Latest Comments by scaine
Borderlands: The Pre-sequel Looks Like It May Come To Linux (UPDATED)
7 Aug 2014 at 7:25 am UTC
e.g. NV, BL2, sure, but also Baldur's Gate 2, Neverwinter Nights 2, Portal 2, Sanctum 2, The Witcher 2, Crysis 2, HalfLife 2, Metro 2033, DOTA2, Just Cause 2. So, yeah. And those are just from my Steam games list. There are probably other, older games like Descent 2 and Dungeon Keeper 2 that I have lying around somewhere in box form.
Of course some of those aren't just churning out more of the same, but many are. I don't have a problem with that as long as the content is good.
7 Aug 2014 at 7:25 am UTC
Quoting: lavei guess sequels just dont work for me, especially if they use the same engine. when i play and finish a game i get the satisfying feeling that its completed and i can move on. its like watching a a good movie that for some $ reason needs a successor no matter what - i cant tell any example where i thought "good thing they made a 2nd one right afterwards" unless it was meant to be like that right off the start like in starwars or lotr.No, I agree - there's a lot of poor sequels out there and you just quoted a few of them. But some are superb sequels, even when they use the same game mechanics or even much the same engine.
i have not enjoyed fallout2 after fallout1, not kotor2 after kotor1, not dragonage2 after 1 and so on.. the list is endless. i just feel like i would touch something again without any need that i didnt leave uncompleted. that might not be the case for others, im pretty sure of that - but for me it is. it totally works tho when the game is done new from the scratch like the elder scrolls series does it.
e.g. NV, BL2, sure, but also Baldur's Gate 2, Neverwinter Nights 2, Portal 2, Sanctum 2, The Witcher 2, Crysis 2, HalfLife 2, Metro 2033, DOTA2, Just Cause 2. So, yeah. And those are just from my Steam games list. There are probably other, older games like Descent 2 and Dungeon Keeper 2 that I have lying around somewhere in box form.
Of course some of those aren't just churning out more of the same, but many are. I don't have a problem with that as long as the content is good.
Borderlands: The Pre-sequel Looks Like It May Come To Linux (UPDATED)
6 Aug 2014 at 8:54 pm UTC
I don't remember any multiplayer issues personally, in terms of getting the game going. Much like Dead Island, you simply drop in/out of other people's games depending on your friend list. I must have played both games exclusively through Steam.
The biggest deal breaker with both games though (and the reason I restarted BL1 so many times) is that you only have to have two levels of a difference between max/min characters in a "party" and the lowest level character becomes next to completely useless. Everything in the game gears to the higher level guy and (s)he does so much more damage that the lowest level guys might as well not be there. So you kind of have to level up and play together ALL THE TIME.
It's a big problem - you only have to have one of your party drop out for a session or two and then they're three levels behind. At that point, there's no point in them playing in that party again until they level up. So they have to play offline to "catch up".
BL2 made one small difference in that if a higher level character dropped into a lower level character's game, that game stayed at the lower level BUT that meant that the higher level guy could nearly one-shot every enemy. And he got almost no experience. And all the equipment drops were too low-level to bother looking at.
Not great. If they fix that, it'll be game of the century.
6 Aug 2014 at 8:54 pm UTC
Quoting: abelthorneThe main bad point of the first game is that during 90% of the campaign you play in the same environments (which is a desert) and encounter only a few enemy types (bandits, a few desert creatures and soldiers) so it gets a bit boring.Man, Skag Gully... Sheesh, I must have played that opening mission about 30 or so times in the various online multiplayer games I played over the years.
As I said, I haven't played Borderlands 2 but from what I know it has more various zones and enemies.
I don't remember any multiplayer issues personally, in terms of getting the game going. Much like Dead Island, you simply drop in/out of other people's games depending on your friend list. I must have played both games exclusively through Steam.
The biggest deal breaker with both games though (and the reason I restarted BL1 so many times) is that you only have to have two levels of a difference between max/min characters in a "party" and the lowest level character becomes next to completely useless. Everything in the game gears to the higher level guy and (s)he does so much more damage that the lowest level guys might as well not be there. So you kind of have to level up and play together ALL THE TIME.
It's a big problem - you only have to have one of your party drop out for a session or two and then they're three levels behind. At that point, there's no point in them playing in that party again until they level up. So they have to play offline to "catch up".
BL2 made one small difference in that if a higher level character dropped into a lower level character's game, that game stayed at the lower level BUT that meant that the higher level guy could nearly one-shot every enemy. And he got almost no experience. And all the equipment drops were too low-level to bother looking at.
Not great. If they fix that, it'll be game of the century.
Borderlands: The Pre-sequel Looks Like It May Come To Linux (UPDATED)
6 Aug 2014 at 6:25 pm UTC
BL2 is a similar huge jump from BL1 if not bigger - not sure what your objection is to the inventory system... it's been over a year since I played it but don't remember any inventory-related annoyances.
If this happens, I'd love to see a Metro-style redux for BL1/2. I'd buy both games again, happily.
6 Aug 2014 at 6:25 pm UTC
Quoting: lavestopped playing after 30 minutes of fallout: new vegas because it was all fallout3 again and had a very hard time to motivate myself playing the borderlands2 dlc campaigns after finishing the original game. if the coop gameplay is good again and they do something about that piece of crap that is the inventory (borderlands 1 was way ahead here) then i might still fall for it.. but my first impression is this: meh D:Man, that's a shame. NV had a great story and quests. It was a massive step up from Fallout 3.
BL2 is a similar huge jump from BL1 if not bigger - not sure what your objection is to the inventory system... it's been over a year since I played it but don't remember any inventory-related annoyances.
If this happens, I'd love to see a Metro-style redux for BL1/2. I'd buy both games again, happily.
SteamOS Update 126 Pushed To Alchemist Beta
1 Aug 2014 at 12:13 pm UTC
1 Aug 2014 at 12:13 pm UTC
Y'know, I wondered if you could start a SteamOS session without having to boot fully into that environment. Great find - thanks!
SteamOS Update 126 Pushed To Alchemist Beta
1 Aug 2014 at 10:25 am UTC
1 Aug 2014 at 10:25 am UTC
Do you find, with all these compositor fixes, that SteamOS does a better job with screen tearing than stock Ubuntu?
I use stock Ubuntu, Nvidia proprietary, with Unity. I have very few problems with using Linux for gaming, but I do occasionally see some games experience screen tear. Not all games, and not so severe that I'm prepared to run crazy Openbox/Compton combos to eliminate it, but it's about the last thing I'd like to see fixed in my gaming experience.
I use stock Ubuntu, Nvidia proprietary, with Unity. I have very few problems with using Linux for gaming, but I do occasionally see some games experience screen tear. Not all games, and not so severe that I'm prepared to run crazy Openbox/Compton combos to eliminate it, but it's about the last thing I'd like to see fixed in my gaming experience.
Two Tribes brand new platform shooter RIVE is coming to Linux
30 Jul 2014 at 11:35 am UTC Likes: 1
30 Jul 2014 at 11:35 am UTC Likes: 1
If I see a Steam Greenlight campaign that supports "PC", I immediately hit the "not interested" button. Simples. Largely the same on Kickstarter, although sometimes I'll contact them in the interests of writing up the Funding Crowd articles.
This isn't about trolling devs (and agree that this shouldn't be the approach). But the sooner devs start making a distinction between "PC" and "Windows", the better for everyone.
I agree that Steam should lead the way here.
This isn't about trolling devs (and agree that this shouldn't be the approach). But the sooner devs start making a distinction between "PC" and "Windows", the better for everyone.
I agree that Steam should lead the way here.
Among The Sleep Is Now Playable On Linux
30 Jul 2014 at 11:28 am UTC
30 Jul 2014 at 11:28 am UTC
Update from the Devs on Steam:
http://steamcommunity.com/app/250620/discussions/1/37470847767073128/?tscn=1406718183 [External Link]
Fingers crossed they issue the patch quickly.
http://steamcommunity.com/app/250620/discussions/1/37470847767073128/?tscn=1406718183 [External Link]
Fingers crossed they issue the patch quickly.
Sales Statistics From Developers Part 3
28 Jul 2014 at 7:42 pm UTC
28 Jul 2014 at 7:42 pm UTC
I've been boycotting Rust... for some reason. Can't remember exactly, so probably not a great boycott really. Was it one of the devs being arrogant?
Ah right - I've just googled it and it was comments that Facepunch's Garry Newman (of Garry's Mod fame) made about Linux. Lots of comments, mostly whine-noise about low sales of Garry's Mod on Linux... as if it hadn't been out for 7 years before being released on that platform. 7 years. Does Newman think Linux users just spring into existence? Or perhaps we migrate from other platforms and thanks to steamplay, already have hundreds of previous purchases from there. Unbelievable.
I would love to support Facepunch, as at least someone in that company appears to "get it", given that comment above, but honestly, I can't bring myself to give this guy my money. Thanks to his ill mannered comments, I actually now regret owning his game from when I was Windows.
And the worst part of that is, I only bought it for one, single LAN-party when there was a bit of peer pressure to buy it for this one mod everyone was wanting to play. Can't even remember its name.
Ah right - I've just googled it and it was comments that Facepunch's Garry Newman (of Garry's Mod fame) made about Linux. Lots of comments, mostly whine-noise about low sales of Garry's Mod on Linux... as if it hadn't been out for 7 years before being released on that platform. 7 years. Does Newman think Linux users just spring into existence? Or perhaps we migrate from other platforms and thanks to steamplay, already have hundreds of previous purchases from there. Unbelievable.
I would love to support Facepunch, as at least someone in that company appears to "get it", given that comment above, but honestly, I can't bring myself to give this guy my money. Thanks to his ill mannered comments, I actually now regret owning his game from when I was Windows.
And the worst part of that is, I only bought it for one, single LAN-party when there was a bit of peer pressure to buy it for this one mod everyone was wanting to play. Can't even remember its name.
Sales Statistics From Developers Part 3
28 Jul 2014 at 6:37 pm UTC
28 Jul 2014 at 6:37 pm UTC
I'm really surprised that The Fall is so low. It's absolutely superb and wasn't it recommended by Cheese in one of the articles here? Loved that game and bought/played it due to that recommendation.
I'm a bit surprised by Far Sky too, but something about the underwater environment puts me off. It gets good reviews, but I'm just not a fan of the underwater idea.
I'm a bit surprised by Far Sky too, but something about the underwater environment puts me off. It gets good reviews, but I'm just not a fan of the underwater idea.
Aperture Tag: The Paint Gun Testing Initiative Now On Steam For Linux
18 Jul 2014 at 5:14 pm UTC
18 Jul 2014 at 5:14 pm UTC
Yeah, the comments have been hugely out of order. I'll likely pick this up in a couple of weeks - gonna try A Valley Without Wind first.
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