Latest Comments by Egonaut
Tropico 6 releases today with Linux support from Limbic Entertainment and Kalypso Media
30 Mar 2019 at 11:42 am UTC
30 Mar 2019 at 11:42 am UTC
The Vulkan support in the Unreal Engine is only default on Linux since 4.21 but Tropico 6 is using 4.20. Good chances that there were some remain issues.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 Mar 2019 at 12:51 pm UTC Likes: 2
11 Mar 2019 at 12:51 pm UTC Likes: 2
I'm absolutely not surprised. Anyone remembers the crowd reaction on the announcement of a card game?
https://youtu.be/n_GcXaXsmOU?t=15 [External Link]
https://youtu.be/n_GcXaXsmOU?t=15 [External Link]
A new Steam Beta is up with Vulkan pipeline dumping and collection along with Steam Play improvements
7 Mar 2019 at 8:36 am UTC Likes: 1
7 Mar 2019 at 8:36 am UTC Likes: 1
Quoting: GrabbySo for Proton games, does it work on top of the DXVK state cache ? Does that mean we now have three levels of caching (pipeline, state, shader) ?I've checked that with one game (Sniper Ghost Warrior 2), renamed the DXVK_state_cache folder and started the game with Proton. The folder was not recreated, so it seems that DXVK state cache is disabled when Vulkan Pipeline Cache is in use. Which makes totally sense, as it is obsolete in Steam Beta now.
A new Steam Beta is up with Vulkan pipeline dumping and collection along with Steam Play improvements
7 Mar 2019 at 7:02 am UTC Likes: 13
* When participating in the Steam Shader Pre-Caching, you will download existing shader caches from the SteamSwarm shader server. After you exit the game, it will upload new generated shaders to the server.
7 Mar 2019 at 7:02 am UTC Likes: 13
Quoting: Purple Library GuyI know there are knowledgeable people here. What the heck is "Vulkan pipeline dumping"? It sounds like either a good thing or something oil companies do when something has gone very wrong.Vulkan pipeline dumping is like the DXVK state cache, but it works for any Vulkan application. So native and DXVK through Proton. Like the OpenGL cache in Steam it's also shared*, which means over time we won't have any stutter in any Vulkan (especially Proton+DXVK) game, due to shader compiling, anymore.
* When participating in the Steam Shader Pre-Caching, you will download existing shader caches from the SteamSwarm shader server. After you exit the game, it will upload new generated shaders to the server.
Impressive space combat sim 'ASTROKILL' has its first major update in a year
21 Feb 2019 at 4:29 pm UTC Likes: 3
21 Feb 2019 at 4:29 pm UTC Likes: 3
Quoting: EikeMajor updates should be posted by the developers as news (that's my hope at least), so following the games could help.This could be helpful as well: https://store.steampowered.com/updated/myapps/ [External Link]
Valve's card game Artifact seems to be dying off and fairly quickly too
23 Jan 2019 at 10:41 am UTC Likes: 2
23 Jan 2019 at 10:41 am UTC Likes: 2
Does not surprise me at all. No one was waiting for another card game, especially not by Valve. Of course, there was high demand in the early days, because it was a Valve game. But then the truth kicked in: it's just a card game.
Protontricks, a handy tool for doing various tweaks with Steam Play has been forked
21 Jan 2019 at 9:49 am UTC Likes: 3
For the other QoL features Protontricks comes with, you can just go to the Github page.
21 Jan 2019 at 9:49 am UTC Likes: 3
Quoting: alex9kYes, it is. With your command it will use the system wide wine, instead of Proton. This will force the prefix to be updated to the used Wine version. As you can already imagine, this might do unwanted changes to the prefix. Protontricks however will use the appropriate Proton version.This is a simple wrapper script that allows you to easily run Winetricks commands for Steam Play/Proton games. This is often useful when a game requires closed-source runtime libraries that are not included with Proton.Is this any different fromWINEPREFIX=/path/to/prefix winetricks?
For the other QoL features Protontricks comes with, you can just go to the Github page.
Steam Play versus Linux Version, a little performance comparison and more thoughts
18 Jan 2019 at 4:59 pm UTC Likes: 1
18 Jan 2019 at 4:59 pm UTC Likes: 1
[quote=YoRHa-2B]
Quoting: morgancoxukAll of the Tomb Raider games have a **lot** of different shaders, which is something that DXVK just doesn't like at all and can make games completely unplayable, even if the frame rate is fine.This is why we need DXVK shader cache sharing in the Steam Client badly.
We Need To Go Deeper could be a lot of fun but it needs to do a better job at everything
11 Jan 2019 at 2:46 am UTC
11 Jan 2019 at 2:46 am UTC
This is a fantastic game and to have to figure out everything is part of the fun. I got the game gifted by a friend and played it with friends the first time. We've had a blast even not knowing what to do. Finding out the little things was half the fun.
However, even with strangers the game is really fun and I can only recommend it for anyone who like to have silly fun.
However, even with strangers the game is really fun and I can only recommend it for anyone who like to have silly fun.
There's another (better) workaround for the Unity graphical glitches with NVIDIA on Linux
20 Dec 2018 at 8:24 pm UTC
20 Dec 2018 at 8:24 pm UTC
Quoting: LintuxThis brings me 20FPS more in 7 Days with my 2080ti! Awesome!I can confirm that this gives a slightly performance boost to 7 days to die. Still runs like crap compared to previous version.
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