Latest Comments by Ananace
Over 120 titles are now Steam Deck Verified
4 Feb 2022 at 12:53 pm UTC
4 Feb 2022 at 12:53 pm UTC
Probably going to play a round of Stellaris - or an RTS like Timerborn - the first I do, it was how I christened my Steam Controller after all. (Civ: V back then)
Framework put up the source code for their Embedded Controller firmware
21 Jan 2022 at 8:27 pm UTC Likes: 6
21 Jan 2022 at 8:27 pm UTC Likes: 6
Really love what Framework is doing, unfortunately not really an option for me until they get a 15" one out, I get cramped using those small 13" keyboards - which does hamper my productivity a bit.
Hopefully they'll get an AMD one out as well, that core count is sexy when you're doing development work.
Hopefully they'll get an AMD one out as well, that core count is sexy when you're doing development work.
Steam Play Proton 6.3-8 out with initial BattlEye support, CEG DRM and more games
25 Nov 2021 at 3:32 pm UTC Likes: 2
25 Nov 2021 at 3:32 pm UTC Likes: 2
Some BattlEye games seem to have enabled the support without really mentioning it anywhere. Been playing a bunch of Planetside 2 with no issues, and that's a BattlEye game.
NVIDIA takes on AMD FSR with their new open source Image Scaling
16 Nov 2021 at 3:58 pm UTC Likes: 4
16 Nov 2021 at 3:58 pm UTC Likes: 4
Wait, for that comparison image, are Nvidia saying that a lower resolution image upscaled with DLSS gives a better resulting 4k quality than a native 4k render?
OpenMW brings many new features for Morrowind in the new 0.47.0 release
6 Nov 2021 at 8:43 am UTC Likes: 3
6 Nov 2021 at 8:43 am UTC Likes: 3
Well, this release took a while from beginning to end, with everything from fun Microsoft shenanigans to a newfound hate for COLLADA's lib.
Hope you all enjoy the results of the team's hard work though.
Hope you all enjoy the results of the team's hard work though.
TUXEDO announce the new InfinityBook Pro 14 with RTX 3050 Ti and Tiger Lake H35
8 Oct 2021 at 5:35 am UTC
8 Oct 2021 at 5:35 am UTC
There was a newsletter back in July - and reiterated again last month - [External Link] about the lack of 5000 APUs, so there's not likely to be any refreshes with Ryzen for a while still.
Hopefully by the time they get some, the AMD chipsets will all have full USB4 support - which includes Thunderbolt functionality.
Hopefully by the time they get some, the AMD chipsets will all have full USB4 support - which includes Thunderbolt functionality.
Valve talk about learning from mistakes with the upcoming Steam Deck
2 Aug 2021 at 11:39 am UTC
If they'd had Proton at that time I bet it would've been a completely different story in how successful it would've been.
2 Aug 2021 at 11:39 am UTC
Quoting: dindonWell, Valve provided the OS and the general dimensions and performance metrics they wanted the Steam Machine consoles to aim for. So they wouldn't have someone just stuff a cheap NUC into a fancy case and call it a day.Quoting: kuhpunktIsn't the Steam Deck also just a Steam Machine? It's a PC with SteamOS preinstalled.Custom APU, handheld, new OS adapted to form-factor, no man in between as Valve build the whole thing whereas for Steam Machine I believe Valve only released the OS. Quite different I'd say.
If they'd had Proton at that time I bet it would've been a completely different story in how successful it would've been.
Valve talk about learning from mistakes with the upcoming Steam Deck
2 Aug 2021 at 10:00 am UTC Likes: 7
2 Aug 2021 at 10:00 am UTC Likes: 7
I'm really hoping that we'll see the end of Linux "ports" with this, and instead actually get games to develop with it as a native target and not something you need to hire a consultancy firm to develop as an afterthought.
Nothing at all against the likes of Aspyr or Feral, but since they're not the original developer they just can't guarantee to keep parity and pace with the "real" version of the game, and that can actually hurt the Linux gamers when their friends are on other platforms.
Had times where I've had to switch away from the native builds simply because a patch released recently and the port hadn't had time to be updated in time for when friends wanted to play, and once that happens then it usually ends up easier to just stay on the Proton-wrapped Windows version instead of flip-flopping between the two.
Nothing at all against the likes of Aspyr or Feral, but since they're not the original developer they just can't guarantee to keep parity and pace with the "real" version of the game, and that can actually hurt the Linux gamers when their friends are on other platforms.
Had times where I've had to switch away from the native builds simply because a patch released recently and the port hadn't had time to be updated in time for when friends wanted to play, and once that happens then it usually ends up easier to just stay on the Proton-wrapped Windows version instead of flip-flopping between the two.
Garry Newman of Facepunch mentions working with EAC for Rust on Linux with Proton
28 Jul 2021 at 11:18 am UTC
28 Jul 2021 at 11:18 am UTC
Hopefully this'll be true for S&box as well, currently waiting for my key so I can start seeing how Proton-friendly it is.
Ryan Gordon and Ethan Lee on Proton and the Steam Deck
22 Jul 2021 at 4:10 am UTC Likes: 5
22 Jul 2021 at 4:10 am UTC Likes: 5
I think that one of the things people don't consider in this whole conversation is this;
The cost to develop support for a new platform in a game - either through a port or by fixing up the codebase to be cross-platform - isn't that high in the grand scheme of things, and in the case of Proton it can literally be free for many games.
What actually costs money in having another platform on your "supported platforms" list though is the ongoing costs required for actually supporting your customers on the platform, something that Proton will not really help you with in any particular regard.
And since I doubt Valve are going to allow games to sell Steam Deck/SteamOS/Linux support without actually delivering - see Batman: Arkham Knight as one example of a game not delivering, the developers that want to market their game as working on the Deck will have to do their Linux support regardless. And since Proton as a platform is something they don't have any real control over, and that it can change under their feet at any moment - potentially requiring them to fix code that was working just moments ago, the economics for actually doing a proper native version will most likely prevail in the end. If only so that they won't have to do refunds - or answer tough questions on why their game should be allowed to be marketed to Deck users if they can't promise a working experience.
The cost to develop support for a new platform in a game - either through a port or by fixing up the codebase to be cross-platform - isn't that high in the grand scheme of things, and in the case of Proton it can literally be free for many games.
What actually costs money in having another platform on your "supported platforms" list though is the ongoing costs required for actually supporting your customers on the platform, something that Proton will not really help you with in any particular regard.
And since I doubt Valve are going to allow games to sell Steam Deck/SteamOS/Linux support without actually delivering - see Batman: Arkham Knight as one example of a game not delivering, the developers that want to market their game as working on the Deck will have to do their Linux support regardless. And since Proton as a platform is something they don't have any real control over, and that it can change under their feet at any moment - potentially requiring them to fix code that was working just moments ago, the economics for actually doing a proper native version will most likely prevail in the end. If only so that they won't have to do refunds - or answer tough questions on why their game should be allowed to be marketed to Deck users if they can't promise a working experience.
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