Latest Comments by ison111
Elteria Adventures, an open-world RPG MMO plans Linux support and it looks very interesting
6 Jan 2019 at 11:33 pm UTC Likes: 1
6 Jan 2019 at 11:33 pm UTC Likes: 1
This looks great! It's nice to see some new ideas in an mmo.
Erik Wolpaw, one of the writers of Portal and Half-Life: 2 episodes seems to have returned to Valve
6 Jan 2019 at 1:52 am UTC
6 Jan 2019 at 1:52 am UTC
My guess is they're working on L4D3 with VR, and possibly portal 3 with VR.
We know they want to do stuff with VR, and those games would just be too perfect for them to not do it (especially L4D).
If there's any games Valve has in its arsenal which could be given a VR version and make everyone have to seriously stop and consider buying a VR headset it would be L4D and Portal in my opinion.
(Also HL3 would do the trick too of course, but I've given up hope on that).
We know they want to do stuff with VR, and those games would just be too perfect for them to not do it (especially L4D).
If there's any games Valve has in its arsenal which could be given a VR version and make everyone have to seriously stop and consider buying a VR headset it would be L4D and Portal in my opinion.
(Also HL3 would do the trick too of course, but I've given up hope on that).
Valve have some serious competition, with the Epic Games Store being announced
5 Dec 2018 at 6:24 am UTC Likes: 3
I know it's just an analogy but I cannot imagine someone making a comment like that if they thought people were using it for technological reasons.
I'm sure there are more intelligent employees at Epic, but as long as this guy is CEO I doubt we can count on them for much. I'm not sure I'd even be surprised to hear one day that they drop support for GNU/Linux in UE4. They sure don't seem keen on fixing any of our bugs, and they themselves won't build their games on our platform. So it stands to reason that getting complaints about problems from developers who _are_ supporting our platform is probably seen as an annoyance.
5 Dec 2018 at 6:24 am UTC Likes: 3
Quoting: YoRHa-2BExcept there's this tweet [External Link] which is basically a big fat "Nope".So basically the CEO of Epic right now thinks the only reason people use GNU/Linux is for political reasons? Why is it always the most clueless people who end up in positions of power?
I know it's just an analogy but I cannot imagine someone making a comment like that if they thought people were using it for technological reasons.
I'm sure there are more intelligent employees at Epic, but as long as this guy is CEO I doubt we can count on them for much. I'm not sure I'd even be surprised to hear one day that they drop support for GNU/Linux in UE4. They sure don't seem keen on fixing any of our bugs, and they themselves won't build their games on our platform. So it stands to reason that getting complaints about problems from developers who _are_ supporting our platform is probably seen as an annoyance.
Zombie Panic! Source, the free survival-horror FPS now has a Linux beta available
2 Dec 2018 at 8:05 am UTC Likes: 2
In this case it's zombies, so as the round progresses and more humans die there are more and more zombies on the map.
You also spawn with very little to defend yourself and are very easy prey for zombies so the beginning of each round you have to collect weapons and ammo, and sometimes try to barricade yourself up in a safe place before the map is overrun by zombies.
Humans win if the zombies run out of lives, or if they complete an objective (depending on the map), and zombies win if all the humans die or the time runs out.
2 Dec 2018 at 8:05 am UTC Likes: 2
Quoting: PatolaWhat makes it different from Left4Dead2? (besides being free, of course)The game mode is different. I don't know if the mode has an official name but I always call it "survival mode" after its name in AvP2. The basic idea is that almost all the players spawn on 1 team and only a few spawn on a 2nd team (chosen at random at the start of each new round). As players from the 1st team die they respawn on the 2nd team.
In this case it's zombies, so as the round progresses and more humans die there are more and more zombies on the map.
You also spawn with very little to defend yourself and are very easy prey for zombies so the beginning of each round you have to collect weapons and ammo, and sometimes try to barricade yourself up in a safe place before the map is overrun by zombies.
Humans win if the zombies run out of lives, or if they complete an objective (depending on the map), and zombies win if all the humans die or the time runs out.
Broken Reality, a game where you walk around in a parody of the internet
30 Nov 2018 at 8:45 am UTC Likes: 2
30 Nov 2018 at 8:45 am UTC Likes: 2
Can't say I like the idea of the facebook like symbol being featured so prominently. But I'd also be lying if I said it didn't reflect the unfortunate reality of our internet.
The Linux version of Zombie Panic! Source is a 'top priority', should come on November 30th
23 Nov 2018 at 7:26 pm UTC
23 Nov 2018 at 7:26 pm UTC
I was wondering how this was progressing. I'm glad to hear it's so close to being available, can't wait to try it.
Neuroslicers is a narrative driven, online competitive cyberpunk RTS that will have Linux support
15 Nov 2018 at 12:33 am UTC
15 Nov 2018 at 12:33 am UTC
This seems pretty exciting. Will have to keep it on my radar.
CHANGE, a homeless survival game is in Early Access with Linux support
9 Nov 2018 at 1:12 am UTC Likes: 1
9 Nov 2018 at 1:12 am UTC Likes: 1
Is it wrong to say that I think it would be hilarious to get an actual homeless person to play this game and film their reaction?
Out of Space, a co-op multiplayer game about trying to live together in space will come to Linux
8 Nov 2018 at 11:02 am UTC Likes: 1
8 Nov 2018 at 11:02 am UTC Likes: 1
This is shockingly similar to a recurring daydream of mine.
I'm very curious about how the cooperative play works though. Are the games long or short?
If they're long then I wonder how it handles things when you need to stop playing. Does the game only live as long as at least 1 player is in, or does it use some kind of multiplayer game state saving feature so you and your friends can just save and then continue the next day?
I'm very curious about how the cooperative play works though. Are the games long or short?
If they're long then I wonder how it handles things when you need to stop playing. Does the game only live as long as at least 1 player is in, or does it use some kind of multiplayer game state saving feature so you and your friends can just save and then continue the next day?
Unreal Engine 4.21 is out, now defaults to the Vulkan API on Linux
8 Nov 2018 at 8:03 am UTC
8 Nov 2018 at 8:03 am UTC
I really hope they at least just do a quick build of UT4 with the new engine so we can play it with Vulkan.
Also, what do they have to lose at this point by just building a GNU/Linux version of their games like Fornite?
I mean, even if it doesn't work properly could it possibly hurt their sales at all? Or do they just have Windows specific code somehow that their engine can't build for GNU/Linux?
Also, what do they have to lose at this point by just building a GNU/Linux version of their games like Fornite?
I mean, even if it doesn't work properly could it possibly hurt their sales at all? Or do they just have Windows specific code somehow that their engine can't build for GNU/Linux?
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