Latest Comments by scaine
Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
6 Oct 2021 at 2:45 pm UTC
6 Oct 2021 at 2:45 pm UTC
Quoting: axredneckIn this case though, FSR is superb. Apparently DLSS is "better" (they use very different methods, I think), but again, proprietary, and only works on Nvidia. Frustrating.Quoting: scaineLooks like this story is similar to CUDA vs OpenCL where we have two solutions but only one of them is really good but it's proprietary.Quoting: rustybroomhandleIt's actually pretty depressing how many of these went for the proprietary option. I suppose it got a head start, but still.Quoting: TrollwutAny list for games that support this experimental feature? :)https://en.wikipedia.org/wiki/List_of_games_with_support_for_high-fidelity_image_upscaling [External Link]
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
6 Oct 2021 at 2:40 pm UTC Likes: 2
And thanks to FSR, while it's not as simple as "click play", I can run some Windows games much better than Windows can. My YT video on Cyberpunk in another thread demonstrates that - if I were playing on Windows, I'd be suffering sub-60fps at 1080p. On Linux, with the FSR fullscreen "hack" on ProtonGE, I'm getting 60fps at 4K. Absolutely immense.
6 Oct 2021 at 2:40 pm UTC Likes: 2
Quoting: BeamboomYeah, agreed. Strange take... unless they mean, I don't know, like ideologically?Quoting: DMJCsoftware running in WINE/Proton isn't worth the hassle.Really? ... Have you tried?
For a vast amount of titles it literary is the exact same procedure as on Windows. Click install, "play" and off you go.
And thanks to FSR, while it's not as simple as "click play", I can run some Windows games much better than Windows can. My YT video on Cyberpunk in another thread demonstrates that - if I were playing on Windows, I'd be suffering sub-60fps at 1080p. On Linux, with the FSR fullscreen "hack" on ProtonGE, I'm getting 60fps at 4K. Absolutely immense.
Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
5 Oct 2021 at 1:22 pm UTC
5 Oct 2021 at 1:22 pm UTC
Quoting: rustybroomhandleIt's actually pretty depressing how many of these went for the proprietary option. I suppose it got a head start, but still.Quoting: TrollwutAny list for games that support this experimental feature? :)https://en.wikipedia.org/wiki/List_of_games_with_support_for_high-fidelity_image_upscaling [External Link]
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
5 Oct 2021 at 7:46 am UTC
5 Oct 2021 at 7:46 am UTC
Quoting: slapinYep. Luck of the draw though. The nature of the DRM isn't described anywhere that I know of.Quoting: scaineOn Steam it depends on game, some don't bother how you play them, some constantly check Internet and refuse to play offline even being SP-only, some refuse being played not in country you bought it in (i.e. no hotel fooling on business trips), some add online requirement, Denuvo, EAC, and custom DRM together to SP game (having some coop PvE) and you constantly have trouble with it doing nothing remotely unintended. So depending on your taste you might have very different experience.Quoting: BeamboomI experience ZERO restrictions on Steam. Zero. Never ever in my 16 years on Steam have I experienced any kind of hindrance. I play anytime anywhere on whatever computer I may have had over the course of these years.Nothing to add about anything else you said, but c'mon. I'm a staunch Steam defender, but even I've had rubbish experiences with it. I used to travel a lot, so just firing up games on my laptop would often fail if I hadn't launched in the two weeks prior to that travel. I had to do this stupid "launch the game" dance any time I was faced with 5 hours on a train.
Quite the contrary, what I experience is a free cloud save of all my savegames forever, and a free storage of my entire library of games, ready and available to be installed on new machines whenever, wherever. This service is something I'd PAY for, gladly.
Not to mention that if Steam is down these days, a lot of your games are down too. Offline modes works for some of them, but not all.
Yes, Steam's DRM is very low-impact. But it's still, ultimately, anti-consumer. You are paying for it. The data they collect on your gaming habits is how they justify charging devs 30% for their platform. If a product is "free" (Steam itself, is free), then you're the product. I'll still use it, but I won't stick my head in the sand about what it's costing, just like I use an Android phone - you weigh up the convenience against the loss of your privacy. Sometimes it's worth it (Steam), sometimes it's not (Denuvo).
Proton Experimental expands NVIDIA DLSS support on Linux to DirectX 11 titles
4 Oct 2021 at 10:00 pm UTC Likes: 3
(Note that the video is captured in software, so does occasionally blip down to 55fps, but when not recording, it's smooth as butter - so satisfying).
4 Oct 2021 at 10:00 pm UTC Likes: 3
Quoting: BeamboomI'm playing Cyberpunk right now, at 4K, at a stable 60fps, when I couldn't even get 60fps at 1080p before FSR (which is loosely/broadly AMD's "version" of DLSS). I go in-game, stick the resolution down to 1600x900, and FSR kicks it back up to 4K again. Yes, you lose the sharpness a fair bit - especially when you go below 1080p on a 4K screen... but c'mon! Cyberpunk at 4K at 60fps... even with the grain FSR introduces, it's just... stunning [External Link].Quoting: Purple Library Guy.. And what's not to like about THAT! :) :heart:Quoting: amataiBy the way, what is DLSS ?It's a weird new-ish graphics technology. Far as I can tell, it lets you run stuff at lower resolution and then kind of pretends they're higher resolution again, giving you the high-res level of detail, almost, but for much less processing cost, so you can get a better frame rate.
afaiu this technology should have the potential of seriously extend the life span of a graphics card. I so totally love this.
(Note that the video is captured in software, so does occasionally blip down to 55fps, but when not recording, it's smooth as butter - so satisfying).
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
4 Oct 2021 at 8:15 pm UTC Likes: 3
Not to mention that if Steam is down these days, a lot of your games are down too. Offline modes works for some of them, but not all.
Yes, Steam's DRM is very low-impact. But it's still, ultimately, anti-consumer. You are paying for it. The data they collect on your gaming habits is how they justify charging devs 30% for their platform. If a product is "free" (Steam itself, is free), then you're the product. I'll still use it, but I won't stick my head in the sand about what it's costing, just like I use an Android phone - you weigh up the convenience against the loss of your privacy. Sometimes it's worth it (Steam), sometimes it's not (Denuvo).
4 Oct 2021 at 8:15 pm UTC Likes: 3
Quoting: BeamboomI experience ZERO restrictions on Steam. Zero. Never ever in my 16 years on Steam have I experienced any kind of hindrance. I play anytime anywhere on whatever computer I may have had over the course of these years.Nothing to add about anything else you said, but c'mon. I'm a staunch Steam defender, but even I've had rubbish experiences with it. I used to travel a lot, so just firing up games on my laptop would often fail if I hadn't launched in the two weeks prior to that travel. I had to do this stupid "launch the game" dance any time I was faced with 5 hours on a train.
Quite the contrary, what I experience is a free cloud save of all my savegames forever, and a free storage of my entire library of games, ready and available to be installed on new machines whenever, wherever. This service is something I'd PAY for, gladly.
Not to mention that if Steam is down these days, a lot of your games are down too. Offline modes works for some of them, but not all.
Yes, Steam's DRM is very low-impact. But it's still, ultimately, anti-consumer. You are paying for it. The data they collect on your gaming habits is how they justify charging devs 30% for their platform. If a product is "free" (Steam itself, is free), then you're the product. I'll still use it, but I won't stick my head in the sand about what it's costing, just like I use an Android phone - you weigh up the convenience against the loss of your privacy. Sometimes it's worth it (Steam), sometimes it's not (Denuvo).
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
4 Oct 2021 at 11:48 am UTC Likes: 5
As I say, time will tell. If they release their Trilogy at a higher price, it's simple greed. If they release it at a lower price, it's a stupid move that costs them: in sales, in legal fees and in reputation with their fanbase (whatever that might be worth).
4 Oct 2021 at 11:48 am UTC Likes: 5
Quoting: BeamboomTrue, in general. But there's a line (really old games, which probably doesn't apply here since T2 are still selling the games in question) and there's positive engagement with your fanbase, which they've positively ignored.Quoting: scaineIt would be the kind of brain dead thinking you often see from publishers (re: DRM).I don't think it's brain dead to defend your own intellectual property. You will have to be on the extreme left politically to think so.
As I say, time will tell. If they release their Trilogy at a higher price, it's simple greed. If they release it at a lower price, it's a stupid move that costs them: in sales, in legal fees and in reputation with their fanbase (whatever that might be worth).
Quoting: F.UltraI mean... wow. Yeah, I mean in-game. I wasn't implying that GTA fans like to kill cops in real life? I kinda thought that was obvious, but I suppose I didn't state that explicitly.Quoting: scaineI just find it weirdly funny that a title who's sole premise is to promote car theft, prostitution, drug crime, gang warfare and violence to police is now relying on a posh LA lawyer to prevent "loss of sales" due to a fan effort. It's kinda pathetic.Are you sure that the sole premise of these games are to promote said criminal behaviour? I would claim that the sole premise is to allow a gamer to take part of said illegal activities in a pretend matter.
I say "loss of sales" and not "piracy" here too, because this fan effort required the original games to play. GTA 3 is £5.99, as is Vice City. San Andreas is £9.99.
So what's the betting that the "Trilogy" remake will be more than £22...
Because if it's less... well that would be even funnier. Cost of huge lawsuit to shut down fan effort that promotes sales of ancient games, only to create their own version that costs less again. It would be the kind of brain dead thinking you often see from publishers (re: DRM).
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
4 Oct 2021 at 11:43 am UTC Likes: 2
4 Oct 2021 at 11:43 am UTC Likes: 2
Quoting: TheSHEEEPNot really serious, no. But I enjoy the irony of it.Quoting: scaineI just find it weirdly funny that a title who's sole premise is to promote car theft, prostitution, drug crime, gang warfare and violence to police is now relying on a posh LA lawyer to prevent "loss of sales" due to a fan effort. It's kinda pathetic.*insert not sure if serious emoji*
GTA III & Vice City reverse-engineered code taken down on GitHub again by Take-Two DMCA
4 Oct 2021 at 10:24 am UTC Likes: 15
4 Oct 2021 at 10:24 am UTC Likes: 15
I just find it weirdly funny that a title who's sole premise is to promote car theft, prostitution, drug crime, gang warfare and violence to police is now relying on a posh LA lawyer to prevent "loss of sales" due to a fan effort. It's kinda pathetic.
I say "loss of sales" and not "piracy" here too, because this fan effort required the original games to play. GTA 3 is £5.99, as is Vice City. San Andreas is £9.99.
So what's the betting that the "Trilogy" remake will be more than £22...
Because if it's less... well that would be even funnier. Cost of huge lawsuit to shut down fan effort that promotes sales of ancient games, only to create their own version that costs less again. It would be the kind of brain dead thinking you often see from publishers (re: DRM).
I say "loss of sales" and not "piracy" here too, because this fan effort required the original games to play. GTA 3 is £5.99, as is Vice City. San Andreas is £9.99.
So what's the betting that the "Trilogy" remake will be more than £22...
Because if it's less... well that would be even funnier. Cost of huge lawsuit to shut down fan effort that promotes sales of ancient games, only to create their own version that costs less again. It would be the kind of brain dead thinking you often see from publishers (re: DRM).
Looks like Valve sent out quite a lot of Steam Deck developer kits
1 Oct 2021 at 3:36 pm UTC Likes: 3
1 Oct 2021 at 3:36 pm UTC Likes: 3
Quoting: slaapliedjeI hate leaving negative reviews, but had to for Outward. My steam review here [External Link], quoted below.Quoting: ghiumaFallout 4, Outward and Mass effect... Kindoms of Amalur... Metro... The Outer Worlds... Shenmue...ecc ecc... :grin:How good is Outward? I ended up getting it for the PS4 so my brother and I could play it co-op, and we got our asses kicked, got captured, broke out, got our asses kicked again, and then put it down for until we could figure out how to not get our asses kicked. :tongue:
Feels like a game made by devs from the early 2000's, but in a modern game engine. Lots of things you take for granted in modern games are just missing. Key rebinds are there, but you can easily rebind the same key to multiple things accidentally, because there's no warning when you do. Positioning crafted items needs to be pixel-perfect before they highlight. Hotbar customisation is clunky. Fighting is terrible, like you're underwater. Models and animations are... of a low quality. To be kind. And finally, the survival elements are broad, but opaque. Like, after a fight, I had an infection, but no way to see what this meant, it's potential to get worse or how I should treat/cure it. Any game that relies on you to look up a wiki to figure out what's going on has failed in a fairly fundamental way. Sometimes, those games are worth persevering with. This is not such a game.
Lots of potential. The game just doesn't capitalise on it.
Worked well on Linux - I used Pop_OS 20.04 with Proton 5.13. Just hit play and it ran fine.
I got this in the Humble Choice. If I'd paid actual money for this, I'd have refunded it before the 2 hours was up. As it is, I'm not inclined to even reach that mark in the first place.
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