Latest Comments by ison111
Zombie Panic! Source gets a huge overhaul with Linux support really soon
1 Oct 2020 at 5:25 pm UTC Likes: 1
When zombies kill a human that human respawns as a zombie, joining their team (but if a human kills a zombie that zombie still respawns as a zombie).
So the start of a round usually involves humans being vulnerable and easy to kill, as they have to go out and look for weapons and ammo. Later in the round there's usually fewer humans left but are well equipped and harder to kill.
The game ends when either all humans have been turned into zombies, the time runs out, zombies have exhausted all of their respawns, or humans complete their objectives (if the map has objectives).
I always thought this game mode needed a name. The first time I ever played it was AVP2, where it was aliens instead of zombies (I believe they called it "survival" but I think that means something else to most people today). Maybe "infection mode"?
But it's one of my favorite game modes.
1 Oct 2020 at 5:25 pm UTC Likes: 1
Quoting: CybolicAnd for those not in the loop (like myself), "Zombie Panic! Source" is:Also the gameplay is where most players will spawn as human while only 1 or 2 spawn as zombies.Quoting: the game's Steam pagea cooperative, survival-horror first-person-shooterHopefully saved you a click :)
When zombies kill a human that human respawns as a zombie, joining their team (but if a human kills a zombie that zombie still respawns as a zombie).
So the start of a round usually involves humans being vulnerable and easy to kill, as they have to go out and look for weapons and ammo. Later in the round there's usually fewer humans left but are well equipped and harder to kill.
The game ends when either all humans have been turned into zombies, the time runs out, zombies have exhausted all of their respawns, or humans complete their objectives (if the map has objectives).
I always thought this game mode needed a name. The first time I ever played it was AVP2, where it was aliens instead of zombies (I believe they called it "survival" but I think that means something else to most people today). Maybe "infection mode"?
But it's one of my favorite game modes.
Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
7 May 2020 at 5:54 am UTC
It'd be the exact same game, just with less bugs and hopefully vulkan support for us, for little to no work on their part.
7 May 2020 at 5:54 am UTC
Quoting: Mountain ManPretty sure they ceased development on Unreal Tournament when Fortnite took off.I know, but they didn't completely scrap it if they're still hosting downloads. Couldn't they just load up all the existing content into the latest version of the engine and hit compile?
It'd be the exact same game, just with less bugs and hopefully vulkan support for us, for little to no work on their part.
Unreal Engine 4.25 is up with tons of Linux improvements and Vulkan API fixes
6 May 2020 at 9:21 pm UTC Likes: 1
6 May 2020 at 9:21 pm UTC Likes: 1
I just wish they'd compile a new build of Unreal Tournament on the latest version of the engine.
Even without any other additions, just to have a fresh build with all these improvements. It's still using one from 2017 I think and has a bunch of visual bugs with no Vulkan support.
Even without any other additions, just to have a fresh build with all these improvements. It's still using one from 2017 I think and has a bunch of visual bugs with no Vulkan support.
Chooseco are getting indie games using 'choose your own adventure' taken down on itch.io
10 Dec 2019 at 5:39 am UTC Likes: 1
10 Dec 2019 at 5:39 am UTC Likes: 1
You know, at this point I almost think this is a good thing. The more ridiculous it all becomes the more people will finally start to wake up to how silly most copyright laws are. :P
If people can't use their own brains then maybe they just need to be flooded by so much copyright that they can't even open their mouth without getting fined. Sad that it has to go so far.
But yeah, this is beyond ridiculous.
If people can't use their own brains then maybe they just need to be flooded by so much copyright that they can't even open their mouth without getting fined. Sad that it has to go so far.
But yeah, this is beyond ridiculous.
Ion Maiden has become Ion Fury, release date announced for August 15th
12 Jul 2019 at 4:38 am UTC Likes: 1
12 Jul 2019 at 4:38 am UTC Likes: 1
What a bunch of crap.
Even if it is just the producer doing it was Ion Maiden really even that big of a game?
I just don't understand the logic here, there is no way they were ever going to make that much money off a lawsuit like this right? At least nothing that a big music producer should consider significant.
And they're definitely not picking up any new fans by doing it either. If anything they'd lose some.
It just seems so random. But whatever, I won't pretend I understand all the ridiculous nuances of the business world.
I'm glad to see them just moving past it though.
It's nice when at least one party in a dispute can be civil about things.
Even if it is just the producer doing it was Ion Maiden really even that big of a game?
I just don't understand the logic here, there is no way they were ever going to make that much money off a lawsuit like this right? At least nothing that a big music producer should consider significant.
And they're definitely not picking up any new fans by doing it either. If anything they'd lose some.
It just seems so random. But whatever, I won't pretend I understand all the ridiculous nuances of the business world.
I'm glad to see them just moving past it though.
It's nice when at least one party in a dispute can be civil about things.
Valve have released the full details of the Valve Index VR system, limited pre-orders tomorrow
30 Apr 2019 at 10:50 pm UTC Likes: 4
But I've felt that way ever since I saw a demo video where someone was throwing grenades in VR, and they had full control over how far to throw it, and could even toss one over their shoulder.
I can see that level of detail being taken advantage of to create entirely new levels of skill needed in FPS games.
Ever notice how complex some of the gun reloading animations are in some games? Well what happens if those animations are no longer just animations and you have to actually put the clip in yourself while being shot at.
>lol check out this n00b who doesn't know how to properly reload that gun
Or as another example peeking around corners, or shooting from behind cover no longer have to be programmed in as special game features, you'd get them for free and they'd be much more natural and fluid.
There's just too much potential for VR in FPS games in my opinion for it to not become a big deal in the future.
Of course, most of what I said is really about the controllers and not so much about the VR headsets, but if you're moving around you probably do want a screen strapped to your face too.
30 Apr 2019 at 10:50 pm UTC Likes: 4
Quoting: Purple Library GuyConsidering how long people have been fascinated with the stuff I don't think you can call it a passing fad. It's been decades now.I see VR being able to find a niche in FPS gaming quite easily. Although I've never tried VR myself yet.
But I do have this feeling that eventually, when they finally get it working just how they like it, and the price comes down, and there are no more excuses . . . it will turn out to be not particularly great for most purposes. A solid and quite cool niche, but a niche nevertheless, not a takeover.
But I've felt that way ever since I saw a demo video where someone was throwing grenades in VR, and they had full control over how far to throw it, and could even toss one over their shoulder.
I can see that level of detail being taken advantage of to create entirely new levels of skill needed in FPS games.
Ever notice how complex some of the gun reloading animations are in some games? Well what happens if those animations are no longer just animations and you have to actually put the clip in yourself while being shot at.
>lol check out this n00b who doesn't know how to properly reload that gun
Or as another example peeking around corners, or shooting from behind cover no longer have to be programmed in as special game features, you'd get them for free and they'd be much more natural and fluid.
There's just too much potential for VR in FPS games in my opinion for it to not become a big deal in the future.
Of course, most of what I said is really about the controllers and not so much about the VR headsets, but if you're moving around you probably do want a screen strapped to your face too.
You can now easily run the Epic Store on Linux with Lutris, Epic suggests applying for a grant
22 Apr 2019 at 10:54 pm UTC Likes: 4
22 Apr 2019 at 10:54 pm UTC Likes: 4
I gotta say that I give Valve more benefit of the doubt because the origins of the steam store never seemed dubious to me. And even amidst Valve pushing their business model they didn't seem to abandon their previous fanbase.
This might sound silly to most people, but I actually spent years with my head under a rock just happily using Steam on a daily basis and never realizing how big it got.
And THAT speaks volumes about how Valve handles itself, doesn't it? I never realized how big they got because I never felt their newer business models creeping in on their older territory. I didn't have to re-buy non-steam games, I could just "activate" them in the steam store. I never felt pressured from Valve to change what I was doing. They continued to support their old games, and they continued (for a while) to push out some new games targeted at their original fanbase which were pretty true to the original games for the most part.
Their games also seem to be genuinely made for the sake of being fun, as opposed to a lot of modern games coming out today that just feel like a cash grab.
Epic, on the other hand, seems to be doing it the other way. They're showing all the signs that they won't be giving a shit about their original fanbase from this point on, and they're showing a lot of red flags for not even caring about gamers in general. They made big bucks by catering to the largest, dumbest, audience to play it safe.
To me that's a sign of developers who care more about charts and statistics than about me. And this goes beyond just GNU/Linux support. Even with Windows only support they're still just throwing up tons of red flags and I think everyone wants to just pretend those flags aren't there these days. We make excuses for companies like "they need money" but game development companies got on just fine for years before any of these shady business models existed in the first place (and they made better games too :whistle: )
This might sound silly to most people, but I actually spent years with my head under a rock just happily using Steam on a daily basis and never realizing how big it got.
And THAT speaks volumes about how Valve handles itself, doesn't it? I never realized how big they got because I never felt their newer business models creeping in on their older territory. I didn't have to re-buy non-steam games, I could just "activate" them in the steam store. I never felt pressured from Valve to change what I was doing. They continued to support their old games, and they continued (for a while) to push out some new games targeted at their original fanbase which were pretty true to the original games for the most part.
Their games also seem to be genuinely made for the sake of being fun, as opposed to a lot of modern games coming out today that just feel like a cash grab.
Epic, on the other hand, seems to be doing it the other way. They're showing all the signs that they won't be giving a shit about their original fanbase from this point on, and they're showing a lot of red flags for not even caring about gamers in general. They made big bucks by catering to the largest, dumbest, audience to play it safe.
To me that's a sign of developers who care more about charts and statistics than about me. And this goes beyond just GNU/Linux support. Even with Windows only support they're still just throwing up tons of red flags and I think everyone wants to just pretend those flags aren't there these days. We make excuses for companies like "they need money" but game development companies got on just fine for years before any of these shady business models existed in the first place (and they made better games too :whistle: )
The Culling, one of the first Battle Royale games on Linux is shutting down
19 Mar 2019 at 11:19 pm UTC
19 Mar 2019 at 11:19 pm UTC
Quoting: scaineI enjoyed it for the few hours I played, but was confused by the whole block/push/hit melee combat. It felt literally like playing rock/scissors/stone and winning was pure luck. There was also a general lack of "big" weapons. I liked the resource collection piece and calling in support drops though. It had a lot going for it.I actually thought it was neat. But the problem I saw with it was that ping made a HUGE difference. If a player knew how to take advantage of it and went up against someone with a significantly higher ping they could almost never get hit. That's what made me stop playing.
Zero G Arena, a zero-gravity 3D arena shooter that’s genuinely fun gained Linux support recently
31 Jan 2019 at 1:52 am UTC
31 Jan 2019 at 1:52 am UTC
I think I skimmed over this game yesterday and didn't think much of it, but now that I actually give it some attention it looks pretty neat. I think I'll grab it and check it out.
The "Heskel's House of Horrors" update for Ion Maiden is out now
24 Jan 2019 at 4:08 am UTC
24 Jan 2019 at 4:08 am UTC
Awesome. Will definitely check it out soon.
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