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Latest Comments by scaine
Deck-building roguelite Griftlands from Klei is out now and it's wonderful
2 Jun 2021 at 9:51 pm UTC

Quoting: morbiusNow that I've beaten Corrupt Heart with all 4 characters, I'm finally ready to give Slay the Spire a rest and pickup something new. Monster Train and this game are my prime candidates, we'll see what becomes available on a more substantial discount sale sooner.
Offtopic, but good job on all four! I've spent probably about 50 hours trying to beat the Heart with the Ironclad, but even when I get a great run, the Heart's attacks don't let me get my shield up a level where my Entrench and Barricade cards could activate properly.

Been over two years since I've played though, and I notice that there's quite a few shield-based updates since, like calipers and blur.

Might need to give it another shot at some point!

It's been over "20 years in the making", Blender 2.93 LTS is out now
2 Jun 2021 at 9:45 pm UTC Likes: 6

Such a massive project, this is amazing news. I had no idea of the money being thrown at Blender, but it looks like AMD, Nvidia and Unity all donate massively on a monthly basis, and it wasn't all that long ago that Epic also threw over a million dollars at them!

They're on $135K/month, funding 20 developers full time. I wish more FOSS projects got this kind of support, but it's great to see Blender go from strength to strength!

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
2 Jun 2021 at 9:39 pm UTC Likes: 1

Quoting: Shmerl
Quoting: scaineHowever, that said, the point of this technology is to enable fast frame rates of complex scenes (potentially with ray tracing thrown in) at high resolutions. That's a pretty focused target. So I'm not really sure why an upscaler like FSR is somehow more "general purpose" than DLSS
I think if I understood correctly FSR makes generic assumptions, while DLSS has to be trained on specific input (unless I misunderstood the idea). Generic assumption sounds like a broader approach to me. Trained neural network can produce better result for what it's trained for, but will be close to useless for other cases. Something that's more generic is probably in between. So both are a trade off I think.
Yeah, but I think in this case, DLSS is trained on the textures of the game itself, so in terms of what it does, I don't think it's necessarily any less useful than FSR? I might be wrong.

Just being Nvidia-only is good enough for me to fully get behind FSR. And the AMD showcase video for it was pretty impressive given how young the technology is (dunno what user "sub" was talking about above, claiming that FSR doesn't look as good - not only is there barely any difference, the whole point of these technologies is that they won't look as good, but you'll get 100%+ FPS out of them at high-res, and if you can only tell the difference in a side-by-side video, then that's clear "good enough").

Star Drifters talk their Linux sales for titles like Danger Scavenger, plus a key giveaway
2 Jun 2021 at 9:34 pm UTC Likes: 1

Always pains me when GOL runs an article on a cool game with developers/publishers percentage of sales on it... and I haven't bought the game yet! :grin:

In this case, I remember seeing it, liking the look of it, but was put off by a couple of scenes in the trailer that suggested it might actually be a bullet-hell game. It also had the "bullet hell" tag on Steam. Throw in controller issues in some negative reviews and I ended up not buying it.

I completely missed that there's a demo though, so I'll definitely revisit!

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
2 Jun 2021 at 9:25 pm UTC Likes: 3

Quoting: Guest
Quoting: ShmerlI think for an anti-feature, it's good enough to end DLSS. Because it works everywhere and will also get better over time. The other side of it - it's general purpose. While AI/ML is more limited to specific use cases. So it is better in some cases and worse in others. Everything is a trade off.
This sounds like it was written by someone who doesn't understand either of these features. Hardware-assisted AI/ML being "limited" to specific use cases while an upscaling tech being "general purpose"? Give me a break...
Honestly, you sound like you don't know how Machine Learning and Artificial Intelligence works. It's typically incredibly focused. Using ML/AI in an implementation of anything doesn't magically make it versatile or flexible.

However, that said, the point of this technology is to enable fast frame rates of complex scenes (potentially with ray tracing thrown in) at high resolutions. That's a pretty focused target. So I'm not really sure why an upscaler like FSR is somehow more "general purpose" than DLSS.

But I agree with Shmerl that FSR can be used anywhere - mobiles, consoles, Windows, Linux, on AMD, Nvidia, ARM, Intel, you name it. So I sincerely hope it does well. DLSS can do well too... for all I care. But I don't care, since I doubt I'll ever buy Nvidia again, unless they start competing with AMD on the open source front. And DLSS doing well only benefits Nvidia.

As someone else has already pointed out, it's G-Sync vs Freesync all over again.

(as an aside, I actively avoided buying a monitor advertising g-sync support recently - it looked like a nice piece of hardware, but I knew that if I bought it, I'd be paying for a feature that would forever be locked from me. This sums up my view on Nvidia right now. Hopefully they change that view by following AMD's example in future)

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
1 Jun 2021 at 9:52 pm UTC Likes: 5

I've watch Linus Tech Tips do a video on Cyberpunk featuring DLSS and it was underwhelming. When you see it in action side-by-side with the original image, it always suffers in the quality department.

But that's not how you game. You typically only have your one gaming PC and that's what you use. If you can play about with DLSS on/off and 4K vs 1080p, then you'll find your sweet spot.

So FSR is huge news for me. It's DLSS-like enough that I'm excited to try it. Because I went AMD last year, and I ain't going back to Nvidia any time soon. FSR is going to be open source for goodness sake. Absolutely love what AMD is doing right now.

If only GPUs were actually available...

Dungeon-crawling tower defense 'Dwerve' delays the release until early 2022
1 Jun 2021 at 9:37 pm UTC

I played the demo and it definitely hit a lot of the right spots. Sometimes a bit frustrating though, and the extra QA will hopefully help with that. Definitely one to watch!

Valve looks to be overhauling Steam Library folders to finally make them more useful
30 May 2021 at 1:41 pm UTC

The wasted vertical space on the new Downloads page is insane, but this layout is okay. Looking forward to some of these enhancements landing.

VR is absolutely insane, I am officially a convert and it works mostly great on Linux
29 May 2021 at 12:03 pm UTC

Quoting: TangoBaker
Quoting: slaapliedjeAlso a Star Wars game where you can force choke the shit out of Storm Troopers and drop them off ledges. :)
Not sure about force choking but it sounds like you're looking for "Blade & Sorcery" + "The Outer Rim" mod. At this point B&S is basically just a sandbox with a bit of the ol' ultra-violence thrown in but if you like VR and the idea of working out your aggression with the aid of pointy objects, I highly recommend it. Mix in the outer rim for that star wars feel and I think you'll like it. It runs through Proton and mods are simple to install.
I thought of the exact same game, but didn't reply because I couldn't remember its name (I even hunted for it!). The trailers make this look INSANE!

https://store.steampowered.com/app/629730/Blade_and_Sorcery/ [External Link]

Never heard of that mod though. I might have to pick this up, if I can get over the "VR Movement" vertigo!

An interview with Kodera Software, creator of the hard sci-fi ΔV: Rings of Saturn
28 May 2021 at 11:39 pm UTC Likes: 2

Another "1% market share, 6% sales" story, which is nice. And this is a great game. I can't believe it's been a year and a half since I reviewed it, and GOL has done 12 articles on this since August 2018. It deserves every one of them.