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Latest Comments by Ananace
Steam Link app now available for the Linux desktop
3 March 2021 at 7:48 am UTC Likes: 2

Quoting: fagnerlnIt's surprisingly that they are using flatpak, they should release Steam officially on flatpak or create a sandbox solution with their Steam Runtime, most of the users of rolling distros are having problems on CSGO because of the new glibc, which not happens with the flatpak version.

Steam has their Pressure Vessel system, called the "Steam Linux Runtime" in Steam itself, which is based on Flatpak - which is also why the Flatpak package of Steam has trouble using it.
They have a public gitlab project for pressure vessel at https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/tree/master/pressure-vessel

And they are also working on improving support of the Flatpak package of Steam;
https://github.com/flatpak/flatpak/issues/3797
https://github.com/flatpak/flatpak/pull/4018
https://gitlab.steamos.cloud/steamrt/steam-runtime-tools/-/merge_requests/203

The upcoming modular Framework Laptop sounds super exciting
26 February 2021 at 12:50 pm UTC

That's a really good idea, seems like they're reusing Thunderbolt/USB4 as a common denominator for the expansion slots, just a bit sad of the low number of ports that the design allows - as I tend to use quite a few ports on my laptop rather often.
Hopefully they'll have multi-port modules at some point to help that, things like combined USB2 + ADC/DAC headset jack, mini-DP/HDMI combo, maybe one of those foldable ethernet ports.

Though I guess nowadays you're expected to use an external dock in case you need the added ports.

TUXEDO announce the InfinityBook S 14 with Intel Tiger Lake and Intel Xe
21 November 2020 at 6:28 pm UTC

I'm personally really interested in this new design that has 8GB soldered directly and a single SO-DIMM slot.
Sure, you can't get it up to as high max memory as with two slots, but 40GB should still be easily done. (8GB soldered, 1x 32GB loose)

I wonder how much additional performance Intel can squeeze out with a low-latency memory chip available next to the APU.

AMD Radeon RX 6800 and the RX 6800 XT are out today
18 November 2020 at 3:36 pm UTC

People were very worried about AMD and the out-of-the-box support for the new release, nice to see that even that part is doing quite well - albeit requiring the latest releases.

OpenMW, the open source game engine for Morrowind sees great progress
18 November 2020 at 2:14 pm UTC Likes: 6

There's been a whole lot of work put into OpenMW by now, always great to see the project continue to steadily plod along.
I've been the Windows maintainer since around version 0.9 now, and the team just continue to perform wonders with features and improvements, year out and year in. It's quite honestly a great project to be part of - even if my contribution of actual code has been rather minor.

TUXEDO announce the Ryzen 7 4700U powered Aura 15
4 October 2020 at 11:02 am UTC

Well then, if I hadn't gotten one of their InfinityBook Pro's recently (almost two years ago now), I'd definitely be jumping at this. The specs - and the usual build quality I've seen from TUXEDO - are really good compared to cost after all.

My only possible complaint is the fact that there's still no AMD + TB3 systems readily available, but that's more on Intel than on manufacturers. Hopefully USB4 will fix that soon.

What have you been gaming on Linux lately? Come chat
6 September 2020 at 12:45 pm UTC

Finally got the HOTAS I ordered back in June for my birthday, so I've been trying out various games with it. Played a bit of Freespace 2 - though sadly that game only supports a single joystick at a time which means more work to get a HOTAS to be usable, Star Citizen - works quite fine, and EVERSPACE - which unfortunately needs to be run as the Windows version through Proton in order to get their HOTAS support. Sadly DCS: World crashes on loading for me, and I don't really feel like debugging it at the moment.

Maybe I should try out some Elite: Dangerous though, just to really finish off the list of games that I own.

What have you been playing recently? We've been tinkering with a Raspberry Pi 4
20 July 2020 at 9:39 am UTC Likes: 2

Been still enjoying myself in Star Citizen, the game's undoubtedly still in Alpha, but it's quite nice to play nonetheless.

Played some Stationeers too, a rather nice little game even with the clunky controls.

What have you been playing on Linux? Come and have a chat
5 July 2020 at 6:59 pm UTC Likes: 1

Been playing a bunch of Space Engineers myself, it's worked quite fine on Proton with the GE builds and a single game tweak to switch to the .Net server GC - though the game makes me rather feel the fact that my computer's just a little bit under-powered. Still great fun though, even if I can only just about hit 60FPS without pulling simulation quality down.

I've also been enjoying quite a bit of Star Citizen, which has been working relatively flawlessly on Proton (Lutris, but using a Proton Wine-version) for me, the only issues I've had so far can all be found reported by Windows users as well.
Awaiting the arrival of a new H.O.T.A.S. though, which has been delayed quite a bit because of the current situation.

Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 11:05 am UTC Likes: 6

I applaud Mint's stance on that users should get what they expect. If I were to install an APT package, then I definitely wouldn't expect that to result in a Snap being installed.

In regards to Snaps as a packaging format though, I can't really say much about it from a user point of view.
The non-Ubuntu support is still flaky enough that I can't get an up to date version, and would also need to compile my own kernel as well just to be able to use the outdated version that's available.

I've been using Flatpak and AppImage instead though, both have been quite great from a user point of view. Though Flatpak applications have integrated much better with the system as a whole than the AppImages, so it gets a gold star in that regard.
Personally, I feel that Flatpak definitely wins the developer use-case though, writing flatpak-builder manifests has been a joy compared to most other packaging I've done.