Latest Comments by rustybroomhandle
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 3:35 pm UTC
1. The recommendation systems are data driven and automated.
2. Sales you *can* do yourself, but for the regular Steam sales, Valve sends an email with a link when there's an upcoming sale and all a dev/pub has to do is opt in and define the allowed discount percentage.
3. If you are referring to devs streaming their games during festivals as the devs having to do everything themselves. That'd bs because if you don't do streams, you still get in the listings, people can still play the demos, etc.
Stop arguing your wrong opinion.
21 Nov 2021 at 3:35 pm UTC
Quoting: GuestWrong. What does the developer have to do? Enlighten us.Quoting: rustybroomhandleWell Steam doesn't. The developer/publisher still has to make it happen.Quoting: GuestYes, in response to your "Steam doesn't put a person's game in front of the eyeballs of customers" which I have demonstrated is just not true. There are also other mechanisms within Steam that are constantly being developed like recommendation systems, etc.Quoting: rustybroomhandleSorry, but is there some point you're trying to make?Quoting: GuestSteam Next [External Link] festivalQuoting: CatKillerExcept Steam doesn't put a person's game in front of the eyeballs of customers. It could be argued that way long ago, but not anymore. Steam provides the marketplace, but a developer must still do their own marketing to make it stand out from the rest.Quoting: GuestValve don't really provide marketingThey have millions of pairs of eyeballs they can put your game in front of, and they've invested heavily in putting it in front of the eyeballs of customers that are likely to buy your game, as well as providing detailed sales data about which regions are interested in your game and when interest is generated. If you have a better term for that than "marketing," please share.
--edit
Again, which is really inconsequential - I don't believe Valve officially offer marketing in general for their normal cut, though obviously will have agreements with certain publishers. That's special case I would think, not part of the generic 30% (or less, if you're one of the bigger publishers that will move enough units).
1. The recommendation systems are data driven and automated.
2. Sales you *can* do yourself, but for the regular Steam sales, Valve sends an email with a link when there's an upcoming sale and all a dev/pub has to do is opt in and define the allowed discount percentage.
3. If you are referring to devs streaming their games during festivals as the devs having to do everything themselves. That'd bs because if you don't do streams, you still get in the listings, people can still play the demos, etc.
Stop arguing your wrong opinion.
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 12:15 pm UTC Likes: 1
21 Nov 2021 at 12:15 pm UTC Likes: 1
Quoting: GuestYes, in response to your "Steam doesn't put a person's game in front of the eyeballs of customers" which I have demonstrated is just not true. There are also other mechanisms within Steam that are constantly being developed like recommendation systems, etc.Quoting: rustybroomhandleSorry, but is there some point you're trying to make?Quoting: GuestSteam Next [External Link] festivalQuoting: CatKillerExcept Steam doesn't put a person's game in front of the eyeballs of customers. It could be argued that way long ago, but not anymore. Steam provides the marketplace, but a developer must still do their own marketing to make it stand out from the rest.Quoting: GuestValve don't really provide marketingThey have millions of pairs of eyeballs they can put your game in front of, and they've invested heavily in putting it in front of the eyeballs of customers that are likely to buy your game, as well as providing detailed sales data about which regions are interested in your game and when interest is generated. If you have a better term for that than "marketing," please share.
--edit
Again, which is really inconsequential - I don't believe Valve officially offer marketing in general for their normal cut, though obviously will have agreements with certain publishers. That's special case I would think, not part of the generic 30% (or less, if you're one of the bigger publishers that will move enough units).
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 9:41 am UTC
21 Nov 2021 at 9:41 am UTC
Quoting: GuestSteam Next [External Link] festivalQuoting: CatKillerExcept Steam doesn't put a person's game in front of the eyeballs of customers. It could be argued that way long ago, but not anymore. Steam provides the marketplace, but a developer must still do their own marketing to make it stand out from the rest.Quoting: GuestValve don't really provide marketingThey have millions of pairs of eyeballs they can put your game in front of, and they've invested heavily in putting it in front of the eyeballs of customers that are likely to buy your game, as well as providing detailed sales data about which regions are interested in your game and when interest is generated. If you have a better term for that than "marketing," please share.
--edit
Again, which is really inconsequential - I don't believe Valve officially offer marketing in general for their normal cut, though obviously will have agreements with certain publishers. That's special case I would think, not part of the generic 30% (or less, if you're one of the bigger publishers that will move enough units).
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 8:16 pm UTC Likes: 2
20 Nov 2021 at 8:16 pm UTC Likes: 2
Quoting: GuestValve don't really provide marketingWell, there are the Steam Next [External Link] festivals that they do regularly.
Wolfire versus Valve antitrust lawsuit gets dismissed
20 Nov 2021 at 1:48 pm UTC Likes: 18
20 Nov 2021 at 1:48 pm UTC Likes: 18
It's perfectly fine to like or dislike the 30%, but imo there's no legal grounds to sue over it.
Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 1:41 pm UTC
And yeah, of course there's value in being on Steam. Doesn't stop people complaining about it.
17 Nov 2021 at 1:41 pm UTC
Quoting: LeopardDude. I never said they get no value. I said many developers THINK they get no value. And I read this sort of thing all the time. They complain about lack of curation and that there's no visibility. There has been less of this since the Steam festivals started.Quoting: rustybroomhandlehttps://twitter.com/RaveofRavendale/status/1459196810820476940?t=7dg_O7WKiFz8A0rJtS51uA&s=19 [External Link]Quoting: fearnflavioOh, absolutely. Not disputing that one bit. At least they are pretty good about keeping their efforts open source and not also not creating locked down systems.Quoting: rustybroomhandleAgain, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.Yes, totally true. :grin:
Still, even though is an unpopular opinion, let's also do not forget that Steam deck is a product that Valve is selling to get profit. Also, they get 30% for every game sold under Steam from any dev. So it's just business, not because they 'love' Linux. They need profit and Linux is the way to go.
Same with Android. Google 'loves' Linux, uses it everywhere, but because they can have their own platform based on it. Every company in the world wants the same.
A lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.
Eh, no.
Context:
Developer of Descenders published a new game called Lets Build A Zoo.
He shares sales numbers etc and says game made 500K $ profit within the first week.
Then some user asks how much of those sales were split between Epic Games Store and Steam, answer is: %1 was on Epic.
And then he talks about how maintaining a build on non-Steam stores actually turns into a chore due to this and just because of that they stopped publishing on stores like GOG.
So what Steam gives to developers ( especially for indies ) is visibility and actual sales.
Only AAA titles are immune to this because their IP's are already well known so people won't care about which store is needed for that and just buy it.
With Steam Deck involvement that %30 cut becomes even more justified because they maintain an entire platform ther.
And yeah, of course there's value in being on Steam. Doesn't stop people complaining about it.
Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 11:19 am UTC Likes: 9
A lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.
17 Nov 2021 at 11:19 am UTC Likes: 9
Quoting: fearnflavioOh, absolutely. Not disputing that one bit. At least they are pretty good about keeping their efforts open source and not also not creating locked down systems.Quoting: rustybroomhandleAgain, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.Yes, totally true. :grin:
Still, even though is an unpopular opinion, let's also do not forget that Steam deck is a product that Valve is selling to get profit. Also, they get 30% for every game sold under Steam from any dev. So it's just business, not because they 'love' Linux. They need profit and Linux is the way to go.
Same with Android. Google 'loves' Linux, uses it everywhere, but because they can have their own platform based on it. Every company in the world wants the same.
A lot of developers reeeally hate that 30% though and are convinced they get nothing in return for it.
Kingdom Come: Deliverance gets shown off on the Steam Deck
17 Nov 2021 at 11:03 am UTC Likes: 18
17 Nov 2021 at 11:03 am UTC Likes: 18
Again, sorry for being a broken record, but devs just do not realize the amount of heavy lifting done for them by Valve/partners/community and probably don't appreciate it nearly enough.
Forza Horizon 5 multiplayer should work on Linux with Proton Experimental
16 Nov 2021 at 12:59 pm UTC
16 Nov 2021 at 12:59 pm UTC
Quoting: CarlGWhat's the issue with Nvidia? I've played Forza 5 without notable issues with Proton on a 3080 TiIf it's working for you, then please post things like driver version, launch arguments, kernel version, distro, DE, whether you have resizable BAR enabled, anything else that might be useful information.
Forza Horizon 5 multiplayer should work on Linux with Proton Experimental
15 Nov 2021 at 8:13 pm UTC
15 Nov 2021 at 8:13 pm UTC
Hopefully it won't be too long before it's playable on NVIDIA GPUs. We will try to let you know when that happens.Here's hoping, but they never even got Forza 4 completely stable. Who knows, maybe a few workarounds and they'll get it working this time.