsolete each other. I can see why some people would tend to like it or dislike it, like some have a fondness for, or bias against watercolor, while others of us just don't care as long as it is done with talent and a style we like.

IndieCity game client is launching soon
11 Aug 2013 at 11:26 pm UTC

Quoting: xananax
Quoting: MammothGravityBattlesI'll be surprised if IndieCity does anywhere nearly as well as Steam/Desura - I just don't see them catching up.
They target a niche market. They are not exactly competing with steam/desura. I, for one, would be an avid customer, provided they have a sizeable library of Linux games.
What niche are they targeting that is different from Desura?