Latest Comments by 3qET7rL9Bd
Action Quake 2 (AQtion), considered the 'precursor' to Counter-Strike now on Steam
7 Jun 2022 at 5:10 am UTC Likes: 3
7 Jun 2022 at 5:10 am UTC Likes: 3
I don't think much speculation is needed about if AQ2 spawned CS or not considering the same developer was involved with both.
While he was working on the Action Quake 2 mod, he came up with the idea for Counter-Strike...https://en.m.wikipedia.org/wiki/Minh_Le [External Link]
Take-Two filed a lawsuit against the reverse-engineered GTA III and Vice City developers
3 Sep 2021 at 9:47 am UTC Likes: 15
3 Sep 2021 at 9:47 am UTC Likes: 15
I might be misunderstanding but it doesn't look like a clean room implementation like OpenRA, CorsixTH, OpenMW and GemRB. Instead they've reversed engineered the binaries to get the source code.
However I still don't agree with Take-Two's arguments.
The biggest problem I see with this argument from them is that if they go to court and win on that argument then the same argument can be applied to OpenRA, CorsixTH, OpenMW and GemRB because the fact that they are clean room implementations and not reversed engineered does not matter.
As long as it's not linux/cross-platform skeleton/compatibility layer, all of the code on the repo that's not behind a preprocessor condition(like FIX_BUGS) are completely reversed code from original binaries.This was always going to get in legal problems because of that reason and it is almost like they posted the original game .exe on GitHub it just adds an extra step (compilation).
However I still don't agree with Take-Two's arguments.
Defendants have sought to exploit a potential market that belongs exclusively to Take-TwoThe reversed source code still requires that you buy the game to get the game's assets so that you can play the game so one could argue that re3 has brought more money to Take-Two by bringing their game to new markets for free.
The biggest problem I see with this argument from them is that if they go to court and win on that argument then the same argument can be applied to OpenRA, CorsixTH, OpenMW and GemRB because the fact that they are clean room implementations and not reversed engineered does not matter.
Half-Life: Alyx now available on Linux with Vulkan
16 May 2020 at 7:48 am UTC Likes: 3
You hear that Nvidia and everyone else only making proprietary drivers? By allowing cooperation your products are made better.
16 May 2020 at 7:48 am UTC Likes: 3
Quoting: anthI'm guessing that refers to VK_EXT_global_priority. Valve were involved with adding that to the Vulkan [External Link] spec, RADV [External Link], and AMDGPU [External Link] back in 2017.I think we should take a moment here to appreciate the power of free software/open source. If AMD were locking down their drivers the same way Nvidia are it is possible we wouldn't be able to play this game today because we would have to wait for driver support from AMD too.
You hear that Nvidia and everyone else only making proprietary drivers? By allowing cooperation your products are made better.
Snapshot Games have cancelled the Linux version of Phoenix Point
12 Nov 2018 at 2:50 pm UTC
https://www.phoronix.com/scan.php?page=news_item&px=MTU2Mjc [External Link]
12 Nov 2018 at 2:50 pm UTC
Quoting: dubigrasuSteamOS is not and never was based on Ubuntu, and is not essentially a customized Ubuntu just because they have Debian at their root.When SteamOS was released many were surprised it was based on Debian instead of Ubuntu because apparently it was first advertised by Vavle as being based on Ubuntu.
https://www.phoronix.com/scan.php?page=news_item&px=MTU2Mjc [External Link]
Last month when SteamOS was publicly made available in beta form there were many surprised that Valve based their Linux distribution off Debian rather than Ubuntu, which they had been heavily promoting up to this point for Linux gaming.https://www.linux.com/news/review-steamos-beta-linux-experts [External Link]
With previous releases of Steam for Linux, Valve had shown a preference for Ubuntu as a platform; it was therefore a bit of a surprise when SteamOS was revealed to be a direct derivative of Debian rather than Ubuntu.I'm just saying that "SteamOS is not and never was based on Ubuntu" might not be 100% correct :)
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 Sep 2018 at 9:19 am UTC Likes: 2
21 Sep 2018 at 9:19 am UTC Likes: 2
This decision by the developer confuses me a lot.
How many Linux versions of the game have they sold? Judging by the comments here they have sold at least one. What if this was a game sold for Xbox and Playstation but it turns out the Xbox version doesn't work would it then be acceptable if the developer just dropped support for the Xbox version? I assume the developer legally have to make sure that the product they sold actually works otherwise offer refunds?
I would equivalent this with a car manufacturer finding a manufacturing error in one of their cars and issuing a full recall of all sold units meaning a full refund for everyone who bought it.
Since they they have asked Valve to whitelist the game using Proton I assume they've spent hours and hours and hours testing the game with Proton and knows the game works flawlessly with it? Right? Right? For some reason I highly doubt it mostly because the developer themselves say "and hopefully enjoy your game working on Linux again" which means they don't even know if it works with Proton.
Sigh.
I hope Valve gives them a proper response for asking them to whitelist a game they don't even now works with Proton.
I'm also guessing since the sole programmer is no longer available any bugs found in the Windows version due to them using an old version of Unity for any other reason will also go unfixed. One the one hand I guess you can't expect developers to update games after release. What you see is what you get. But what if you find a game breaking bug? I really think you should be able to expect the developer to fix problems preventing you from playing the game from start to finish.
In the end we weren't the ones deciding what platforms to release the game on, the developers did. If they now have found that the version of Unity they are using has a lot of issues on Linux and therefore decided to stop selling the game on Linux shouldn't they have found this when performing their own testing before releasing the game? To me it just seams like the developer clicked "export for Linux" without doing any sort of testing and hoped for the best. I appreciate they trying to bring their game to Linux but I do think we should be able to expect a little bit more from developers.
How many Linux versions of the game have they sold? Judging by the comments here they have sold at least one. What if this was a game sold for Xbox and Playstation but it turns out the Xbox version doesn't work would it then be acceptable if the developer just dropped support for the Xbox version? I assume the developer legally have to make sure that the product they sold actually works otherwise offer refunds?
I would equivalent this with a car manufacturer finding a manufacturing error in one of their cars and issuing a full recall of all sold units meaning a full refund for everyone who bought it.
Since they they have asked Valve to whitelist the game using Proton I assume they've spent hours and hours and hours testing the game with Proton and knows the game works flawlessly with it? Right? Right? For some reason I highly doubt it mostly because the developer themselves say "and hopefully enjoy your game working on Linux again" which means they don't even know if it works with Proton.
Sigh.
I hope Valve gives them a proper response for asking them to whitelist a game they don't even now works with Proton.
I'm also guessing since the sole programmer is no longer available any bugs found in the Windows version due to them using an old version of Unity for any other reason will also go unfixed. One the one hand I guess you can't expect developers to update games after release. What you see is what you get. But what if you find a game breaking bug? I really think you should be able to expect the developer to fix problems preventing you from playing the game from start to finish.
In the end we weren't the ones deciding what platforms to release the game on, the developers did. If they now have found that the version of Unity they are using has a lot of issues on Linux and therefore decided to stop selling the game on Linux shouldn't they have found this when performing their own testing before releasing the game? To me it just seams like the developer clicked "export for Linux" without doing any sort of testing and hoped for the best. I appreciate they trying to bring their game to Linux but I do think we should be able to expect a little bit more from developers.
Valve's card game 'Artifact' will be on Source 2, it's not free to play and will release this year
9 Mar 2018 at 12:01 pm UTC Likes: 4
I am less sure about the last one but the first two seems obvious.
9 Mar 2018 at 12:01 pm UTC Likes: 4
Quoting: 0aTTInteresting read:
https://www.pcgamer.com/gabe-newell-hooray-valves-going-to-start-shipping-games-again/ [External Link]
And the following month, in roundtable interviews with PC Gamer, Newell said that Valve was working on "three big VR games."
- Half Life 3
- Portal 3
- Left 4 Dead 3
I am less sure about the last one but the first two seems obvious.
Stellaris: Apocalypse is due soon & there's a new overview video up, also a note about Linux sales
16 Feb 2018 at 11:49 am UTC Likes: 1
But even though I accept DRM I have no delusions about how bad it actually is for us as consumers: https://www.defectivebydesign.org/faq [External Link]
DRM takes away rights we should have under copyright law (such as fair use) by making it technically impossible to make use of those rights. It also allows actions against you if you try to brake the DRM under laws such as DMCA.
The argument that Steam's DRM isn't so bad in comparison or that it could be much worse I think is a little like arguing that you should be happy that someone is only sexually harassing you because it could be much worse and they could be raping you (sexual harassment and rape are of course two things that are much worse then DRM).
I envy people who can take a hard stance against DRM. I wish I could do that too. If enough of us did then DRM would be a thing of the past.
If you want argue that someone taking a hard stance against DRM is responsible for publishers not bringing games to Linux then I want to argue that you (and I) are responsible for DRM existence.
I also find it hard to believe that Linux is the only platform where people reject games with DRM. GoG and Humble both have more DRM free games for Windows then Linux but I don't see anyone arguing that the people using Windows and reject DRM will cause publishers to not bring games to Windows.
16 Feb 2018 at 11:49 am UTC Likes: 1
Quoting: KimyrielleIf people like you would finally put their knuckleheaded ideology away and start buying games from Steam they would have bought from GOG without even thinking twice, publishers like Paradox wouldn't think about dropping support for us. In other words, yes, I think you're a part of the problem here.I have bought games from Steam, GoG, Humble and Itch. I will likely buy from all of them again in the future. I have among other things a Netflix subscription.
But even though I accept DRM I have no delusions about how bad it actually is for us as consumers: https://www.defectivebydesign.org/faq [External Link]
DRM takes away rights we should have under copyright law (such as fair use) by making it technically impossible to make use of those rights. It also allows actions against you if you try to brake the DRM under laws such as DMCA.
The argument that Steam's DRM isn't so bad in comparison or that it could be much worse I think is a little like arguing that you should be happy that someone is only sexually harassing you because it could be much worse and they could be raping you (sexual harassment and rape are of course two things that are much worse then DRM).
I envy people who can take a hard stance against DRM. I wish I could do that too. If enough of us did then DRM would be a thing of the past.
If you want argue that someone taking a hard stance against DRM is responsible for publishers not bringing games to Linux then I want to argue that you (and I) are responsible for DRM existence.
I also find it hard to believe that Linux is the only platform where people reject games with DRM. GoG and Humble both have more DRM free games for Windows then Linux but I don't see anyone arguing that the people using Windows and reject DRM will cause publishers to not bring games to Windows.
The Linux 2017 GOTY Awards are now open for nominations
4 Jan 2018 at 4:32 am UTC
4 Jan 2018 at 4:32 am UTC
I have a few questions about the Most promising game in early access category.
Can the first early access version of the game have been released before 2017 for the game be nominated to the most promising early access game in 2017?
How is "Early access" defined? If the developers do not use the term "early access" but instead use "active development" and they have not relased a 1.0 version does that count as an "early access" game?
Example: Factorio (but imagine it was only available on GoG where it says "in development" and not on Steam where it says "early access")
Can the first early access version of the game have been released before 2017 for the game be nominated to the most promising early access game in 2017?
How is "Early access" defined? If the developers do not use the term "early access" but instead use "active development" and they have not relased a 1.0 version does that count as an "early access" game?
Example: Factorio (but imagine it was only available on GoG where it says "in development" and not on Steam where it says "early access")
According to netmarketshare Linux hit 6.91% market share last month, higher than Mac
2 Oct 2017 at 8:34 am UTC
2 Oct 2017 at 8:34 am UTC
Maybe it has always been higher then reported previous months and the difference is that for September they revised the way they identify the platforms because they analysed their data more closely and saw that Linux wasn't being correctly identified in some cases but the revised identification created a lot of false positives for Linux which is why the number went down later when they corrected again. This could also explain why FreeBSD suddenly showed up. They simply haven't been identifying it correctly previously.
The Mesa fixes needed for Dying Light and Dead Island Definitive Edition are now in Mesa-git
27 Aug 2017 at 9:01 pm UTC
27 Aug 2017 at 9:01 pm UTC
Quoting: skyrrdSo today i even got to the loading screen but crashes right after.Were you ever able to solve this problem? I think I am experiencing the same problem on Fedora 26 using Mesa 17.2-rc5 and kernel 4.12 with an RX 480. Any help would be greatly appreciated.
Mesa git, amdgpu, kernel 4.11, game moved to an ext4 partition, no runtime errors... I think i give up for now and try again when i have a bit more time.
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