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Latest Comments by rustybroomhandle
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 5:44 pm UTC Likes: 2

Probably going to get in trouble for this, but here's the relevant part. The documents will be public once it hits the court anyway, so here, judge for yourselves:

Steam Key Rules and Guidelines

You should use keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don't give Steam customers a worse deal.

It's OK to run a discount on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.

Occasionally it may make sense to offer your game in a bundle or subscription, timed at the right point in a game's life cycle. Keep in mind that the perceived price in the bundle/subscription should be a price you are willing to run the game at a standalone price or discount on Steam. Philosophically, you can think about it like any other discount: if you’re making an aggressive offer in one place, make it elsewhere too. We want to avoid a situation where customers get a worse offer on the Steam store, so feel free to reach out to us via the Developer Support tool if you want to talk through a specific scenario.

Steam keys shouldn't be given away for free if you aren't also offering the same deal (i.e., give the game away for free) to Steam customers. If you want to run a giveaway on Steam, please reach out to us and submit a ticket .

Steam keys shouldn't be sold in bulk. For example, you should not sell your game on sites that offer customers the option to purchase large numbers of copies of your game for a lower price. You should also not include your game in bundles on sites that allow customers to purchase multiple copies of the bundle for a lower price.

We reserve the right to deny requests for keys or revoke key requesting privileges for partners that are abusing them or disadvantaging Steam customers.

If we detect that you have requested an extreme number of keys and you aren't offering Steam customers a good value, we may deny your request.

We reserve the right to remove key requesting privileges from any partner whose sole business is selling Steam keys and not providing value or a fair deal to Steam customers.

Keys cannot be generated for the following:
"Free" products
If you want to give away keys for a free package or something that will never go on sale (event giveaways, special promotions, etc), please contact Valve.
Steam Bundles
Steam keys cannot be generated for Steam bundles. You will need to generate keys for the individual apps in the bundle.

David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 5:33 pm UTC Likes: 1

I am reading through the Steam Distribution Agreement and the Steam Subscriber agreement, but I can't find the price parity clause. I'm pretty sure I have seen it in there somewhere before, and that is specifically applies to Steam keys.

Anyhoo, going to keep looking.

David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 12:51 pm UTC Likes: 3

Quoting: MohandevirBlablabla... "For the customers freedom of choice".... Blablabla... Yeah right!

From my end, as a customer, everything is fine with Steam, but I understand, from what is being reported, that true quality indie developers are being drowned in shovelwares. That's the real issue. It all comes down to how much copies they are selling on Steam. Maybe Steam should think of a way to curate all that shovelware and remove all the noise that it causes in the discovery algorythms? Maybe there is just too much games on Steam?

All I know it's that, from my customer's point of view, there are two quality stores... Steam and GoG. I won't buy from anywhere else in the near futur... Maybe itch and in extreme cases, Stadia.
The regular game festivals is meant to help with that.

David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 8:52 am UTC Likes: 5

Anyhoo, much like the Apple/Epic thing I think the only good thing that will come out of this is that a bunch of previously secret info/documents will now become public. Always nice to know more.

Also, I have bought Steam keys cheaper than Steam on other stores before (Indiegala, Humble). Not sure how much Valve enforces the price parity rule. They could probably just concede and lose nothing.

Example: You can buy a boxed version of Prey from Amazon that comes with a Steam key for $20 (new, not used), which is definitely cheaper than on Steam. I can't see the dollar prices, but even with regional pricing, the Amazon one is cheaper.

Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 Apr 2021 at 9:02 am UTC Likes: 3

The 30% may seem high, but it's a pretty standard retail markup. In a lot of cases as with physical goods, markups* are even higher. Anyway, I predict that Valve will actually drop to 12% in line with some other stores eventually.

* Although I guess technically not a markup since the starting point is the retail price, not the wholesale price.

Trine 4, Hotline Miami 2 and Floor Kids for Stadia Pro in May and more updates
28 Apr 2021 at 10:09 am UTC Likes: 6

Wait, when previously asked about a Trine 4 Linux port, the Trine devs said:

No plans at the moment. We currently don't have much of the old Linux code left and no room in schedule to make a port.
So I guess they made room in the schedule for Stadia.

Project Zomboid has recently seen a nice surge in players on Steam
26 Apr 2021 at 10:08 am UTC

Been in early access since before it was called early access. Remember "alpha funding"?

Humble Bundle replacing purchase sliders with less generous options
24 Apr 2021 at 10:04 am UTC Likes: 29

Humble died a long time ago.

Direct3D 12 to Vulkan layer VKD3D-Proton 2.3 is out with early DirectX Raytracing support
23 Apr 2021 at 2:30 pm UTC Likes: 1

Quoting: CorbenIt's so much fun! (you can watch it here [External Link] :D)
My second playthrough was walking only, no trucks or bikes. :) Also I just go around the MULE and live ammo terrorist areas. Sometimes you find cool bits of landscape when going the long way.

Direct3D 12 to Vulkan layer VKD3D-Proton 2.3 is out with early DirectX Raytracing support
23 Apr 2021 at 11:39 am UTC Likes: 2

Quoting: CorbenAtm I'm really enjoying Death Stranding, the graphics, the characters, the story... and I guess I will enjoy Horizon Zero Dawn when I finished Death Stranding as well. Great games, thanks Valve to let us play those AAA games on Linux!
I've briefly popped in to one or two of your Death Stranding streams. It's one of my favourite games of the past few years and it's fun to see other people discover it.

Also notice how it has a whole screen showing what open source software was used to make it. Mainly just tiny bits, but it's nice that they actually bother to show it.