Latest Comments by rustybroomhandle
GOG to go through some reorganization after suffering losses
30 Nov 2021 at 4:14 pm UTC
30 Nov 2021 at 4:14 pm UTC
Quoting: The_AquabatThat's a 1 year old video. And C2077 has way better story and characters than GTAV. Seamless dialogue, and the city is generally much more enjoyable to be in than any of the boring-ass cities in GTA. Is it a better game overall? Probably not, but it's much more my thing.Quoting: Shmerlseriously Physics effects are a bad joke? everything feels unfinished on cyberpunkQuoting: The_Aquabatnot surpised since Cyberpunk is a pretty bad game.Not sure what you mean. I've been playing it for a while (close to completing it) and it's a very good game. It feels smaller than the Witcher 3 in scope though.
https://www.youtube.com/watch?v=-LB5N8Eht2g [External Link]
GOverlay for editing MangoHud gets a new Steam Deck friendly UI
30 Nov 2021 at 2:50 pm UTC
30 Nov 2021 at 2:50 pm UTC
Would also be nice to be able to hide the left tabs. I only need it for mangohud. For replays I use OBS and imo vkbasalt is useless for reshade.
Although to be fair, it probably doesn't matter how the interface looks since you only really run it once, set up your stuff and then almost never again.
Although to be fair, it probably doesn't matter how the interface looks since you only really run it once, set up your stuff and then almost never again.
GOverlay for editing MangoHud gets a new Steam Deck friendly UI
30 Nov 2021 at 12:42 pm UTC
30 Nov 2021 at 12:42 pm UTC
Bottles is on flathub at least. That's pretty decent for wine gaming. You do miss out on all the installers and non-wine things that Lutris can do.
GOverlay for editing MangoHud gets a new Steam Deck friendly UI
30 Nov 2021 at 12:34 pm UTC Likes: 5
30 Nov 2021 at 12:34 pm UTC Likes: 5
Now they also need to add both this and mangohud to flathub for people who won't be running their Decks in developer mode. I imagine this will be most users.
And I guess while we're at it, Lutris is not on there either. (been on flathub-beta for ages)
And I guess while we're at it, Lutris is not on there either. (been on flathub-beta for ages)
Capcom shows off official video of Devil May Cry 5 on the Steam Deck
26 Nov 2021 at 12:54 pm UTC Likes: 11
26 Nov 2021 at 12:54 pm UTC Likes: 11
Quoting: benjamimgoisI think that's big ! Until now, we only saw indies and small games making steam deck videos on twitter. A official video from a AAA studio may get the attencion of others.Well we've seen Witcher 3 posted by CDPR also. And from Valve, Control, Doom Eternal, Jedi Fallen Order.
Soul Tolerance, an investigative RPG from Chaosmonger Studio is on Kickstarter
22 Nov 2021 at 7:48 am UTC
22 Nov 2021 at 7:48 am UTC
We don’t like to sleep, here at Chaosmonger Studio!Oh dear. Expect bugs. Lots and lots of bugs.
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 8:53 pm UTC
Your argument is that Valve does no marketing. I listed three things that most definitely is marketing. Yes, sales too - those come in many flavors that draw attention to the product. And no, outside of Steam, developers have to do their own marketing, but on Steam Valve do all the above mentioned things to drive purchases.
21 Nov 2021 at 8:53 pm UTC
Quoting: GuestYou're making bath faith arguments.Quoting: rustybroomhandleWait....you're saying simultaneously that someone is wrong, but it's an opinion (which by definition is subjective and therefore wrong/right do not apply)? And what, exactly, are you saying I'm wrong about? Are you actually suggesting that a dev just puts their game on Steam and....magically Valve take care of the marketing for free?Quoting: GuestWrong. What does the developer have to do? Enlighten us.Quoting: rustybroomhandleWell Steam doesn't. The developer/publisher still has to make it happen.Quoting: GuestYes, in response to your "Steam doesn't put a person's game in front of the eyeballs of customers" which I have demonstrated is just not true. There are also other mechanisms within Steam that are constantly being developed like recommendation systems, etc.Quoting: rustybroomhandleSorry, but is there some point you're trying to make?Quoting: GuestSteam Next [External Link] festivalQuoting: CatKillerExcept Steam doesn't put a person's game in front of the eyeballs of customers. It could be argued that way long ago, but not anymore. Steam provides the marketplace, but a developer must still do their own marketing to make it stand out from the rest.Quoting: GuestValve don't really provide marketingThey have millions of pairs of eyeballs they can put your game in front of, and they've invested heavily in putting it in front of the eyeballs of customers that are likely to buy your game, as well as providing detailed sales data about which regions are interested in your game and when interest is generated. If you have a better term for that than "marketing," please share.
--edit
Again, which is really inconsequential - I don't believe Valve officially offer marketing in general for their normal cut, though obviously will have agreements with certain publishers. That's special case I would think, not part of the generic 30% (or less, if you're one of the bigger publishers that will move enough units).
1. The recommendation systems are data driven and automated.
2. Sales you *can* do yourself, but for the regular Steam sales, Valve sends an email with a link when there's an upcoming sale and all a dev/pub has to do is opt in and define the allowed discount percentage.
3. If you are referring to devs streaming their games during festivals as the devs having to do everything themselves. That'd bs because if you don't do streams, you still get in the listings, people can still play the demos, etc.
Stop arguing your wrong opinion.
Actually I'm not even sure what you have a problem with. I'm guessing, and purely a guess at this point, that you might perhaps think that Steam sales count as marketing, and holding sales is a service that contribute to part of the 30% cut Valve takes? That doesn't seem right. Please be specific.
Your argument is that Valve does no marketing. I listed three things that most definitely is marketing. Yes, sales too - those come in many flavors that draw attention to the product. And no, outside of Steam, developers have to do their own marketing, but on Steam Valve do all the above mentioned things to drive purchases.
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 3:35 pm UTC
1. The recommendation systems are data driven and automated.
2. Sales you *can* do yourself, but for the regular Steam sales, Valve sends an email with a link when there's an upcoming sale and all a dev/pub has to do is opt in and define the allowed discount percentage.
3. If you are referring to devs streaming their games during festivals as the devs having to do everything themselves. That'd bs because if you don't do streams, you still get in the listings, people can still play the demos, etc.
Stop arguing your wrong opinion.
21 Nov 2021 at 3:35 pm UTC
Quoting: GuestWrong. What does the developer have to do? Enlighten us.Quoting: rustybroomhandleWell Steam doesn't. The developer/publisher still has to make it happen.Quoting: GuestYes, in response to your "Steam doesn't put a person's game in front of the eyeballs of customers" which I have demonstrated is just not true. There are also other mechanisms within Steam that are constantly being developed like recommendation systems, etc.Quoting: rustybroomhandleSorry, but is there some point you're trying to make?Quoting: GuestSteam Next [External Link] festivalQuoting: CatKillerExcept Steam doesn't put a person's game in front of the eyeballs of customers. It could be argued that way long ago, but not anymore. Steam provides the marketplace, but a developer must still do their own marketing to make it stand out from the rest.Quoting: GuestValve don't really provide marketingThey have millions of pairs of eyeballs they can put your game in front of, and they've invested heavily in putting it in front of the eyeballs of customers that are likely to buy your game, as well as providing detailed sales data about which regions are interested in your game and when interest is generated. If you have a better term for that than "marketing," please share.
--edit
Again, which is really inconsequential - I don't believe Valve officially offer marketing in general for their normal cut, though obviously will have agreements with certain publishers. That's special case I would think, not part of the generic 30% (or less, if you're one of the bigger publishers that will move enough units).
1. The recommendation systems are data driven and automated.
2. Sales you *can* do yourself, but for the regular Steam sales, Valve sends an email with a link when there's an upcoming sale and all a dev/pub has to do is opt in and define the allowed discount percentage.
3. If you are referring to devs streaming their games during festivals as the devs having to do everything themselves. That'd bs because if you don't do streams, you still get in the listings, people can still play the demos, etc.
Stop arguing your wrong opinion.
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 12:15 pm UTC Likes: 1
21 Nov 2021 at 12:15 pm UTC Likes: 1
Quoting: GuestYes, in response to your "Steam doesn't put a person's game in front of the eyeballs of customers" which I have demonstrated is just not true. There are also other mechanisms within Steam that are constantly being developed like recommendation systems, etc.Quoting: rustybroomhandleSorry, but is there some point you're trying to make?Quoting: GuestSteam Next [External Link] festivalQuoting: CatKillerExcept Steam doesn't put a person's game in front of the eyeballs of customers. It could be argued that way long ago, but not anymore. Steam provides the marketplace, but a developer must still do their own marketing to make it stand out from the rest.Quoting: GuestValve don't really provide marketingThey have millions of pairs of eyeballs they can put your game in front of, and they've invested heavily in putting it in front of the eyeballs of customers that are likely to buy your game, as well as providing detailed sales data about which regions are interested in your game and when interest is generated. If you have a better term for that than "marketing," please share.
--edit
Again, which is really inconsequential - I don't believe Valve officially offer marketing in general for their normal cut, though obviously will have agreements with certain publishers. That's special case I would think, not part of the generic 30% (or less, if you're one of the bigger publishers that will move enough units).
Wolfire versus Valve antitrust lawsuit gets dismissed
21 Nov 2021 at 9:41 am UTC
21 Nov 2021 at 9:41 am UTC
Quoting: GuestSteam Next [External Link] festivalQuoting: CatKillerExcept Steam doesn't put a person's game in front of the eyeballs of customers. It could be argued that way long ago, but not anymore. Steam provides the marketplace, but a developer must still do their own marketing to make it stand out from the rest.Quoting: GuestValve don't really provide marketingThey have millions of pairs of eyeballs they can put your game in front of, and they've invested heavily in putting it in front of the eyeballs of customers that are likely to buy your game, as well as providing detailed sales data about which regions are interested in your game and when interest is generated. If you have a better term for that than "marketing," please share.
--edit
Again, which is really inconsequential - I don't believe Valve officially offer marketing in general for their normal cut, though obviously will have agreements with certain publishers. That's special case I would think, not part of the generic 30% (or less, if you're one of the bigger publishers that will move enough units).
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