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Latest Comments by scaine
Doom Fighters turns the classic Doom II into a beat 'em up
13 Oct 2021 at 1:28 pm UTC Likes: 1

Quoting: M@GOidThat is very nice.
And by "nice", I'm sure you mean "absolutey insane!" (in a good way).

This reminds me of... Heretic? Or was it Hexen, where one of the three characters was a fighter that just went around hitting things with spikey gloves? One of my favourite characters in fact - one of the glove upgrades in late game gave you a vampiric effect which let you tank some of the most powerful enemies in the game one on one. Happy days.

Magical realist point and click adventure No Longer Home now on Linux
13 Oct 2021 at 1:20 pm UTC Likes: 2

I have to admit - creative people blow my mind. I'm happy just internalising most stuff, and my outlet is humour and the fun I have with the people around me. Then I read about projects like this and it's just on a whole different level, you know?

Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
7 Oct 2021 at 9:23 pm UTC

Quoting: Eike
Quoting: aufkrawallWould you please not try forcing your opinion onto me? I personally can live with you being able to play with more than slightly degraded IQ.
I guess you had a typo here?
I can only hope so!! :cry:

Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
7 Oct 2021 at 9:22 pm UTC Likes: 1

Quoting: aufkrawallWould you please not try forcing your opinion onto me? I personally can live with you being able to play with more than slightly degraded IQ. I found FSR to look terrible in every game, unlike DLSS 2(.2). You won't be able to change what I can perceive on my display...
Forcing...? What, like you're doing to me right now by claiming FSR looks terrible? I don't know what to say. Looks terrible for you - okay. I'm not arguing. I'm saying it looks amazing to me, and I provided video proof of that. Enjoy DLSS though - it's meant to be excellent.

Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
7 Oct 2021 at 7:38 am UTC

Quoting: aufkrawall
Quoting: scaineEh? FSR still works serious magic at both 900p and 720p upscaled to 1920x1080. As I said earlier, I'm playing Cyberpunk at 900p upscaling to 4K. There's definite degradation, but it's still stunning AND it plays at 60fps too.
It is not possible for it to look stunning, as the game's TAA is already kind of crappy in native 1440p.
Wrong. As my video proves. Absolutely jaw dropping game.

Maybe if you do like a frame by frame analysis, with side by side comparison of FSR vs native? Sure. But realistically, you won't notice, because you'll be immersed in a stunning 60fps world.

GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
7 Oct 2021 at 7:35 am UTC Likes: 1

Quoting: Guestyou appear to suggest that essentially their product not working properly is my fault and it's up to me to change my system to suit that product. That's obviously quite silly, and yet it's how I see the conversation going.
Ah, no. Sorry, I didn't mean to imply that. My point is that Valves work on this target is open. You can alter your system to make it work if you choose, but that is indeed a hassle and my point is that you don't then get to complain that it's a hassle. That's like complaining that nautilus doesn't work on KDE without the "hassle" of adding about 200 KDE libraries to your system.

I was talking about people complaining of the hassle. Not attacking your right to chose your own O/S or distro.

GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
6 Oct 2021 at 10:53 pm UTC Likes: 2

Quoting: Guest
Quoting: scaine
Quoting: Guest
Quoting: scaine
Quoting: Beamboom
Quoting: DMJCsoftware running in WINE/Proton isn't worth the hassle.
Really? ... Have you tried?

For a vast amount of titles it literary is the exact same procedure as on Windows. Click install, "play" and off you go.
Yeah, agreed. Strange take... unless they mean, I don't know, like ideologically?

And thanks to FSR, while it's not as simple as "click play", I can run some Windows games much better than Windows can. My YT video on Cyberpunk in another thread demonstrates that - if I were playing on Windows, I'd be suffering sub-60fps at 1080p. On Linux, with the FSR fullscreen "hack" on ProtonGE, I'm getting 60fps at 4K. Absolutely immense.
It's not quite click & play for everyone. When it works, seems to work great. When it doesn't, it's just a massive hassle that would make one think to why even bother.

I'm in the latter category; I recognise most are not.
"Proton" has never worked very well for me, if at all. Driving Steam through system wine directly has been fine on the other hand (which is handy for the modified DXVK I now require to have that not segfault on me). So obviously for some people it can be a hassle.

(I mean only to state recognition that "Proton" is really problematic for some people in a technical sense, even while admitting that it's certainly not an issue for the majority.)
I was willing to bet you weren't running a mainstream Ubuntu derivative then, because across multiple PCs with multiple installs of Ubuntu, Mint and most recently Pop, it's pretty much hassle free.

Most people who have such issues are not Valve's target audience, tbh. Nothing wrong with Arch, Fedora or, in your case, Gentoo, but these are problems of your own making, imo.
True, I use Gentoo, and am not surprised when something proprietary doesn't work the greatest (ironically fglrx always ran fine for me!) but equally isn't it a bit against one of the whole points of GNU/Linux to say "use what we say or go away"? Probably sounds harsh what said alound, so I'll try put it another way: it's not a problem of my own making, it's a limitation of (in this case) "Proton" (specifically as bundled with Steam). Such limitations prevents opportunities in growing GNU/Linux because it's going to otherwise become (and apologies to Liam for abusing the site name in such a way) Steam on Ubuntu rather than Gaming on Linux.
I'm not trying to encourage a monopoly... but this has always been Linux's biggest problem. It constantly tries to boil the ocean - so much freedom, so much variety, there's nothing for creatives to "target" and it causes constant, tedious tribal divisions.

So I'm pretty delighted that Valve is doing this - creating a targetable standard and setting the line in the sand. And they're doing it right, using open, collaborative methods.

No one is saying use this or go away. But if I showed up to a bike track on a unicycle, it's a bit rich to complain it's a hassle to use. I chose the unicycle.

(not a great metaphor - I'm not suggesting that anything that isn't Ubuntu is a unicycle... but it's late, I'm tired and I think it gets my point across)

Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
6 Oct 2021 at 10:32 pm UTC Likes: 1

Quoting: aufkrawall
Quoting: Purple Library GuyAnd isn't FSR sort of . . . more broadly applicable? 'Cause, like, doesn't DLSS have to be "trained" on a per game basis? Whereas, doesn't FSR not have to do that? So in theory, FSR would work with any game, whereas DLSS would work on (any game whose devs have made the effort to "train" DLSS on their game).
DLSS >= 2.x is a generic temporal upsampler: One version works for all current and future games, as long as they provide it with the data it needs (previous frames, motion vectors and perhaps other things). When a game has proper TAA, it already uses this data by itself, so DLSS implementation efforts are within scope for a lots of devs.

Thing is FSR is completely useless for everyone without 4k display, as it looks just terrible with lower resolutions. It's pure postprocessing, so it's easy to implement. But what is it good for when you can use it everywhere, but don't want to regardless...

Though I really hope Intel's XeSS (basically the same as DLSS 2.x, but open source) beats DLSS so we can leave annoying vendor locks behind without compromising on quality (unlike FSR)...
Eh? FSR still works serious magic at both 900p and 720p upscaled to 1920x1080. As I said earlier, I'm playing Cyberpunk at 900p upscaling to 4K. There's definite degradation, but it's still stunning AND it plays at 60fps too.

GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
6 Oct 2021 at 4:00 pm UTC Likes: 3

Quoting: Guest
Quoting: scaine
Quoting: Beamboom
Quoting: DMJCsoftware running in WINE/Proton isn't worth the hassle.
Really? ... Have you tried?

For a vast amount of titles it literary is the exact same procedure as on Windows. Click install, "play" and off you go.
Yeah, agreed. Strange take... unless they mean, I don't know, like ideologically?

And thanks to FSR, while it's not as simple as "click play", I can run some Windows games much better than Windows can. My YT video on Cyberpunk in another thread demonstrates that - if I were playing on Windows, I'd be suffering sub-60fps at 1080p. On Linux, with the FSR fullscreen "hack" on ProtonGE, I'm getting 60fps at 4K. Absolutely immense.
It's not quite click & play for everyone. When it works, seems to work great. When it doesn't, it's just a massive hassle that would make one think to why even bother.

I'm in the latter category; I recognise most are not.
"Proton" has never worked very well for me, if at all. Driving Steam through system wine directly has been fine on the other hand (which is handy for the modified DXVK I now require to have that not segfault on me). So obviously for some people it can be a hassle.

(I mean only to state recognition that "Proton" is really problematic for some people in a technical sense, even while admitting that it's certainly not an issue for the majority.)
I was willing to bet you weren't running a mainstream Ubuntu derivative then, because across multiple PCs with multiple installs of Ubuntu, Mint and most recently Pop, it's pretty much hassle free.

Most people who have such issues are not Valve's target audience, tbh. Nothing wrong with Arch, Fedora or, in your case, Gentoo, but these are problems of your own making, imo.

Heroes of Might and Magic II game engine recreation fheroes2 v0.9.8 out now
6 Oct 2021 at 3:23 pm UTC Likes: 2

I never played any Might and Magic games. Might give this a shot next year though - perfect Steam Deck material!