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Latest Comments by rustybroomhandle
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 8:16 pm UTC Likes: 2

Quoting: GuestValve don't really provide marketing
Well, there are the Steam Next [External Link] festivals that they do regularly.

Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 1:48 pm UTC Likes: 18

It's perfectly fine to like or dislike the 30%, but imo there's no legal grounds to sue over it.

Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 1:41 pm UTC

Quoting: Leopard
Quoting: rustybroomhandle
Quoting: fearnflavio
Quoting: rustybroomhandleAgain, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.
Yes, totally true. :grin:
Still, even though is an unpopular opinion, let's also do not forget that Steam deck is a product that Valve is selling to get profit. Also, they get 30% for every game sold under Steam from any dev. So it's just business, not because they 'love' Linux. They need profit and Linux is the way to go.
Same with Android. Google 'loves' Linux, uses it everywhere, but because they can have their own platform based on it. Every company in the world wants the same.
Oh, absolutely. Not disputing that one bit. At least they are pretty good about keeping their efforts open source and not also not creating locked down systems.

A lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.
https://twitter.com/RaveofRavendale/status/1459196810820476940?t=7dg_O7WKiFz8A0rJtS51uA&s=19 [External Link]

Eh, no.

Context:

Developer of Descenders published a new game called Lets Build A Zoo.

He shares sales numbers etc and says game made 500K $ profit within the first week.

Then some user asks how much of those sales were split between Epic Games Store and Steam, answer is: %1 was on Epic.

And then he talks about how maintaining a build on non-Steam stores actually turns into a chore due to this and just because of that they stopped publishing on stores like GOG.

So what Steam gives to developers ( especially for indies ) is visibility and actual sales.

Only AAA titles are immune to this because their IP's are already well known so people won't care about which store is needed for that and just buy it.

With Steam Deck involvement that %30 cut becomes even more justified because they maintain an entire platform ther.
Dude. I never said they get no value. I said many developers THINK they get no value. And I read this sort of thing all the time. They complain about lack of curation and that there's no visibility. There has been less of this since the Steam festivals started.

And yeah, of course there's value in being on Steam. Doesn't stop people complaining about it.

Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 11:19 am UTC Likes: 9

Quoting: fearnflavio
Quoting: rustybroomhandleAgain, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.
Yes, totally true. :grin:
Still, even though is an unpopular opinion, let's also do not forget that Steam deck is a product that Valve is selling to get profit. Also, they get 30% for every game sold under Steam from any dev. So it's just business, not because they 'love' Linux. They need profit and Linux is the way to go.
Same with Android. Google 'loves' Linux, uses it everywhere, but because they can have their own platform based on it. Every company in the world wants the same.
Oh, absolutely. Not disputing that one bit. At least they are pretty good about keeping their efforts open source and not also not creating locked down systems.

A lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.

Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 11:03 am UTC Likes: 18

Again, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.

Forza Horizon 5 multiplayer should work on Linux with Proton Experimental
16 Nov 2021 at 12:59 pm UTC

Quoting: CarlGWhat's the issue with Nvidia? I've played Forza 5 without notable issues with Proton on a 3080 Ti
If it's working for you, then please post things like driver version, launch arguments, kernel version, distro, DE, whether you have resizable BAR enabled, anything else that might be useful information.

Forza Horizon 5 multiplayer should work on Linux with Proton Experimental
15 Nov 2021 at 8:13 pm UTC

Hopefully it won't be too long before it's playable on NVIDIA GPUs. We will try to let you know when that happens.
Here's hoping, but they never even got Forza 4 completely stable. Who knows, maybe a few workarounds and they'll get it working this time.

Here's some of what we've learned about the Steam Deck
15 Nov 2021 at 9:34 am UTC

Quoting: CatKiller
Quoting: rustybroomhandleAhhhh, the "Compatibility Review Process" section was not like that when I last looked at those docs. And this does go against what it sounded like initially, where they hinted at testing the entire library.
One thing that I thought was sensible, given the amount of data that Valve have available about their customers and sales, is that they're feeding the "customers like you love this game" data for customers who've reserved a Deck into their heuristics to decide what to test; the games that people are likely to want to play on the Deck get some priority.
I hope the verification data will be scrapeable so it can be automatically included in protondb.

Here's some of what we've learned about the Steam Deck
15 Nov 2021 at 9:04 am UTC Likes: 1

Quoting: CatKiller
Quoting: rustybroomhandleI don't think their communication reflects this clearly.
There are three different ways a game can be added to the queue to be reviewed:
  • You can manually request a review for an upcoming or a back-catalog title by using the "Steam Deck Compatibility Review" link in the Technical Tools sections of your app landing page. (Note: not all partners have access to the review request tool yet. We're increasing the number of partners with access over time.)

  • When a back-catalog title meets certain automated heuristics, it will automatically be added to the review queue with no need for you to submit a manual request. You'll receive a notification when this happens.

  • When Valve identifies a game as important to Steam Deck customers, we may sometimes add games to the review queue with no need for you to submit a manual request. You'll receive a notification when this happens.
Steam Deck Compatibility Review Process [External Link]
Ahhhh, the "Compatibility Review Process" section was not like that when I last looked at those docs. And this does go against what it sounded like initially, where they hinted at testing the entire library.

Here's some of what we've learned about the Steam Deck
15 Nov 2021 at 8:42 am UTC

Quoting: CatKiller
Quoting: rustybroomhandleOh! Something that jumped out at me during the talks was about the verification process. Originally when they announced Deck Verified, it sounded like they were proactively testing all games, but something said in the Q&A made it sound like developers have to manually submit games for review. If this is the case, I predict the likes of Ubisoft won't even bother.
Valve are doing it themselves, without requests, as they see fit - because a game is popular or whatever other criteria they want to use - and retesting whenever they feel like it - because of bug reports or whatever. In addition, developers can specifically request that Valve test or retest their games should they want the additional visibility that comes from having the green check mark.
I don't think their communication reflects this clearly.