Latest Comments by scaine
According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
28 Nov 2025 at 10:46 am UTC Likes: 2
https://metr.org/blog/2025-07-10-early-2025-ai-experienced-os-dev-study/ [External Link]
28 Nov 2025 at 10:46 am UTC Likes: 2
Quoting: Technopeasant@scaineSorry, I wasn't clear. It's just as important. I just don't think that anyone other than the FSF would have the motivation to bring a case against the AI companies for code. It's also, as Kimyrielle points out, really hard to prove that AI was used in any given sample of code. It should still be disclosed, imo. It's still burning the planet and (probably) affecting jobs due to short-sighted, or over-optmistic managers.
Why is code generation trivial while "art, music and voice acting" is inherantly important?
Quoting: KimyrielleThing is that these tools DO make you more productive, if you're using them right (which is why they're getting adopted by coders).As I said, this is currently not the case. I'm sure there will be further studies on this, but right now, this study from July this year points to the opposite. While you think AI will make you more productive, in fact you are less so. It's a really interesting read.
https://metr.org/blog/2025-07-10-early-2025-ai-experienced-os-dev-study/ [External Link]
According to Epic CEO Tim Sweeney - game stores don't need an AI label as it will be everywhere
27 Nov 2025 at 9:11 pm UTC Likes: 9
27 Nov 2025 at 9:11 pm UTC Likes: 9
@Kimyrielle
Uh, that's not a great take, tbh. "It's gonna happen, so just accept it"? Nah.
Maybe you're right about the coding element. Despite evidence that using AI tools for development actually slows you down, that's only true for experienced developers. A lot of indie studios are probably using genAI tools built into their integrated development environments (IDE) and you're right, that ship has probably sailed. After all, who's going to champion all the GPL licenses they stomped on to train that model?
However, art, music and voice acting are a whole 'nother story. These AI assets are very much not only built on non-attributed, probably copyrighted work, but when they're used in a game, they're also actively putting artists, musicians and voice actors out of work.
I'm not having that. So these disclosures are extremely important (to me).
Uh, that's not a great take, tbh. "It's gonna happen, so just accept it"? Nah.
Maybe you're right about the coding element. Despite evidence that using AI tools for development actually slows you down, that's only true for experienced developers. A lot of indie studios are probably using genAI tools built into their integrated development environments (IDE) and you're right, that ship has probably sailed. After all, who's going to champion all the GPL licenses they stomped on to train that model?
However, art, music and voice acting are a whole 'nother story. These AI assets are very much not only built on non-attributed, probably copyrighted work, but when they're used in a game, they're also actively putting artists, musicians and voice actors out of work.
I'm not having that. So these disclosures are extremely important (to me).
s&box from Rust developer Facepunch is now open source
27 Nov 2025 at 7:30 pm UTC Likes: 5
As for it being reported here, I'm thankful. If not for GOL, I wouldn't hear about this stuff, and wouldn't benefit from the comments/community here.
27 Nov 2025 at 7:30 pm UTC Likes: 5
Quoting: Donbot5000who's own software in the article REQUIRES visual studio is now getting highlighted here on GamingOnLinux ? What a Croc.The requirements are disappointing, but the nature of it being open source does allow for the possibility that someone takes the core of it and rewrites it without that requirement. Long shot, but hey ho.
As for it being reported here, I'm thankful. If not for GOL, I wouldn't hear about this stuff, and wouldn't benefit from the comments/community here.
KDE Plasma going all-in on Wayland and will drop the X11 session completely
27 Nov 2025 at 7:23 pm UTC Likes: 4
You haven't said how you're affected badly by this though. Can you elaborate? Is your issue on the Significant Issues tracker?
I do miss having my windows remember their positions, although it's being worked on. But I wouldn't go back to X11 because a) no 120Hz support, b) no HDR and c) no brightness controls for external monitors. It's just too good now (for me, at least), despite its other issues.
27 Nov 2025 at 7:23 pm UTC Likes: 4
Quoting: etoven"Allot of users won't notice the difference."He's not making stuff up, you know. They're using actual stats to back up their claims. Perhaps you declined to provide telemetry in the "User Feedback" Settings page, or maybe you haven't filed any bug reports?
No just the apox half of them now suffering a broken deskto.
You haven't said how you're affected badly by this though. Can you elaborate? Is your issue on the Significant Issues tracker?
Quoting: etovensomething starting to feel shady about KDE love affair with this broken pos compositor if you ask me.It's been clear for several years now that Wayland is the future of the Linux graphics stack. What are you suggesting they do instead? Other than "stay on X11 and accept the development issues (for the KDE Plasma team) that entails".
I do miss having my windows remember their positions, although it's being worked on. But I wouldn't go back to X11 because a) no 120Hz support, b) no HDR and c) no brightness controls for external monitors. It's just too good now (for me, at least), despite its other issues.
Where Winds Meet devs plan improved Steam Deck support
27 Nov 2025 at 6:13 pm UTC Likes: 3
27 Nov 2025 at 6:13 pm UTC Likes: 3
Playing opening scenes such as movies/cut-scenes/intros before being given the option to change settings is infuriating. And no, this doesn't mean I want launchers! Just give us an opening screen offering those options: graphics settings and audio settings, but also subtitles.
Good grief, subtitles. I've lost count of how many opening scenes I've had ruined by having subtitles on. Talk about an immersion breaker. I suppose that's less sinful than not having them and needing them... but just give us the option!!
Good grief, subtitles. I've lost count of how many opening scenes I've had ruined by having subtitles on. Talk about an immersion breaker. I suppose that's less sinful than not having them and needing them... but just give us the option!!
Embracer Group selling off Arc Games and Cryptic Studios
26 Nov 2025 at 11:15 am UTC Likes: 14
26 Nov 2025 at 11:15 am UTC Likes: 14
Disolver Group.
Dune: Awakening gets a limited time free trial and the biggest discount yet
21 Nov 2025 at 4:07 pm UTC Likes: 4
21 Nov 2025 at 4:07 pm UTC Likes: 4
I got good value out of Dune: Awakening, really enjoyed my 110 or so hours.
Negatives:
- There's a bit of grind for sure
- The same-y-ness of the PvE missions starts to pale eventually
- The forced PvP mid-game is a weird design-choice even if there's almost no chance of you meeting another player
- End game is all PvP, which I have no time for.
But the positives! Beautiful game, decent choice of weapons, nice progression through meta-tree unlocks. Shai-hulud breathing down your neck as you cross the sands between the rock islands. The atmosphere, the mining, the base-building. It's all great. And the ornithopters! Hell yeah.
Really enjoyed it. Unless they change end-game, I'll never play it again, but it was so much fun while it lasted.
Negatives:
- There's a bit of grind for sure
- The same-y-ness of the PvE missions starts to pale eventually
- The forced PvP mid-game is a weird design-choice even if there's almost no chance of you meeting another player
- End game is all PvP, which I have no time for.
But the positives! Beautiful game, decent choice of weapons, nice progression through meta-tree unlocks. Shai-hulud breathing down your neck as you cross the sands between the rock islands. The atmosphere, the mining, the base-building. It's all great. And the ornithopters! Hell yeah.
Really enjoyed it. Unless they change end-game, I'll never play it again, but it was so much fun while it lasted.
Forestrike is a martial arts roguelite like no other where you see the future
17 Nov 2025 at 5:54 pm UTC Likes: 1
17 Nov 2025 at 5:54 pm UTC Likes: 1
The concept reminds me of Tactical Breach Wizards, which is definitely in my (completely imaginary and ever-changing) Top Ten Games Of All Time list. It allows you to do mad experimentation that you wouldn't normally do in games, especially mid-run.
Might have to give this a go, although the real-time nature of it puts me off a little.
Might have to give this a go, although the real-time nature of it puts me off a little.
Ready for the Steam Frame, Khronos Group announced a new OpenXR "Best Practices Validation Layer"
14 Nov 2025 at 9:10 am UTC Likes: 2
14 Nov 2025 at 9:10 am UTC Likes: 2
Yeah, it's eXtended Reality. Basically slotting in an X to mean either A (augmented) or V (virtual), since it does both.
VR terminology is baffling. Monado vs SteamVR vs OpenXR, all with their own quirks and compatibility.
VR terminology is baffling. Monado vs SteamVR vs OpenXR, all with their own quirks and compatibility.
Anti-cheat will still be one of the biggest problems for the new Steam Machine
13 Nov 2025 at 10:39 pm UTC Likes: 2
Maybe I'm wrong there though. Maybe there's a way to allow that monetisation, but it still works in a LAN-party, as well through Steam Networks. That would be cool.
But I doubt it'll happen.
13 Nov 2025 at 10:39 pm UTC Likes: 2
What Valve (or third-party) would need to do here is simply an easy way to make the LAN-Server reachableI agree that this would excellent, but it won't happen, because there's no money in LAN servers. None of your friends will shell out actual money for skins/inventory tabs/hats/upgrades if they're playing local.
Maybe I'm wrong there though. Maybe there's a way to allow that monetisation, but it still works in a LAN-party, as well through Steam Networks. That would be cool.
But I doubt it'll happen.
From the sounds of it Valve aren't going to go super aggressive on the pricing. I wish they would though as it would really shake things up.Sony, MS and Nintendon't all provide hardware as loss-leaders against their walled-garden stores. I suppose, in a sense, Steam is also a walled-garden, in so far as you need a PC to use it... but I doubt Valve will be happy burning money to create a loss-leader. Honestly, if the original Steamdeck launch is anything to go by, it's clear that Valve don't have a manufacturing capacity to create a loss-leader! If they loss-lead the price on Steam Machine and demand goes through the roof - they could find themselves with months- or each years-long supply shortage (ala PS5).
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