Latest Comments by ison111
Unreal Engine 4.17 released with expanded Vulkan support
9 Aug 2017 at 3:46 pm UTC Likes: 1
UE4 doesn't seem to be changing with each new release probably because they just aren't working on the OpenGL side very much. So we retain bugs.
But Vulkan is a game changer in that regard. It bridges the gap between Windows and Linux development cycles. Even among windows users Vulkan is in high demand among those who can't use DX12 (because they don't want to switch to windows10)
So Vulkan would receive regular updates and bug fixes which would directly effect us on Linux. Even if Epic forgets about us, with Vulkan we'd still feel like first class citizens.
Not to mention Vulkan is supposed to be a much simpler and more bare bones api, meaning that all development on it is going to be more implementation independent, and performance on both Windows and Linux should always be quite similar for free, without them having to do much special development for just Linux.
9 Aug 2017 at 3:46 pm UTC Likes: 1
Quoting: Power-Metal-GamesAs someone who uses UE4 everyday and on Linux, I couldn't care less about Vulkan. All I want is that UE4 finally can be used „normally“ as it's possible on Windows.I don't understand why you wouldn't be excited for Vulkan then.
UE4 doesn't seem to be changing with each new release probably because they just aren't working on the OpenGL side very much. So we retain bugs.
But Vulkan is a game changer in that regard. It bridges the gap between Windows and Linux development cycles. Even among windows users Vulkan is in high demand among those who can't use DX12 (because they don't want to switch to windows10)
So Vulkan would receive regular updates and bug fixes which would directly effect us on Linux. Even if Epic forgets about us, with Vulkan we'd still feel like first class citizens.
Not to mention Vulkan is supposed to be a much simpler and more bare bones api, meaning that all development on it is going to be more implementation independent, and performance on both Windows and Linux should always be quite similar for free, without them having to do much special development for just Linux.
Valve announce a new game that's not Half-Life 3, introducing 'Artifact', a card game
9 Aug 2017 at 3:36 pm UTC
9 Aug 2017 at 3:36 pm UTC
I love card games, but I'm very skeptical.
Online card games tend to fall into that almost scammy-feel of software just developed to make money.
If anyone has a chance to make an online TCG that doesn't come across as nothing more than a way to capitalize on people's addiction for collecting things just to milk them for everything they're worth without putting financial gain aside and making something that's actually fun, then I guess it's Valve.
But I still have doubts. This could be a big turning point for me in my opinion of Valve since lately they do seem to be heading in the direction of being just another big soulless company that pretends to care about gamers but doesn't really.
Online card games tend to fall into that almost scammy-feel of software just developed to make money.
If anyone has a chance to make an online TCG that doesn't come across as nothing more than a way to capitalize on people's addiction for collecting things just to milk them for everything they're worth without putting financial gain aside and making something that's actually fun, then I guess it's Valve.
But I still have doubts. This could be a big turning point for me in my opinion of Valve since lately they do seem to be heading in the direction of being just another big soulless company that pretends to care about gamers but doesn't really.
Unreal Engine 4.17 released with expanded Vulkan support
9 Aug 2017 at 12:47 am UTC
9 Aug 2017 at 12:47 am UTC
I really hope the next version of UT has Vulkan support. There's still graphical bugs that have been around almost since the beginning which a Vulkan version would probably have fixed for free.
[EDIT]
Actually it probably won't happen on the next release since even on the roadmap for the engine it still doesn't list "Vulkan support for PC and Linux" under the current release, while it shows up under Future Releases instead.
Still it's good to see them starting to work on it some more.
[/EDIT]
[EDIT]
Actually it probably won't happen on the next release since even on the roadmap for the engine it still doesn't list "Vulkan support for PC and Linux" under the current release, while it shows up under Future Releases instead.
Still it's good to see them starting to work on it some more.
[/EDIT]
The MMO 'Albion Online' releases today and we will be livestreaming
20 Jul 2017 at 5:30 am UTC Likes: 1
20 Jul 2017 at 5:30 am UTC Likes: 1
Liam made a thread here to announce the guild and for invites:
https://www.gamingonlinux.com/forum/topic/2850
https://www.gamingonlinux.com/forum/topic/2850
Check out the Valve presentation from Unite Europe, major Steam Client redesign to come
16 Jul 2017 at 3:47 pm UTC
16 Jul 2017 at 3:47 pm UTC
Quoting: GuestDoes Steam really need 64bit though?Big Picture mode might actually benefit from it.
Check out the Valve presentation from Unite Europe, major Steam Client redesign to come
12 Jul 2017 at 3:00 am UTC Likes: 1
12 Jul 2017 at 3:00 am UTC Likes: 1
I'm guessing 64-bit is still not a part of their redesign?
Steam just keeps growing according to a presentation Valve did recently, UI update is coming
6 Jul 2017 at 4:05 am UTC
6 Jul 2017 at 4:05 am UTC
Just please god tell me they aren't going to do that stupid monochromatic UI like in those leaked images a while back where even the game art in the library all had a monochromatic filter applied.
Unreal Tournament updated again, Epic have made it slightly easier to download on Linux
30 Jun 2017 at 12:00 am UTC
30 Jun 2017 at 12:00 am UTC
They aren't really interested in increasing their numbers right now I don't think.
If they really wanted to make sure they were getting the full potential out of the GNU/Linux userbase they wouldn't have initially made the Linux builds only available in a private forum post and actually request that people not post links to it elsewhere.
I'm sure in time they'll make it more friendly for everyone to download.
If they really wanted to make sure they were getting the full potential out of the GNU/Linux userbase they wouldn't have initially made the Linux builds only available in a private forum post and actually request that people not post links to it elsewhere.
I'm sure in time they'll make it more friendly for everyone to download.
A big Yooka-Laylee patch helps some of the annoyances I had
29 Jun 2017 at 6:57 am UTC
29 Jun 2017 at 6:57 am UTC
Oh wow, how did I not know this was out yet?
Unreal Tournament updated again, Epic have made it slightly easier to download on Linux
29 Jun 2017 at 6:51 am UTC Likes: 1
29 Jun 2017 at 6:51 am UTC Likes: 1
I've been playing this game every single day on lowish end hardware, so with this new update I can vouch for the performance improvements working on Linux too. I've seen significant improvements using lowest settings.
Also it seems the mouse input responsiveness was improved significantly as well.
The performance improvements they were referring to wouldn't effect people running the game on medium/high settings I don't think.
What they mean by improving performance on low end hardware is that there are additional options in the settings now (you have to check the "show advanced" box to see them) which allow you to set the graphics lower than before.
Also it seems the mouse input responsiveness was improved significantly as well.
The performance improvements they were referring to wouldn't effect people running the game on medium/high settings I don't think.
What they mean by improving performance on low end hardware is that there are additional options in the settings now (you have to check the "show advanced" box to see them) which allow you to set the graphics lower than before.
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