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Latest Comments by scaine
AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
3 Jun 2021 at 9:46 pm UTC Likes: 2

[quote=sub][quote=scaine]
Quoting: sub
Quoting: scaine
Quoting: Shmerl
Quoting: scaineJust being Nvidia-only is good enough for me to fully get behind FSR. And the AMD showcase video for it was pretty impressive given how young the technology is (dunno what user "sub" was talking about above, claiming that FSR doesn't look as good - not only is there barely any difference, the whole point of these technologies is that they won't look as good, but you'll get 100%+ FPS out of them at high-res, and if you can only tell the difference in a side-by-side video, then that's clear "good enough").
I'm a strong AMD supporter and I absolutely hate the politics of Nvidia exploiting vendor-lockins.

Let's see how this does when it ships. I'd be more than happy to be proven wrong here,
as the open approach across vendors is the way to go, imho.
Yep, I'm with you. I was just surprised you found FSR to be poor quality. I was watching that video and thinking, holy cow, I can't tell the difference, but the framerates are 60%+ better! And the way you can choose quality or framerates, very nice. I hope it succeeds.
We'll see. I indeed find the tech demo rather washed out (compared to DLSS 2.0 tech demos I saw).

You'll notice that from left to right there are less and less high-contrast sharp edges in the scene itself.
I claim the choice of the tech demo and it's segmentation was not by chance.
While it suggests "hey, it's the same scene you see" it looks to me that the scene was specifically crafted
to hide the problematic bits.
Well, it's a demo, so you wouldn't expect otherwise, right? They'll be savvy to show the tech doing its best, naturally.

But my point is that side by side... ok, maybe you can see the difference. But I struggled to see any meaningful difference, so I can absolutely guarantee that when a) I'm immersed in game and b) there's no side-by-side comparison, I'm definitely not going to see any difference.

But I do care about framerate. I do definitely see when framerate starts to suffer. So any tech that can deliver solid framerates while still looking beautiful at 4K... that gets my vote.

I mean, for me, comparing FSR to DLSS is like those reviews that compare iPhone to Android. I just don't care. I'm never going to buy Nvidia, or Apple... so I admit that I'm extremely narrow-minded about this stuff. FSR isn't as good as DLSS? Okay, then. So what? I guarantee that FSR is better than not having FSR, and that's all that matters to me, personally! :grin:

Pop!_OS 21.04 has a Beta out now with their new COSMIC desktop
3 Jun 2021 at 9:39 pm UTC Likes: 3

Quoting: dubigrasuI love what these guys are doing but (and I apologize in advance) I can't stand that silly stupid name.
I've been wanted to try it few times, but I was repelled each time by the name, yes, I'm that shallow.
It pains me to say it, to write it or just look at it. It doesn't make any sense. What the heck were they thinking?
After ranting about GIMP in another thread, you'll be unsurprised to hear that I'm with you on this. I honestly wouldn't have minded just "Pop", but Pop!_OS is just crass. It's the kind of oblique techy jargon bs that puts non-techy people off trying Linux.

Googling Pop!_OS issues is fun too - google ignores the !_ and you often find references to "popos" which is an old blighty nickname for the police (apparently now popular in Hong Kong too).

So yeah. How can you take an OS seriously with a name like that?? But it's still the best experience I've had on Linux by far, so I'll endure.

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
3 Jun 2021 at 9:30 pm UTC

[quote=sub][quote=scaine]
Quoting: Shmerl
Quoting: scaineJust being Nvidia-only is good enough for me to fully get behind FSR. And the AMD showcase video for it was pretty impressive given how young the technology is (dunno what user "sub" was talking about above, claiming that FSR doesn't look as good - not only is there barely any difference, the whole point of these technologies is that they won't look as good, but you'll get 100%+ FPS out of them at high-res, and if you can only tell the difference in a side-by-side video, then that's clear "good enough").
I'm a strong AMD supporter and I absolutely hate the politics of Nvidia exploiting vendor-lockins.

Let's see how this does when it ships. I'd be more than happy to be proven wrong here,
as the open approach across vendors is the way to go, imho.
Yep, I'm with you. I was just surprised you found FSR to be poor quality. I was watching that video and thinking, holy cow, I can't tell the difference, but the framerates are 60%+ better! And the way you can choose quality or framerates, very nice. I hope it succeeds.

War Thunder "Red Skies" brings many new machines and new locations
3 Jun 2021 at 9:25 pm UTC

I wonder if this is like Overload, where the native game just wants to launch on the monitor and ignores my Index. But if I switch the game to force Proton, then VR suddenly jumps into life.

War Thunder is a great game, but it's pretty overwhelming. One of those games you really need to invest in to get the best out of it, I think.

It's been over "20 years in the making", Blender 2.93 LTS is out now
3 Jun 2021 at 7:30 pm UTC Likes: 2

Quoting: CatKiller
Quoting: Ehvis
Quoting: CatKiller
Quoting: Liam Dawe
Quoting: ElectricPrismImagine we could do for GIMP what has been done for Blender, what an amazing thing that would be.
Will never happen while it's called GIMP.
Unfortunately, the project for GIMP-that's-not-called-GIMP withered on the vine.
It's a obscure non-contextual meaning in one language that is not the native language of most people. You can't expect the general population to care.
I'm not bothered by the name. Sure, stating from the outset that your product is in some way subservient or hobbled isn't the best marketing move, no matter how hilarious the initial devs found it, but whatever. There are other products whose names are gibberish (Tumblr and what-have-you) or way worse (the Toyota Shit, for example).

Liam's right that there are some people that are bothered by the name. Glimpse showed us that there aren't enough people that want to use and improve the Gimp, but are bothered by the name, to make it actually viable.

Personally, I think the non-responsiveness of the Gimp project to the GTK and Python transitions is what's doomed it, way more than the name, and some other project will steadily acquire more advanced functionality and eventually take over that niche entirely.
Could be. I know that in the culture of my firm (that is, the firm where I work), if I tried to promote a tool internally, and that tool is called "the GIMP", it's gonna be laughed out of town. I work at a big financial, and to this day, we still get raised eyebrows over adopting Splunk as our SIEM platform. Genuinely think that people underestimate how deeply embarrassing a developer in joke like this is. Can you imagine presenting your platform choices to your client base, and you've got that one on there? I suppose it depends on your client base... but I'd prefer not to have to explain, for the 20th+ time that a gnome developer thought this was a good idea.

I just don't even want to have a conversation with my management team where I try to convince them to use such a stupidly-named tool. The entire meeting would quite rightly devolve into Pulp Fiction jokes.

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
3 Jun 2021 at 8:53 am UTC Likes: 3

Quoting: Guest
Quoting: scaine
Quoting: Guest
Quoting: ShmerlI think for an anti-feature, it's good enough to end DLSS. Because it works everywhere and will also get better over time. The other side of it - it's general purpose. While AI/ML is more limited to specific use cases. So it is better in some cases and worse in others. Everything is a trade off.
This sounds like it was written by someone who doesn't understand either of these features. Hardware-assisted AI/ML being "limited" to specific use cases while an upscaling tech being "general purpose"? Give me a break...
Honestly, you sound like you don't know how Machine Learning and Artificial Intelligence works. It's typically incredibly focused. Using ML/AI in an implementation of anything doesn't magically make it versatile or flexible.

However, that said, the point of this technology is to enable fast frame rates of complex scenes (potentially with ray tracing thrown in) at high resolutions. That's a pretty focused target. So I'm not really sure why an upscaler like FSR is somehow more "general purpose" than DLSS.
No, I know how ML works because I use it in my daily job. Don't try to lecture me how these things work.
I've liked your detailed responses that follow this post, because they explain how DLSS works. Thank you.

But this initial response was you dismissing other people's opinions snarkily. I've no time for that attitude. The air of superiority and mocking of other people's comments is infuriating. And you continue to do so. Language like "the other user" (they have a name), "Tried to pretend" , "gimme a break", etc. So condescending.

As for avoiding Gsync being silly - Toms Hardware ran an article pointing out that fully gsync-compatible monitors still require hardware to reach that certification. That hardware carries a premium, of course. Might be pennies, who know? But I know I'm not going to use it, so I'm happy to avoid paying for it.
(source: https://www.tomshardware.com/uk/features/gsync-vs-freesync-nvidia-amd-monitor [External Link])

Deck-building roguelite Griftlands from Klei is out now and it's wonderful
2 Jun 2021 at 9:51 pm UTC

Quoting: morbiusNow that I've beaten Corrupt Heart with all 4 characters, I'm finally ready to give Slay the Spire a rest and pickup something new. Monster Train and this game are my prime candidates, we'll see what becomes available on a more substantial discount sale sooner.
Offtopic, but good job on all four! I've spent probably about 50 hours trying to beat the Heart with the Ironclad, but even when I get a great run, the Heart's attacks don't let me get my shield up a level where my Entrench and Barricade cards could activate properly.

Been over two years since I've played though, and I notice that there's quite a few shield-based updates since, like calipers and blur.

Might need to give it another shot at some point!

It's been over "20 years in the making", Blender 2.93 LTS is out now
2 Jun 2021 at 9:45 pm UTC Likes: 6

Such a massive project, this is amazing news. I had no idea of the money being thrown at Blender, but it looks like AMD, Nvidia and Unity all donate massively on a monthly basis, and it wasn't all that long ago that Epic also threw over a million dollars at them!

They're on $135K/month, funding 20 developers full time. I wish more FOSS projects got this kind of support, but it's great to see Blender go from strength to strength!

AMD reveals Ryzen 5000 G-Series desktop APUs, FidelityFX Super Resolution and more
2 Jun 2021 at 9:39 pm UTC Likes: 1

Quoting: Shmerl
Quoting: scaineHowever, that said, the point of this technology is to enable fast frame rates of complex scenes (potentially with ray tracing thrown in) at high resolutions. That's a pretty focused target. So I'm not really sure why an upscaler like FSR is somehow more "general purpose" than DLSS
I think if I understood correctly FSR makes generic assumptions, while DLSS has to be trained on specific input (unless I misunderstood the idea). Generic assumption sounds like a broader approach to me. Trained neural network can produce better result for what it's trained for, but will be close to useless for other cases. Something that's more generic is probably in between. So both are a trade off I think.
Yeah, but I think in this case, DLSS is trained on the textures of the game itself, so in terms of what it does, I don't think it's necessarily any less useful than FSR? I might be wrong.

Just being Nvidia-only is good enough for me to fully get behind FSR. And the AMD showcase video for it was pretty impressive given how young the technology is (dunno what user "sub" was talking about above, claiming that FSR doesn't look as good - not only is there barely any difference, the whole point of these technologies is that they won't look as good, but you'll get 100%+ FPS out of them at high-res, and if you can only tell the difference in a side-by-side video, then that's clear "good enough").

Star Drifters talk their Linux sales for titles like Danger Scavenger, plus a key giveaway
2 Jun 2021 at 9:34 pm UTC Likes: 1

Always pains me when GOL runs an article on a cool game with developers/publishers percentage of sales on it... and I haven't bought the game yet! :grin:

In this case, I remember seeing it, liking the look of it, but was put off by a couple of scenes in the trailer that suggested it might actually be a bullet-hell game. It also had the "bullet hell" tag on Steam. Throw in controller issues in some negative reviews and I ended up not buying it.

I completely missed that there's a demo though, so I'll definitely revisit!