Latest Comments by rustybroomhandle
Mass Effect Legendary Edition now playable on Linux with Proton GE
17 May 2021 at 5:51 pm UTC
I might be talking out my ass, but I believe these fixes/patches have also been applied to the tkg build of proton, which is the preferred one for use with Lutris.
17 May 2021 at 5:51 pm UTC
Quoting: pete910Which GE version is for use with Lutris ?]
I might be talking out my ass, but I believe these fixes/patches have also been applied to the tkg build of proton, which is the preferred one for use with Lutris.
Steam Play Proton gets a few quick fixes in the 6.3-4 release out now
15 May 2021 at 10:59 am UTC Likes: 1
15 May 2021 at 10:59 am UTC Likes: 1
Sucks how often these launchers break Proton compatibility when the games themselves work fine. Most recent example is Mass Effect Legendary Edition.
NVIDIA launches the RTX 3050 and RTX 3050 Ti for laptops, supply shortages until 2022
12 May 2021 at 9:28 am UTC
12 May 2021 at 9:28 am UTC
Quoting: Luke_NukemI think the confusion point is that proton will not be supporting any vendor-specific features.Quoting: CatKillerAh cool, thanks for the info.Quoting: Luke_NukemLast I heard was that DLSS was built in to the Windows driver and may not ever come to Linux. Anyone confirm?DLSS support has been included with their Linux driver for about a year.
Proton Experimental begins work to allow Resident Evil Village to run on Linux
8 May 2021 at 6:39 pm UTC Likes: 2
8 May 2021 at 6:39 pm UTC Likes: 2
Just tried the demo. Worked fine, except for the above mentioned issues. I had to edit the .ini to change the graphics settings and could not figure out how to change the resolution.
And for the game proper you will need a mod to change the FOV because it's just silly narrow.
And for the game proper you will need a mod to change the FOV because it's just silly narrow.
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
8 May 2021 at 6:47 am UTC
8 May 2021 at 6:47 am UTC
Oh, very important thing about the price parity clause. It's from the Steamworks documentation, not from any of the legal documents that a publisher has to agree to. I believe the reason that Valve don't enforce this rule at all, is because it's not a rule, just a guideline and it's not legally enforceable.
See my example about Prey (with Steam key) being only $20 on Amazon full price, vs whatever the Steam price is.
See my example about Prey (with Steam key) being only $20 on Amazon full price, vs whatever the Steam price is.
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 5:57 pm UTC
7 May 2021 at 5:57 pm UTC
Quoting: kuhpunktI have yet to find anything in the documentation about that. Still reading though, there's a LOT of it.Quoting: rustybroomhandleYes, but that applies only to the keys - not for example selling the game for $30 on Steam and $20 on the Epic Store. That's what he complains about.Quoting: kuhpunktBoth of you. Stop - read the post I made on the previous page that actually contains the relevant text from the Steam agreement.Quoting: GuestWelcome to the world of manipulative language.What manipulative language?
Most of the lawsuit is, in my opinion, full of it. But the price parity for places where there are no steam keys involved, is possibly quite serious, so it pays to be extra explicit about it.
The blog post is about price parity and that he claims that Valve would kick him off Steam if he would sell the game at another place for less money.
Chet said that this isn't true and that a clause, that would forbid it, doesn't exist in the agreement.
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 5:53 pm UTC
7 May 2021 at 5:53 pm UTC
Quoting: kuhpunktBoth of you. Stop - read the post I made on the previous page that actually contains the relevant text from the Steam agreement.Quoting: GuestWelcome to the world of manipulative language.What manipulative language?
Most of the lawsuit is, in my opinion, full of it. But the price parity for places where there are no steam keys involved, is possibly quite serious, so it pays to be extra explicit about it.
The blog post is about price parity and that he claims that Valve would kick him off Steam if he would sell the game at another place for less money.
Chet said that this isn't true and that a clause, that would forbid it, doesn't exist in the agreement.
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 5:51 pm UTC
7 May 2021 at 5:51 pm UTC
@mirv I posted the relevant part of the Steam agreement on the previous page.
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 5:46 pm UTC Likes: 2
7 May 2021 at 5:46 pm UTC Likes: 2
The above is specific to Steam keys, and thus conflicts with Rosen's story a bit.
David Rosen of Wolfire Games explains why they're taking on Valve in a lawsuit
7 May 2021 at 5:44 pm UTC Likes: 2
7 May 2021 at 5:44 pm UTC Likes: 2
Probably going to get in trouble for this, but here's the relevant part. The documents will be public once it hits the court anyway, so here, judge for yourselves:
Steam Key Rules and Guidelines
You should use keys to sell your game on other stores in a similar way to how you sell your game on Steam. It is important that you don't give Steam customers a worse deal.
It's OK to run a discount on different stores at different times as long as you plan to give a comparable offer to Steam customers within a reasonable amount of time.
Occasionally it may make sense to offer your game in a bundle or subscription, timed at the right point in a game's life cycle. Keep in mind that the perceived price in the bundle/subscription should be a price you are willing to run the game at a standalone price or discount on Steam. Philosophically, you can think about it like any other discount: if you’re making an aggressive offer in one place, make it elsewhere too. We want to avoid a situation where customers get a worse offer on the Steam store, so feel free to reach out to us via the Developer Support tool if you want to talk through a specific scenario.
Steam keys shouldn't be given away for free if you aren't also offering the same deal (i.e., give the game away for free) to Steam customers. If you want to run a giveaway on Steam, please reach out to us and submit a ticket .
Steam keys shouldn't be sold in bulk. For example, you should not sell your game on sites that offer customers the option to purchase large numbers of copies of your game for a lower price. You should also not include your game in bundles on sites that allow customers to purchase multiple copies of the bundle for a lower price.
We reserve the right to deny requests for keys or revoke key requesting privileges for partners that are abusing them or disadvantaging Steam customers.
If we detect that you have requested an extreme number of keys and you aren't offering Steam customers a good value, we may deny your request.
We reserve the right to remove key requesting privileges from any partner whose sole business is selling Steam keys and not providing value or a fair deal to Steam customers.
Keys cannot be generated for the following:
"Free" products
If you want to give away keys for a free package or something that will never go on sale (event giveaways, special promotions, etc), please contact Valve.
Steam Bundles
Steam keys cannot be generated for Steam bundles. You will need to generate keys for the individual apps in the bundle.
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